From c0ddeacb53b0c65cf0514e3a548d695dae68e96d Mon Sep 17 00:00:00 2001 From: Godot Organization <> Date: Wed, 18 Dec 2024 11:19:02 +0000 Subject: [PATCH] =?UTF-8?q?Deploying=20to=20published=20from=20@=20godoten?= =?UTF-8?q?gine/godot-website@f7376fc35e108b9bd2d31a25d2ce1eec559bb41c=20?= =?UTF-8?q?=F0=9F=9A=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../index.html | 3 +- .../godot-xr-community-nov-2024/index.html | 29 ++++++++++++++++++ atom.xml | 2 +- blog/10/index.html | 8 ++--- blog/11/index.html | 8 ++--- blog/12/index.html | 8 ++--- blog/13/index.html | 8 ++--- blog/14/index.html | 8 ++--- blog/15/index.html | 8 ++--- blog/16/index.html | 8 ++--- blog/17/index.html | 8 ++--- blog/18/index.html | 8 ++--- blog/19/index.html | 8 ++--- blog/2/index.html | 8 ++--- blog/20/index.html | 8 ++--- blog/21/index.html | 8 ++--- blog/22/index.html | 8 ++--- blog/23/index.html | 8 ++--- blog/24/index.html | 8 ++--- blog/25/index.html | 8 ++--- blog/26/index.html | 9 +++--- blog/27/index.html | 9 +++--- blog/28/index.html | 8 ++--- blog/29/index.html | 4 ++- blog/3/index.html | 8 ++--- blog/4/index.html | 8 ++--- blog/5/index.html | 8 ++--- blog/6/index.html | 8 ++--- blog/7/index.html | 8 ++--- blog/8/index.html | 8 ++--- blog/9/index.html | 8 ++--- blog/index.html | 8 ++--- blog/news/2/index.html | 8 ++--- blog/news/3/index.html | 8 ++--- blog/news/4/index.html | 8 ++--- blog/news/5/index.html | 8 ++--- blog/news/6/index.html | 4 ++- blog/news/index.html | 8 ++--- index.html | 2 +- rss.json | 2 +- rss.xml | 2 +- ...cember-2024-update-godot-xr-community.webp | Bin 0 -> 176832 bytes 42 files changed, 174 insertions(+), 140 deletions(-) create mode 100644 article/godot-xr-community-nov-2024/index.html create mode 100644 storage/blog/covers/december-2024-update-godot-xr-community.webp diff --git a/article/godot-game-awards-stayathomedev/index.html b/article/godot-game-awards-stayathomedev/index.html index f0a96fd47c..7f5352f02d 100644 --- a/article/godot-game-awards-stayathomedev/index.html +++ b/article/godot-game-awards-stayathomedev/index.html @@ -3,7 +3,8 @@

If you’ve watched Godot-related content on YouTube, StayAtHomeDev needs no introduction. He’s been sharing his passion for game development and the Godot Engine through his channel. As the creator of the popular “This Week in Godot” series, and the Godot Game Awards, he’s helped showcase the amazing work of the Godot community. We had the chance to talk with him about his journey, what inspired the awards, and his efforts to support the community.

What inspired you to create the Godot Game Awards, and how long has it been running?

I started the “This Week in Godot” series over two years ago on my channel. At first it started as a compilation of cool projects or games I found throughout each week. About 7-8 videos in, I thought it would be cool if people could vote for their favorite each week and the engagement exploded. People would comment every week and eventually I compiled every winner into a final vote for the “Best Godot Project of the Year” in 2023.

This year I wanted to expand that into multiple categories, highlighting certain achievements like art design and music, and give attention to other things like plugins, tutorials, even devlogs. From that came the Godot Game Awards, a compilation of the best Godot-based games, plugins, and projects as voted by viewers on my channel.

How can people get involved in this year’s edition?

People can get involved from now until December 15th by voting on the 20+ different categories with an official 2024 🗳️ Godot Game Awards Ballot.

The winners will be announced in a premiere video on December 28th at 2:00pm EST on my channel so that everyone can watch together and help support the great work by these developers.

Tell us about your YouTube channel—what kind of content do you focus on, and what motivated you to start creating videos?

I started StayAtHomeDev over two years ago to share my passion for creating through game development. At the time, I had a potential job offer to be the Web Coordinator for a professional football team in the US. But I had just been given a grant by Meta for some VR development work with their Oculus Quest 2 headset so I used that to launch the channel. It really was an exercise to create independent income so I could stay at home with my kids. That was a lifestyle choice I knew I wanted to make for them, so I took a shot at YouTube.

I’m very interested in sharing knowledge so the channel has had an element of teaching with tutorials or game development concept videos. With the “This Week in Godot” series, the channel started to steer more towards enriching the Godot community and showcasing what people were creating with the engine. Now, it’s a mix of tutorials, QAs about general game development topics, and the newest format, interviews. I am actually most excited about the interview videos because they really give a chance for viewers to peek into real game dev life with stories and advice from developers actively breaking through the industry or those who are already successful, and of course doing it with the Godot Engine.

How did you discover Godot? When did you start using it? Do you have prior experience with other game engines?

If you look at the earliest videos on the channel, you’ll notice they were all focused on the Unreal Engine. I actually worked within Unreal first. Long ago…like long ago…I started making little games with an engine called 3D GameStudio.

When I started the channel, I knew of Godot (which I thought was called GoDot) but never tried it. After spending more time on YouTube and lurking around other game dev content, Godot kept popping up, so I took it for a test drive. I ended up making a video about it which went “viral” for a small channel while my first kid was being born. There was clearly a lot of interest in the engine so I kept playing around with it and fell in love. Not only with how streamlined it felt but also because it was open source and had such a strong sense of community and pride. I decided I wanted to help support that with the channel.

What advice would you give to someone starting out as a game developer or content creator in the Godot community?

I would say the WORST thing you can do is stop yourself before you even try. Game development and content creation are both difficult. They are also largely self-motivated so telling yourself you can’t do them means you likely won’t.

The BEST thing you can do is just try. If you are interested in making games, download the engine and try. You are going to hit walls and fail at a number of things but that’s part of the learning process. The information and tools are out there, you just need to start the climb.

In more applicable terms…start small, remake Pong or level 1 of Mario Bros. If something seems too difficult to understand, break it into smaller pieces. Don’t try to make an entire 2D platformer controller, make it move left and right first. And don’t think you’re going to sell your first game and make tons of money. You’ll put too much pressure on yourself and it won’t be fun anymore, you’ll get frustrated, and you’ll quit.

