diff --git a/collections/_article/migrate-animation-from-godot-4-0-to-4-3.md b/collections/_article/migrate-animation-from-godot-4-0-to-4-3.md index e05315a74d..3989970e23 100644 --- a/collections/_article/migrate-animation-from-godot-4-0-to-4-3.md +++ b/collections/_article/migrate-animation-from-godot-4-0-to-4-3.md @@ -15,7 +15,7 @@ We have announced changes in animation between the upgrade from Godot 3.x to God After the launch of Godot 4.0, we have taken care to ensure that each change does not cause a major breakdown in compatibility. However, there are cases where we cannot avoid making changes to old projects. So we always try to provide some options in such cases, but there may be cases where manual configuration by the user is required. -I have written as much as possible in class references and documentation to describe the options, but until now there has been a lack of migration guidelines that describe actual cases, so I write them here as now is a good stopping point. +Despite extensive class references and documentation, we've lacked practical migration guidelines. Now, at this ideal time, I'm writing some real-world cases. I also recommend that even those who do not need to migrate take a look at these, as you can learn about some interesting new features.