From e534dbf53a489ffc1537918b757812161c464e85 Mon Sep 17 00:00:00 2001 From: kobewi Date: Tue, 2 Jan 2024 12:53:18 +0100 Subject: [PATCH] Improve saving of built-in resources --- editor/editor_node.cpp | 9 ++++++++- editor/plugins/script_editor_plugin.cpp | 11 ++++++++++- editor/plugins/script_editor_plugin.h | 1 + editor/plugins/shader_editor_plugin.cpp | 25 +++++++++++++++++++++++++ editor/plugins/shader_editor_plugin.h | 1 + 5 files changed, 45 insertions(+), 2 deletions(-) diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index bd09019671f0..8c584ab85825 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -1293,7 +1293,14 @@ void EditorNode::save_resource(const Ref &p_resource) { if (p_resource->is_built_in()) { const String scene_path = p_resource->get_path().get_slice("::", 0); if (!scene_path.is_empty()) { - save_scene_if_open(scene_path); + if (ResourceLoader::exists(scene_path) && ResourceLoader::get_resource_type(scene_path) == "PackedScene") { + save_scene_if_open(scene_path); + } else { + // Not a packed scene, so save it as regular resource. + Ref parent_resource = ResourceCache::get_ref(scene_path); + ERR_FAIL_COND_MSG(parent_resource.is_null(), "Parent resource not loaded, can't save."); + save_resource(parent_resource); + } return; } } diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index c1a65b7bb7ac..fa6d71032505 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -1000,12 +1000,21 @@ void ScriptEditor::_res_saved_callback(const Ref &p_res) { } } + if (p_res.is_valid()) { + // In case the Resource has built-in scripts. + _mark_built_in_scripts_as_saved(p_res->get_path()); + } + _update_script_names(); trigger_live_script_reload(); } void ScriptEditor::_scene_saved_callback(const String &p_path) { // If scene was saved, mark all built-in scripts from that scene as saved. + _mark_built_in_scripts_as_saved(p_path); +} + +void ScriptEditor::_mark_built_in_scripts_as_saved(const String &p_parent_path) { for (int i = 0; i < tab_container->get_tab_count(); i++) { ScriptEditorBase *se = Object::cast_to(tab_container->get_tab_control(i)); if (!se) { @@ -1018,7 +1027,7 @@ void ScriptEditor::_scene_saved_callback(const String &p_path) { continue; // External script, who cares. } - if (edited_res->get_path().get_slice("::", 0) == p_path) { + if (edited_res->get_path().get_slice("::", 0) == p_parent_path) { se->tag_saved_version(); } diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 4a814ea1bcc6..0f355c8b47e9 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -395,6 +395,7 @@ class ScriptEditor : public PanelContainer { void _add_callback(Object *p_obj, const String &p_function, const PackedStringArray &p_args); void _res_saved_callback(const Ref &p_res); void _scene_saved_callback(const String &p_path); + void _mark_built_in_scripts_as_saved(const String &p_parent_path); bool open_textfile_after_create = true; bool trim_trailing_whitespace_on_save; diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 9da201f9f1a9..260933ddb9d8 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -583,11 +583,36 @@ void ShaderEditorPlugin::_file_removed(const String &p_removed_file) { } } +void ShaderEditorPlugin::_res_saved_callback(const Ref &p_res) { + if (p_res.is_null()) { + return; + } + const String &path = p_res->get_path(); + + for (EditedShader &edited : edited_shaders) { + Ref shader_res = edited.shader; + if (shader_res.is_null()) { + shader_res = edited.shader_inc; + } + ERR_FAIL_COND(shader_res.is_null()); + + if (!edited.shader_editor || !shader_res->is_built_in()) { + continue; + } + + if (shader_res->get_path().get_slice("::", 0) == path) { + edited.shader_editor->tag_saved_version(); + _update_shader_list(); + } + } +} + void ShaderEditorPlugin::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { EditorNode::get_singleton()->connect("scene_closed", callable_mp(this, &ShaderEditorPlugin::_close_builtin_shaders_from_scene)); FileSystemDock::get_singleton()->connect("file_removed", callable_mp(this, &ShaderEditorPlugin::_file_removed)); + EditorNode::get_singleton()->connect("resource_saved", callable_mp(this, &ShaderEditorPlugin::_res_saved_callback)); } break; } } diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h index 073b0ee19279..909b9d404f34 100644 --- a/editor/plugins/shader_editor_plugin.h +++ b/editor/plugins/shader_editor_plugin.h @@ -93,6 +93,7 @@ class ShaderEditorPlugin : public EditorPlugin { void _close_shader(int p_index); void _close_builtin_shaders_from_scene(const String &p_scene); void _file_removed(const String &p_removed_file); + void _res_saved_callback(const Ref &p_res); void _shader_created(Ref p_shader); void _shader_include_created(Ref p_shader_inc);