For content creation, it’s a marathon so the most important thing is don’t worry about the views. Make content that you want to make. If a video gets more views than normal, analyze why, and do it again with a small change. YouTube is sort of a constantly moving target and you won’t get a good idea of your style, your interest, or what people want to watch for a while. And even then, those things can always change. Consistency is the important variable…keep doing it and consistently try to get better. Better sound, better speaking, better editing, better pacing, better thumbnails, better topics, better storytelling. There is always something you can improve. If you create videos consistently and improve with every video, you’ll get to where you want to go and build a ton of new skills along the way.

Do you plan to continue organizing the Godot Game Awards in the future?

Absolutely! There have already been nearly 1000 ballots submitted, which is crazy to me. People comment how they enjoy finding new Godot projects every week with the weekly video series and tell me that they feel inspired to make something themselves. That is the best thing I could hope for, that people feel inspired to create. I’m also a music therapist so I have seen the effect creativity and expression can have on a person’s well-being. To me, games are an art form and within that lies the ability to create powerful feelings in other people through interactive play. If one person continues to be inspired by the games showcased in the awards, then I’ll keep making the videos.


🗳️ Vote now! 👈


If you want to support StayAtHomeDev you can visit his Patreon, subscribe to his channel, or vote for your favorite Godot projects each week.

Good luck to all the nominees, and thank you StayAtHomeDev for all your work organizing the awards!

+
diff --git a/article/godot-xr-community-nov-2024/index.html b/article/godot-xr-community-nov-2024/index.html new file mode 100644 index 0000000000..8dd99b6243 --- /dev/null +++ b/article/godot-xr-community-nov-2024/index.html @@ -0,0 +1,29 @@ +Godot XR community - December 2024 – Godot Engine
+ROTVD: Demon in the Shell
 ROTVD: Demon in the Shell

Godot has a very active XR-focused community on the XR channel of the official Godot Discord server. +Today, we want to put a spotlight on a number of community projects.

Godot XR community Game Jams

To showcase the engine capabilities and the ingenuity of the Godot XR community, game jams are now being organized twice a year. +It’s a fun way for participants to get introduced to Godot’s XR capabilities.

Godot XR Game Jam #1

The first Godot XR Game Jam was held from 1 December until 4 December 2023. +The theme of this game jam was Vapor. +We saw both many new faces and long-time community members join, and had a total of 17 entries.

The #1 spot went to Cloud Shepherd which won 3 out of 6 categories, including “Originality”, “User experience”, and “Audio”. +In this entry, you herd sheep on clouds in the sky by using fans to create breezes that blow the sheep to their destinations.

The #2 spot was taken by Super Steam Hands which won 2 out of 6 categories (“Fun factor” and “Theme incorporation”). +Don’t let the thumbnail of this entry fool you. It’s a great game where you can feel like Iron Man by using jets of steam to parkour around a level.

The #3 spot went to Pipe Stream which ranked the best in the “Haptics” category. +It’s a great little puzzle game where you need to chip away a path for vapor to reach a target. Very challenging!

There were far more great entries, so be sure to check out the jam page for more!

Godot XR Game Jam #2

The second Godot XR Game Jam was held from 8 July until 15 July 2024. +We decided to give participants a full week to complete their game. +The theme this jam was Relaxation. There were a total of 26 entries and this time we scored them on the average points in all categories.

The #1 spot went to Who’s a good boy with 4.042 points. +This cute little game has you play fetch with a dog in a park. +It features some excellent interactions both from the player’s and dog’s points of view.

The #2 spot went to Constellation Coach VR with 3.974 points. +This game has you find constellations in the night sky by holding up a picture of the constellation and aligning it with the relevant stars. +Excellent haptic feedback lets you know when you’ve gotten close, and successfully aligning the constellation lights it up.

The #3 spot went to Summer Pottery VR with 3.938 points. +This game lets you do some clay pottery sculpting. +It’s a great and very well-executed use of physically interacting with the clay to shape and paint your creation.

Again, many of the other entries were of great quality and we highly recommend checking them out.

Godot XR Game Jam #3

The 3rd game jam will be held in the week starting 10 February 2025. You can read all about it and sign up here.

Universal Godot VR plugin

Inspired by the Universal Unreal Engine VR Mod, community member TeddyBear082 has created a mod to inject VR capabilities into existing 3D games made with Godot.

TeddyBear082 previously made a name for himself with the excellent VR port of the popular game Cruelty Squad and has used the knowledge gained with that and similar projects to create a more universal mod.

You can find the plugin on teddybear082’s GitHub profile.

Body tracking and motion capture plugins

Core contributor Malcolm Nixon has created various plugins for Godot that use the new body tracking feature to make tracking data available from various sources.

He has support for Rokoko, Axis Studio and Movella. +He also has a plugin for VMC (Virtual Motion Capture), which is a standard used by a number of motion capture systems.

You can find the plugins on his GitHub profile.

Meta platform plugin

Community member Decacis has released a few of his games on the Meta Horizon store and implemented part of the Meta platform SDK in support of this. +He has implemented support for things like in-app purchases, leaderboard, challenges, and much much more.

The plugin he created is open source and can be found on his GitHub profile.

Godot XR Tools

We’ve showcased XR Tools before, but with version 4.4 of the plugin nearly ready for release, it’s worth quickly looking at what’s coming.

  • Improved support for Godot 4.2+ features such as pass through logic with both OpenXR and WebXR.
  • New objects to make games suitable for both VR and non-VR use.
  • A new gaze interaction component for controller-less experiences.
  • Various improvements to snap points.
  • Improvements to hands interacting with physics.

Godot ARCore support

ARCore support in Godot has been a long time coming. +From an early working prototype in Godot 3, to moving this into a community maintained plugin, there have been plenty of hurdles along the way. Thanks to the persistance of Patrick Exner, Luca Junge, and Chambefort Maxime, we have nearly reached the finish line.

Supporting changes were recently merged into the master branch of Godot and you can find the plugin itself on the plugin’s GitHub.

