From 4909396cfc53c9a9c8f031228c5f64accfd61e98 Mon Sep 17 00:00:00 2001 From: ajreckof <66184050+ajreckof@users.noreply.github.com> Date: Sat, 8 Jul 2023 00:06:29 +0200 Subject: [PATCH] Fix batch rename for unique name and empty name. --- editor/gui/scene_tree_editor.cpp | 71 ++++++++++++++++++-------------- 1 file changed, 39 insertions(+), 32 deletions(-) diff --git a/editor/gui/scene_tree_editor.cpp b/editor/gui/scene_tree_editor.cpp index d8c6ff54ccec..b3e0a90ac667 100644 --- a/editor/gui/scene_tree_editor.cpp +++ b/editor/gui/scene_tree_editor.cpp @@ -964,26 +964,55 @@ void SceneTreeEditor::_rename_node(Node *p_node, const String &p_name) { String new_name = p_name.validate_node_name(); if (new_name != p_name) { - error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::get_invalid_node_name_characters()); - error->popup_centered(); - - if (new_name.is_empty()) { - item->set_text(0, p_node->get_name()); - return; + String text = TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::get_invalid_node_name_characters(); + if (error->is_visible()) { + if (!error->get_meta("invalid_character", false)) { + error->set_text(error->get_text() + "\n\n" + text); + error->set_meta("invalid_character", true); + } + } else { + error->set_text(text); + error->set_meta("invalid_character", true); + error->set_meta("same_unique_name", false); + error->popup_centered(); } + } - item->set_text(0, new_name); + // Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`. + new_name = new_name.strip_edges(); + if (new_name.is_empty()) { + // If name is empty, fallback to class name. + if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) { + new_name = Node::adjust_name_casing(p_node->get_class()); + } else { + new_name = p_node->get_class(); + } } if (new_name == p_node->get_name()) { if (item->get_text(0).is_empty()) { item->set_text(0, new_name); } + return; + } + // We previously made sure name is not the same as current name so that it won't complain about already used unique name when not changing name. + if (p_node->is_unique_name_in_owner() && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name)) { + String text = TTR("Another node already uses this unique name in the scene."); + if (error->is_visible()) { + if (!error->get_meta("same_unique_name", false)) { + error->set_text(error->get_text() + "\n\n" + text); + error->set_meta("same_unique_name", true); + } + } else { + error->set_text(text); + error->set_meta("same_unique_name", true); + error->set_meta("invalid_character", false); + error->popup_centered(); + } + item->set_text(0, p_node->get_name()); return; } - // Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`. - new_name = new_name.strip_edges(); if (!is_scene_tree_dock) { p_node->set_name(new_name); @@ -999,7 +1028,7 @@ void SceneTreeEditor::_rename_node(Node *p_node, const String &p_name) { undo_redo->add_undo_method(item, "set_metadata", 0, p_node->get_path()); undo_redo->add_undo_method(item, "set_text", 0, p_node->get_name()); - p_node->set_name(p_name); + p_node->set_name(new_name); undo_redo->add_do_method(p_node, "set_name", new_name); undo_redo->add_do_method(item, "set_metadata", 0, p_node->get_path()); undo_redo->add_do_method(item, "set_text", 0, new_name); @@ -1017,28 +1046,6 @@ void SceneTreeEditor::_renamed() { ERR_FAIL_COND(!n); String new_name = which->get_text(0); - if (new_name.strip_edges().is_empty()) { - // If name is empty, fallback to class name. - if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) { - new_name = Node::adjust_name_casing(n->get_class()); - } else { - new_name = n->get_class(); - } - } - - if (n->is_unique_name_in_owner()) { - Node *existing = get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name); - if (existing == n) { - which->set_text(0, n->get_name()); - return; - } - if (existing != nullptr) { - error->set_text(TTR("Another node already uses this unique name in the scene.")); - error->popup_centered(); - which->set_text(0, n->get_name()); - return; - } - } _rename_node(n, new_name); }