+
+ + + \ No newline at end of file diff --git a/atom.xml b/atom.xml index d8e769390c..b67365f56e 100644 --- a/atom.xml +++ b/atom.xml @@ -1 +1 @@ -Godot Engine Official2024-12-17T15:53:44+00:00https://godotengine.org/Meet the creator behind the Godot Game Awards2024-12-09T18:00:00+00:00https://godotengine.org/article/godot-game-awards-stayathomedev/StayAtHomeDev has been sharing his passion on YouTube for over two years and now he's running the awards.EmiDev snapshot: Godot 4.4 dev 62024-12-05T17:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-4-dev-6/New snapshot on the road to beta, with a lot of 3D workflow goodies!Thaddeus CrewsBeyond #100000: You're breathtaking!2024-12-04T19:00:00+00:00https://godotengine.org/article/beyond-100000-you-re-breathtaking/As we reach issue #100,000 on GitHub, we celebrate with a little retrospective on our issue and pull request growth.Rémi VerscheldeGodot Foundation Update December 20242024-12-02T17:00:00+00:00https://godotengine.org/article/godot-foundation-update-dec-2024/We’ve made progress on several key initiatives for the organization and the Godot ecosystem. Here’s what we’ve been up to.Godot FoundationStatement on GodLoader malware loader2024-11-28T11:00:00+00:00https://godotengine.org/article/statement-on-godloader-malware-loader/Godot security team clarifies the risk exposed by Check Point Research's report.Godot Security TeamDev snapshot: Godot 4.4 dev 52024-11-21T18:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-4-dev-5/With GodotCon behind us and our developers recuperated, we're thrilled to return to a more frequent release-cycle.Thaddeus CrewsGodotCon 24: Berlin Edition2024-11-13T18:30:00+00:00https://godotengine.org/article/review-godotcon24/Our biggest conference yet!NatDev snapshot: Godot 4.4 dev 42024-11-08T12:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-4-dev-4/After a short delay due to GodotCon, we are back with another exciting update.Clay JohnDev snapshot: Godot 4.4 dev 32024-10-03T12:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-4-dev-3/We haven't slowed down and are bringing you another feature-packed update!Clay JohnGodot XR update - October 20242024-10-02T12:00:00+00:00https://godotengine.org/article/godot-xr-update-oct-2024/Looking back at a year of XR development.Bastiaan OlijGodot SDK Integrations2024-09-24T14:30:00+00:00https://godotengine.org/article/godot-sdk-integrations/A new GitHub organization to centralize the community efforts to provide support for third-party SDKs for Godot.Godot FoundationGodot Rendering Priorities: September 20242024-09-23T15:45:00+00:00https://godotengine.org/article/rendering-priorities-september-2024/4.3 is out. It's time for an update!Clay JohnGodot Editor on the Meta Horizon Store2024-09-20T16:00:00+00:00https://godotengine.org/article/godot-editor-horizon-store-early-access-release/Introducing the Godot Editor for Meta Quest (Horizon OS) devicesFredia Huya-KouadioDev snapshot: Godot 4.4 dev 22024-09-10T16:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-4-dev-2/The PR harvest keeps going strongly for Godot 4.4, with massive new features such as typed dictionaries and error-less project import!Rémi VerscheldeGodot 3.6 finally released!2024-09-09T11:00:00+00:00https://godotengine.org/article/godot-3-6-finally-released/After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more.lawnjellySubmissions open for Godot 2024 showreel!2024-09-05T15:00:00+00:00https://godotengine.org/article/submissions-open-godot-2024-showreel/Showcase your Godot creations in 2024! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!EmiAbout Official Console Ports2024-09-03T18:30:00+00:00https://godotengine.org/article/about-official-console-ports/With this post we aim to address the community’s questions about the lack of official console ports through the Godot Foundation.EmiMeeting the community at gamescom 20242024-09-02T18:30:00+00:00https://godotengine.org/article/review-gamescom-2024/Back from gamescom, ready to report.NatDev snapshot: Godot 4.4 dev 12024-08-26T13:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-4-dev-1/The first snapshot after releasing 4.3, already packed with new features!Clay JohnGodot 4.3, a shared effort2024-08-15T11:00:00+00:00https://godotengine.org/article/godot-4-3-a-shared-effort/With over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements.Godot contributorsDesign of the Skeleton Modifier 3D2024-08-12T10:00:00+00:00https://godotengine.org/article/design-of-the-skeleton-modifier-3d/We have reworked the skeleton bone update process to add SkeletonModifier3D for modifying the Skeleton.Silc RenewRelease candidate: Godot 4.3 RC 32024-08-08T14:00:00+00:00https://godotengine.org/article/release-candidate-godot-4-3-rc-3/With all known major regressions fixed, we are now publishing a third release candidate to confirm that 4.3 is ready to go stable.Rémi VerscheldeGamescom here we come!2024-08-06T17:00:00+00:00https://godotengine.org/article/gamescom-2024/We are once again attending gamescom, and organizing two meet-up opportunities this time.NatIntroducing the improved ufbx importer in Godot 4.32024-08-02T20:36:00+00:00https://godotengine.org/article/introducing-the-improved-ufbx-importer-in-godot-4-3/Godot 4.3 now includes native .fbx supportLyuma \ No newline at end of file +Godot Engine Official2024-12-18T11:18:42+00:00https://godotengine.org/Godot XR community - December 20242024-12-18T12:00:00+00:00https://godotengine.org/article/godot-xr-community-nov-2024/Interesting projects from the Godot XR community.Bastiaan OlijMeet the creator behind the Godot Game Awards2024-12-09T18:00:00+00:00https://godotengine.org/article/godot-game-awards-stayathomedev/StayAtHomeDev has been sharing his passion on YouTube for over two years and now he's running the awards.EmiDev snapshot: Godot 4.4 dev 62024-12-05T17:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-4-dev-6/New snapshot on the road to beta, with a lot of 3D workflow goodies!Thaddeus CrewsBeyond #100000: You're breathtaking!2024-12-04T19:00:00+00:00https://godotengine.org/article/beyond-100000-you-re-breathtaking/As we reach issue #100,000 on GitHub, we celebrate with a little retrospective on our issue and pull request growth.Rémi VerscheldeGodot Foundation Update December 20242024-12-02T17:00:00+00:00https://godotengine.org/article/godot-foundation-update-dec-2024/We’ve made progress on several key initiatives for the organization and the Godot ecosystem. Here’s what we’ve been up to.Godot FoundationStatement on GodLoader malware loader2024-11-28T11:00:00+00:00https://godotengine.org/article/statement-on-godloader-malware-loader/Godot security team clarifies the risk exposed by Check Point Research's report.Godot Security TeamDev snapshot: Godot 4.4 dev 52024-11-21T18:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-4-dev-5/With GodotCon behind us and our developers recuperated, we're thrilled to return to a more frequent release-cycle.Thaddeus CrewsGodotCon 24: Berlin Edition2024-11-13T18:30:00+00:00https://godotengine.org/article/review-godotcon24/Our biggest conference yet!NatDev snapshot: Godot 4.4 dev 42024-11-08T12:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-4-dev-4/After a short delay due to GodotCon, we are back with another exciting update.Clay JohnDev snapshot: Godot 4.4 dev 32024-10-03T12:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-4-dev-3/We haven't slowed down and are bringing you another feature-packed update!Clay JohnGodot XR update - October 20242024-10-02T12:00:00+00:00https://godotengine.org/article/godot-xr-update-oct-2024/Looking back at a year of XR development.Bastiaan OlijGodot SDK Integrations2024-09-24T14:30:00+00:00https://godotengine.org/article/godot-sdk-integrations/A new GitHub organization to centralize the community efforts to provide support for third-party SDKs for Godot.Godot FoundationGodot Rendering Priorities: September 20242024-09-23T15:45:00+00:00https://godotengine.org/article/rendering-priorities-september-2024/4.3 is out. It's time for an update!Clay JohnGodot Editor on the Meta Horizon Store2024-09-20T16:00:00+00:00https://godotengine.org/article/godot-editor-horizon-store-early-access-release/Introducing the Godot Editor for Meta Quest (Horizon OS) devicesFredia Huya-KouadioDev snapshot: Godot 4.4 dev 22024-09-10T16:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-4-dev-2/The PR harvest keeps going strongly for Godot 4.4, with massive new features such as typed dictionaries and error-less project import!Rémi VerscheldeGodot 3.6 finally released!2024-09-09T11:00:00+00:00https://godotengine.org/article/godot-3-6-finally-released/After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more.lawnjellySubmissions open for Godot 2024 showreel!2024-09-05T15:00:00+00:00https://godotengine.org/article/submissions-open-godot-2024-showreel/Showcase your Godot creations in 2024! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!EmiAbout Official Console Ports2024-09-03T18:30:00+00:00https://godotengine.org/article/about-official-console-ports/With this post we aim to address the community’s questions about the lack of official console ports through the Godot Foundation.EmiMeeting the community at gamescom 20242024-09-02T18:30:00+00:00https://godotengine.org/article/review-gamescom-2024/Back from gamescom, ready to report.NatDev snapshot: Godot 4.4 dev 12024-08-26T13:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-4-dev-1/The first snapshot after releasing 4.3, already packed with new features!Clay JohnGodot 4.3, a shared effort2024-08-15T11:00:00+00:00https://godotengine.org/article/godot-4-3-a-shared-effort/With over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements.Godot contributorsDesign of the Skeleton Modifier 3D2024-08-12T10:00:00+00:00https://godotengine.org/article/design-of-the-skeleton-modifier-3d/We have reworked the skeleton bone update process to add SkeletonModifier3D for modifying the Skeleton.Silc RenewRelease candidate: Godot 4.3 RC 32024-08-08T14:00:00+00:00https://godotengine.org/article/release-candidate-godot-4-3-rc-3/With all known major regressions fixed, we are now publishing a third release candidate to confirm that 4.3 is ready to go stable.Rémi VerscheldeGamescom here we come!2024-08-06T17:00:00+00:00https://godotengine.org/article/gamescom-2024/We are once again attending gamescom, and organizing two meet-up opportunities this time.Nat \ No newline at end of file diff --git a/blog/10/index.html b/blog/10/index.html index 67c331687f..7b2cf54420 100644 --- a/blog/10/index.html +++ b/blog/10/index.html @@ -9,7 +9,9 @@ 10 11 12 -Next →

Godot Engine receives $100,000 donation from OP Games

We are happy to announce that the gaming platform OP Games is donating USD 100,000 to the Godot project. These funds will be used to further the general development of the engine.

Rémi Verschelde +Rémi Verschelde + -  6 November 2021

Godot 3.4 is released with major features and UX polish

Godot 3.4 is finally released with a number of major new features and a focus on backporting UX improvements from the in-development 4.0 release. This new release adds portal occlusion culling, a revamped UI theme editor, glTF scene export, an animation RESET track, large files support, a lot of physics improvements and fixes, and more!

Ilaria Cislaghi Ilaria Cislaghi  -  4 November 2021

Announcing GoGodotJam 2!

GoGodotJam is live again!

Rémi Verschelde Rémi Verschelde @@ -55,9 +57,7 @@ Rémi Verschelde  -  4 August 2021

Release candidate: Godot 3.3.3 RC 1

Godot 3.3.3 will be a maintenance release in the stable 3.3 branch, providing various bug fixes while preserving compatibility for existing Godot 3.3 projects. This first release candidate aims at validating those fixes and ensuring that the update will be regression free.

Rémi Verschelde Rémi Verschelde - - 30 July 2021

GSoC 2021 - Progress report #1

For the 2021 edition of the Google Summer of Code, we have 5 students working on great features for Godot Engine: DAP backend, pseudolocalization, soft-body improvements, auto-layout in GraphEdit, and a command palette!

Rémi Verschelde -Rémi Verschelde - - 27 July 2021

Dev snapshot: Godot 3.4 beta 2

Here's a first official dev snapshot for the upcoming Godot 3.4, with a lot of important improvements such as portal-based occlusion culling, lightmapper soft shadows, physics fixes, fixes to iOS C# support, Mono support for macOS ARM64, a whole new theme editor, and more!

GSoC 2021 - Progress report #1

For the 2021 edition of the Google Summer of Code, we have 5 students working on great features for Godot Engine: DAP backend, pseudolocalization, soft-body improvements, auto-layout in GraphEdit, and a command palette!

Online GodotCon July 2021 - Call for participation

After the success of our January 2021 event, we are organizing another Online GodotCon in July 2021! You have until 25 April 2021 to send us your talk and demo proposals.

Juan Linietsky +Juan Linietsky + -  1 April 2021

Godot has been renamed to Godette Engine

After months of internal debate, we have decided to deal once and for all with a hot topic and the source of much criticism. Godot is being rebranded in order to gain wider appeal and acceptance.

Rémi Verschelde Rémi Verschelde  - 30 March 2021

Release candidate: Godot 3.3 RC 7

Here's a new Release Candidate for Godot 3.3 fixing most of the outstanding regressions, and thus bringing us very close to the stable release. Make sure to give it a try and let us know if you run into any new issue compared to Godot 3.2.3.

Juan Linietsky Juan Linietsky @@ -55,9 +57,7 @@ Rémi Verschelde  - 28 January 2021

Release candidate: Godot 3.2.4 RC 1

After 4 months of development it's time to aim for the 3.2.4 stable release to bring the numerous new features and even more important bug fixes to all Godot users. So here's a first Release Candidate to get broader testing of everything that has been iterated upon in the past 6 beta builds.

Julian Murgia Julian Murgia - - 21 January 2021

Online GodotCon 2021: Schedule

Online GodotCon 2021 is right around the corner, streaming on Saturday, January 23rd from 8:45 am UTC! Join us on the YouTube Premiere to watch the conference at the same time as all other Godot users in the world, and use our new open source chat platform to discuss about talks or Godot in general with attendees and speakers.

Hugo Locurcio -Hugo Locurcio - - 20 January 2021

Announcing the new community map for user groups

Starting from today, there is a new User groups page on the Godot Engine website! This page replaces the old User groups page by featuring a community map that can be freely navigated and contributed to.

Online GodotCon 2021: Schedule

Online GodotCon 2021 is right around the corner, streaming on Saturday, January 23rd from 8:45 am UTC! Join us on the YouTube Premiere to watch the conference at the same time as all other Godot users in the world, and use our new open source chat platform to discuss about talks or Godot in general with attendees and speakers.

Hugo Locurcio +Hugo Locurcio + - 20 January 2021

Announcing the new community map for user groups

Starting from today, there is a new User groups page on the Godot Engine website! This page replaces the old User groups page by featuring a community map that can be freely navigated and contributed to.

Hugo Locurcio Hugo Locurcio  - 19 January 2021

Godot Showcase - Resolutiion developer Monolith of Minds talks about their experience

We've interviewed Monolith of Minds about their latest game Resolutiion. It was released in May 2020 and is available on Windows, macOS, Linux and Nintendo Switch.

Rémi Verschelde Rémi Verschelde @@ -55,9 +57,7 @@ Fabio Alessandrelli  - 27 October 2020

Godot Web export progress report #3

An alpha stage Godot Web Editor update, more news on GDNative for the Web, and many upcoming improvements to the Web export.

George Marques George Marques - - 22 October 2020

GDScript progress report: Typed instructions

GDScript now has specific instructions for typed code, allowing a faster execution when types are known at compile time. This is the beginning of optimization in GDScript and the article shows a few details on how it was done and why it's faster.

Rémi Verschelde -Rémi Verschelde - - 21 October 2020

Dev snapshot: Godot 3.2.4 beta 1

Godot 3.2.3 was released a month ago and the reception was great! It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. Now that we're confident that 3.2.3 works well, we can take some time to add new features to the `3.2` branch while you wait for Godot 4.0 :)

GDScript progress report: Typed instructions

GDScript now has specific instructions for typed code, allowing a faster execution when types are known at compile time. This is the beginning of optimization in GDScript and the article shows a few details on how it was done and why it's faster.

Juan Linietsky +Juan Linietsky + - 28 June 2020

Godot 4.0 gets SDF based real-time global illumination

As work progresses on Godot 4.0 at a steady pace, a novel method of creating full-scene global illumination has been added in the master branch.

Rémi Verschelde Rémi Verschelde  - 26 June 2020

Maintenance release: Godot 3.2.2

Godot contributors are happy to release version 3.2.2 of our free and open source game engine. It adds various features such as C# support for iOS, 2D batching for the GLES2 renderer, a new plugin system for Android, DTLS support in the networking API, and more! Numerous bugs have been fixed and the documentation and translations have been greatly enhanced.

Rémi Verschelde Rémi Verschelde @@ -56,9 +58,7 @@ George Marques  - 16 March 2020

Student applications for GSoC 2020 open today

Applications to the Google Summer of Code 2020 are open. As a participant organization, we share some tips to students on how to write their proposals.

Rémi Verschelde Rémi Verschelde - - 10 March 2020

Maintenance release: Godot 3.2.1

Our current stable version, Godot 3.2, was released at the end of January as a major upgrade to all features and the usability of the engine. But as with any software release, there are always things that can still be improved and bugs that can be fixed, and as such we plan to release frequent maintenance releases for the 3.2 branch, to make it ever more enjoyable and reliable to work with. This first Godot 3.2.1 release aims to address the main regressions noticed in 3.2, as well as fixing more preexisting bugs and improving usability and documentation.

Rémi Verschelde -Rémi Verschelde - -  5 March 2020

Release candidate: Godot 3.2.1 RC 2

Time flies and it's already close to two weeks since our first release candidate for the upcoming Godot 3.2.1, which will be a maintenance update focusing on bug fixes for Godot 3.2 users. Since RC 1, a couple regressions have been fixed, and a few additional bug fixes, documentation updates and usability enhancements have been included. We now publish Godot 3.2.1 RC 2 to validate those additional changes.

Maintenance release: Godot 3.2.1

Our current stable version, Godot 3.2, was released at the end of January as a major upgrade to all features and the usability of the engine. But as with any software release, there are always things that can still be improved and bugs that can be fixed, and as such we plan to release frequent maintenance releases for the 3.2 branch, to make it ever more enjoyable and reliable to work with. This first Godot 3.2.1 release aims to address the main regressions noticed in 3.2, as well as fixing more preexisting bugs and improving usability and documentation.

Rémi Verschelde +Rémi Verschelde + -  5 March 2020

Release candidate: Godot 3.2.1 RC 2

Time flies and it's already close to two weeks since our first release candidate for the upcoming Godot 3.2.1, which will be a maintenance update focusing on bug fixes for Godot 3.2 users. Since RC 1, a couple regressions have been fixed, and a few additional bug fixes, documentation updates and usability enhancements have been included. We now publish Godot 3.2.1 RC 2 to validate those additional changes.

Juan Linietsky Juan Linietsky  - 29 February 2020

Core refactoring progress report #1

Expecting a Vulkan progress report? Not this month! As Godot 3.2 was released by the end of January, February was purely dedicated to do large core refactoring in preparation for Godot 4.0. This is required to unblock other contributors and their areas.

Juan Linietsky Juan Linietsky @@ -55,9 +57,7 @@ Rémi Verschelde  - 18 December 2019

Dev snapshot: Godot 3.2 beta 4

After another two weeks since our previous beta build, here comes Godot 3.2 beta 4, bringing back the Mono build for all supported platforms (including Android and WebAssembly, new in Godot 3.2).

Rémi Verschelde Rémi Verschelde - - 12 December 2019

New Godot T-shirt design: Call for content

In preparation for the next GodotCon in February 2020, we're planning to make new T-shirts with Godot branding to sell to contributors and engine users, as well as visitors at FOSDEM. This year, we'd like to give our wonderful community the opportunity to contribute T-shirt concepts that we could choose from, so that our 2020 T-shirt design is as good as it can be!

Rémi Verschelde -Rémi Verschelde - -  5 December 2019

Meet the community at FOSDEM and GodotCon 2020

Once again we will be at FOSDEM in Brussels with a Godot stand, and for the first time some of us also organize a game development-focused devroom at FOSDEM. And as usual, we organize our GodotCon event right next to the FOSDEM, on 3 & 4 February 2020 in Brussels. For Godot contributors, we will also have our usual Godot Sprint on 30 & 31 January 2020.

New Godot T-shirt design: Call for content

In preparation for the next GodotCon in February 2020, we're planning to make new T-shirts with Godot branding to sell to contributors and engine users, as well as visitors at FOSDEM. This year, we'd like to give our wonderful community the opportunity to contribute T-shirt concepts that we could choose from, so that our 2020 T-shirt design is as good as it can be!

Rémi Verschelde +Rémi Verschelde + -  5 December 2019

Meet the community at FOSDEM and GodotCon 2020

Once again we will be at FOSDEM in Brussels with a Godot stand, and for the first time some of us also organize a game development-focused devroom at FOSDEM. And as usual, we organize our GodotCon event right next to the FOSDEM, on 3 & 4 February 2020 in Brussels. For Godot contributors, we will also have our usual Godot Sprint on 30 & 31 January 2020.

Rémi Verschelde Rémi Verschelde  -  4 December 2019

Dev snapshot: Godot 3.2 beta 3

Many fixes have been applied since our previous beta build, encompassing rendering issues, port-specific issues notably on iOS and Windows, and many other fixes all around the editor. Due to issues with our build process, this release does not include the usual Mono build, but we are hard at work to fix it and provide a Mono build again with 3.2 beta 4.

Rémi Verschelde Rémi Verschelde @@ -55,9 +57,7 @@ Rémi Verschelde  -  8 September 2019

GSoC 2019 progress report #3

For the second time, Godot took part in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend. We had 8 students working for on great new features all around the engine, and in this third and last progress report, they outline the final state of their GSoC work, how to use it (when relevant) and future steps that they might envision for the feature they worked on.

Juan Linietsky Juan Linietsky - -  4 September 2019

Introducing the Godot Proposals repository

The past two years, the project kept growing at a steady pace. One of the most important consequences of this growth process is that our GitHub issue tracker has exploded with ideas, proposals and bug reports.

Juan Linietsky -Juan Linietsky - -  2 September 2019

Vulkan progress report #3

Work on porting the rendering engine to Vulkan continues at a steady pace.

Introducing the Godot Proposals repository

The past two years, the project kept growing at a steady pace. One of the most important consequences of this growth process is that our GitHub issue tracker has exploded with ideas, proposals and bug reports.

Godot Engine awarded $50,000 by Mozilla Open Source Support program

We are delighted to announce that Godot Engine has been awarded USD 50,000 by Mozilla as part of the Mozilla Open Source Support (MOSS) Mission Partners program. This award will be used to fund the work of some of our core contributors on three different work packages, all linked with Mozilla's mission of furthering an open and accessible Web. For Godot, this means making sure that everyone can build and play networked and browser-based games with open source technology.

Juan Linietsky +Juan Linietsky + - 10 April 2019

Godot 3.2 will get new audio features

I left these out of 3.0 and never managed to work on it again, yet users requested them a lot this past year. Finally, they will be available for Godot 3.2.

Juan Linietsky Juan Linietsky  - 10 April 2019

Godot 3.2 adds support for convex decomposition

Another long awaited feature makes it for Godot 3.2. This makes the workflow for 3D games considerably easier, by allowing conversion of concave meshes of any form into a set of convex shapes.

Juan Linietsky Juan Linietsky @@ -55,9 +57,7 @@ Rémi Verschelde  - 12 February 2019

Dev snapshot: Godot 3.1 beta 4

The last couple of weeks have been busy, as many core developers were meeting in Brussels for the Godot Sprint, FOSDEM and GodotCon. Nevertheless, other contributors have kept working in the meantime, and some of the Godot Sprint attendees also did some welcome bugfixing, so we have enough content for a new beta 4 build. We're quite close to being ready for a first release candidate.

Nathan GDQuest Nathan GDQuest - - 31 January 2019

GDquest Kickstarter Stretch Goals, Free Tutorials and Demos

The Kickstarter got funded in 4 days! We're hard at work on new tutorials and demos you can get right now. We've also announced 3 stretch goals to contribute more Free content for the entire community.

Rémi Verschelde -Rémi Verschelde - - 29 January 2019

Schedule for GodotCon 2019 in Brussels

GodotCon, the yearly Godot Engine event in Brussels, Belgium, is right around the corner! Here's the current schedule of talks and workshops for the event, with a short presentation of the speakers. You can still register to join us on February 4 & 5, 2019, as well as propose a talk or workshop.

GDquest Kickstarter Stretch Goals, Free Tutorials and Demos

The Kickstarter got funded in 4 days! We're hard at work on new tutorials and demos you can get right now. We've also announced 3 stretch goals to contribute more Free content for the entire community.

Rémi Verschelde +Rémi Verschelde + - 29 January 2019

Schedule for GodotCon 2019 in Brussels

GodotCon, the yearly Godot Engine event in Brussels, Belgium, is right around the corner! Here's the current schedule of talks and workshops for the event, with a short presentation of the speakers. You can still register to join us on February 4 & 5, 2019, as well as propose a talk or workshop.

Rémi Verschelde Rémi Verschelde  - 27 January 2019

Dev snapshot: Godot 3.1 beta 3

We've been hard at work fixing bugs since the Godot 3.1 beta 2 last week, and our new beta 3 snapshot is a lot closer to what we want the final 3.1 to be like. We've reviewed the many bug reports filed in the 3.1 milestone over the last few weeks, and many of them have been resolved, or postponed to the next milestone when they were not critical. The GLES2 backend is getting more and more mature, especially for the web and mobile platforms where severe issues have been fixed.

Nathan GDQuest Nathan GDQuest @@ -55,9 +57,7 @@ Juan Linietsky  - 21 September 2018

Welcoming our new gold sponsor: ImageCampus

Godot gets a new Gold sponsor! In this case, we are welcoming Image Campus, an education institution located in Buenos Aires, Argentina, which specializes in animation, digital art and video games.

Gilles Roudiere Gilles Roudiere - - 21 September 2018

Godot gets a new FileSystem dock for 3.1

Godot's FileSystem dock gets an improved tree view mode with files included in the tree, with thumbnails. This makes it much easier to go through project files from a single dock. Various improvements are also done to the favorites usability, right-click menu and the split view mode.

Joan Fons -Joan Fons - - 19 September 2018

Simplex noise lands in Godot 3.1

Simplex noise generation has just landed in Godot 3.1, using the unencumbered OpenSimplex implementation. It allows generation of 2D, 3D and 4D noise with a few lines of code with applications for procedural generation and visual effects.

Godot gets a new FileSystem dock for 3.1

Godot's FileSystem dock gets an improved tree view mode with files included in the tree, with thumbnails. This makes it much easier to go through project files from a single dock. Various improvements are also done to the favorites usability, right-click menu and the split view mode.

Vote for the Godot Jam's theme!

As announced a few days ago, we will have a Godot Community Game Jam the coming week-end, from Friday 15 June at 18:00 UTC to Monday 18 June at 23:59 UTC. It's now time to vote to select the final theme for the jam: https://framaforms.org/theme-for-godot-jam-june-2018-1528803026

Rémi Verschelde +Rémi Verschelde + -  9 June 2018

Upcoming Godot Jam on 15-18 June, theme proposals

It's been a loooong time since our previous Godot Community Game Jam in December 2016! We'll host a new one next week-end, from Friday 15 June to Monday 18 June, see the https://itch.io/jam/godotjam062018 for more details.

Juan Linietsky Juan Linietsky  -  7 June 2018

Godot gets a brand new animation editor (with cinematic support)

The existing animation system in Godot was already one of the most powerful of any game engine, but its age was starting to show (it was written 10 years ago and barely improved). The new one builds upon the strengths of the previous one but does massive improvements to features and usability.

HP van Braam HP van Braam @@ -58,9 +60,7 @@ Pedro J. Estébanez  - 20 March 2018

Sketchfab integrates with Godot

Sketchfab is a well-known site where you can browse a big library of 3D models and download them for use in your own projects. Many of them are free, covered by open licenses. They have just announced their download API, which allows third-parties to integrate with it, giving any application access to hundreds of thousands of models in glTF, a standard format that many tools, Godot included, understand. -They have integrations for other famous game engines, like Unity and Unreal and have decided to provide an official plugin for Godot!

Rémi Verschelde -Rémi Verschelde - - 15 March 2018

Dev snapshot: Godot 2.1.5 beta 2

One step closer to releasing 2.1.5 (our "old stable" branch) with this new beta 2 build! If you are still working with Godot 2.1 for any reason, make sure to give it a try and ensure that your projects still work as intended. If all goes well we will soon make a release candidate build and then the stable one.

Rémi Verschelde +Rémi Verschelde + - 15 March 2018

Dev snapshot: Godot 2.1.5 beta 2

One step closer to releasing 2.1.5 (our "old stable" branch) with this new beta 2 build! If you are still working with Godot 2.1 for any reason, make sure to give it a try and ensure that your projects still work as intended. If all goes well we will soon make a release candidate build and then the stable one.

Juan Linietsky Juan Linietsky  -  6 March 2018

Join us at GDC during the Godot Meetup 2018!

Will you be attending GDC? If so, please come visit us at our 2018 meetup that we organize together with GitHub.

HP van Braam HP van Braam @@ -60,9 +62,7 @@  -  8 December 2017

Bugs: Let's catch 'em all this Saturday 9 December

Both testers and developers are doing a great job, but we need to go ever faster to get Godot 3.0 out as soon as possible - especially now that the master branch is in feature freeze, meaning that new features will have to wait for Godot 3.1 to be merged. We propose to have a special bug hunting day on Saturday, 9 December, to focus on fixing the bugs reported for the 3.0 milestone. Testers are also encouraged to use this opportunity to file new bug reports, after checking existing issues for potential duplicates.

Juan Linietsky Juan Linietsky - -  6 December 2017

Hero Wanted campaign for fixing final bugs launches!

We are all working hard on fixing the remaining issues for delivering a stable Godot 3.0 as soon as possible, but we definitely need a hand to speed up the work!

Nathan GDQuest -Nathan GDQuest - -  5 December 2017

Godot 3 at the Capitole du libre

We met with Julian and Gilles at the Capitole du Libre 2017 in Toulouse. It's one of the largest French events dedicated to Free Software. We went there to showcase Godot 3 and try to introduce new users to it. Here's our report, with a bonus presentation.

Hero Wanted campaign for fixing final bugs launches!

We are all working hard on fixing the remaining issues for delivering a stable Godot 3.0 as soon as possible, but we definitely need a hand to speed up the work!

Nathan GDQuest +Nathan GDQuest + -  5 December 2017

Godot 3 at the Capitole du libre

We met with Julian and Gilles at the Capitole du Libre 2017 in Toulouse. It's one of the largest French events dedicated to Free Software. We went there to showcase Godot 3 and try to introduce new users to it. Here's our report, with a bonus presentation.

Juan Linietsky Juan Linietsky  -  3 December 2017

Shedding light on Godot's development process

Godot keeps growing steadily in both users and contributors, and 3.0 will be our best release yet. As our community keeps expanding, the development process also reshapes to accommodate new contributions. While our process is completely transparent, it is not obvious for a large part of the community how new features, fixes and improvements are added. This short article will attempt to shed some light on it.

Rémi Verschelde Rémi Verschelde @@ -55,9 +57,7 @@ Juan Linietsky  - 24 August 2017

A small defense of glTF 2.0 on its comparison against OpenGEX

This is a short article clarifying some on my views of why I believe glTF to be a great asset pipeline format, contrarily to the claims of Eric Lengyel's feature comparison of OpenGEX and glTF.

Juan Linietsky Juan Linietsky - - 11 August 2017

How to make your dream game, publish it and not die in the process

Many devs asked me to write about this for a long time, so sharing my experience for this process.

Juan Linietsky -Juan Linietsky - -  9 August 2017

Support Godot on Patreon! Let's make the best game engine ever, together!

We are launching a Patreon site (https://www.patreon.com/godotengine) to help fund Godot development. Help us develop Godot better and faster by becoming our Patron!

How to make your dream game, publish it and not die in the process

Many devs asked me to write about this for a long time, so sharing my experience for this process.

Juan Linietsky +Juan Linietsky + -  9 August 2017

Support Godot on Patreon! Let's make the best game engine ever, together!

We are launching a Patreon site (https://www.patreon.com/godotengine) to help fund Godot development. Help us develop Godot better and faster by becoming our Patron!

Juan Linietsky Juan Linietsky  -  3 August 2017

Why we should all support glTF 2.0 as THE standard asset exchange format for game engines

Khronos, with glTF 2.0, has given us a fantastic open standard for asset exchange format between 3D modelling software and game engines. Here's why we must make it succeed...

Rémi Verschelde Rémi Verschelde @@ -55,10 +57,7 @@ Rémi Verschelde  - 17 November 2016

Maintenance release: Godot 2.1.1

Three months after the release of Godot 2.1, we finally have the first maintenance release in the current stable branch. Rich of 271 new commits, it brings many bug fixes, enhancements and even some new features backported for the master branch! Highlights are OSX gamepad support, AStar implementation and some advanced drag and drop features in the editor!

Rémi Verschelde Rémi Verschelde - - 15 November 2016

Onward to the new 3D renderer

We decided to skip the planned 2.2 release to work at full steam on the upcoming Godot 3.0 and its new OpenGL ES 3.0 / OpenGL 3.3 renderer. We aim for a Godot 3.0 release in the first quarter of 2017, and it should bring an incredible load of features and improvements. Juan Linietsky will also be working full-time on Godot for the coming months thanks to the Mozilla MOSS award that we received earlier this year.

Juan Linietsky -Juan Linietsky - -  1 November 2016

Godot's new renderer, progress report #1

As many of you have probably heard, a new rendering backend is being worked on for Godot. One of the most common comments when evaluating godot by potential users is that, for 2D, Godot is awesome but for 3D it's pretty far from the mainstream alternatives. -For Godot 3.0 (our new release being worked on) we are working hard to change this.

Onward to the new 3D renderer

We decided to skip the planned 2.2 release to work at full steam on the upcoming Godot 3.0 and its new OpenGL ES 3.0 / OpenGL 3.3 renderer. We aim for a Godot 3.0 release in the first quarter of 2017, and it should bring an incredible load of features and improvements. Juan Linietsky will also be working full-time on Godot for the coming months thanks to the Mozilla MOSS award that we received earlier this year.

Juan Linietsky +Juan Linietsky + -  1 November 2016

Godot's new renderer, progress report #1

As many of you have probably heard, a new rendering backend is being worked on for Godot. One of the most common comments when evaluating godot by potential users is that, for 2D, Godot is awesome but for 3D it's pretty far from the mainstream alternatives. +For Godot 3.0 (our new release being worked on) we are working hard to change this.

Rémi Verschelde Rémi Verschelde  - 31 October 2016

The Asset Library web frontend reaches beta

After several months of development, the web frontend to Godot's Asset Library finally reached the beta status!

Juan Linietsky Juan Linietsky @@ -55,9 +58,7 @@ Rémi Verschelde  -  4 April 2016

The community forum is back!

Some members of the community have set up a new Godot Developers forum, with the contents from the old forum as well as many new features to showcase games and share content. We also set up an official YouTube channel for Godot and uploaded a showcase video of some very nice games developed with Godot!

Juan Linietsky Juan Linietsky - -  1 April 2016

Godot aims for mainstream

APRIL FOOLS' DAY JOKE! -- The most important feedback we got at GDC is that Godot is different from the most popular game engines, and thus confusing and quite badly known in the industry. So in order to become more popular we decided to make Godot more like the other mainstream engines, by taking some radical decisions.

Juan Linietsky -Juan Linietsky - - 19 March 2016

Godot at GDC 2016, aftermath

GDC (or Game Developer's Conference) is an event hosted every year in San Francisco at some point of March. The point of GDC is to reunite as much as possible of the videogame development industry in a single week. The past week, we took Godot to this event!

Godot aims for mainstream

APRIL FOOLS' DAY JOKE! -- The most important feedback we got at GDC is that Godot is different from the most popular game engines, and thus confusing and quite badly known in the industry. So in order to become more popular we decided to make Godot more like the other mainstream engines, by taking some radical decisions.

Juan Linietsky +Juan Linietsky + - 19 March 2016

Godot at GDC 2016, aftermath

GDC (or Game Developer's Conference) is an event hosted every year in San Francisco at some point of March. The point of GDC is to reunite as much as possible of the videogame development industry in a single week. The past week, we took Godot to this event!

Rémi Verschelde Rémi Verschelde  -  7 March 2016

Updates on the release cycle – and Godot 2.0.1

After the lengthy development of Godot 2.0, we decided to try to have a shorter release cycle (therefore with several releases in the 2.x branch instead of the massive 2.1 release planned up to now) and to provide maintenance releases for the current stable branch. As a start, Godot 2.0.1 is released with several usability enhancements and bug fixes.

Juan Linietsky Juan Linietsky @@ -55,9 +57,7 @@ Juan Linietsky  -  2 December 2014

Godot 1.0 RC1 is here!

A long time in the baking, but the first release candidate is here. This does not mean Godot is now without bugs, but that nothing should be too serious to affect your productivity. After stable release, we’ll keep fixing issues and then head over to 1.1 (see roadmap!).

Juan Linietsky Juan Linietsky - -  1 December 2014

Website is back

Godot website is back, and with a slight redesign. To say truth we were unsure about how long it was going to last after being hacked a few times, but it seems the latest changes, security patches and overall maintenance worked.

Ariel Manzur -Ariel Manzur - - 20 October 2014

Support us on Kickstarter!

As you know, Okam Studio, the company that develops Godot Engine, also makes games. One of our oldest projects is The Interactive Adventures of Dog Mendonça & Pizza Boy, a 2D point & click graphic adventure that we’ve been developing in-house as a side-project, and we’ve launched a Kickstarter to raise the funds to finish it.

Website is back

Godot website is back, and with a slight redesign. To say truth we were unsure about how long it was going to last after being hacked a few times, but it seems the latest changes, security patches and overall maintenance worked.

Ariel Manzur +Ariel Manzur + - 20 October 2014

Support us on Kickstarter!

As you know, Okam Studio, the company that develops Godot Engine, also makes games. One of our oldest projects is The Interactive Adventures of Dog Mendonça & Pizza Boy, a 2D point & click graphic adventure that we’ve been developing in-house as a side-project, and we’ve launched a Kickstarter to raise the funds to finish it.

Juan Linietsky Juan Linietsky  - 15 January 2014

Godot history in images!

How does more than a decade of engine development look like?

Godot XR update - January 2023

Updates on various things XR in Godot as per January 2023. New Godot XR Tools, new documentation for Godot 4, new supported renderers and devices.

Rémi Verschelde +Rémi Verschelde + - 27 January 2023

Dev snapshot: Godot 4.0 beta 16

We're now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can. This beta includes .NET 7 support, better RichTextLabel minimum size calculation, and a lot of general quality of life improvements.

Rémi Verschelde Rémi Verschelde  - 25 January 2023

Dev snapshot: Godot 4.0 beta 15

We're getting dangerously close to Release Candidate, finalizing many of the remaining high priority issues. This beta adds support Unicode identifiers in GDScript, custom resources in the Quick Open menu, multiple active plugins in parallel, and more!

Rémi Verschelde Rémi Verschelde @@ -55,9 +57,7 @@ Rémi Verschelde  -  4 November 2022

Dev snapshot: Godot 4.0 beta 4

We're now at 4.0 beta 4, slightly delayed as I was on holiday, but all the more interesting to try out. It adds less new features than previous beta snapshots did, but instead has more focus on bugfixing and stabilization, which should make it a much nicer experience than previous betas.

Juan Linietsky Juan Linietsky - -  1 November 2022

Godot’s Graduation: Godot moves to a new Foundation

Software Freedom Conservancy and the Godot leadership are excited to share their decision that the Godot project has reached a level of success for which makes sense for Godot to have its own independent foundation.

Clay John -Clay John - - 17 October 2022

Emulating Double Precision on the GPU to Render Large Worlds

One of the problems with developing games with large game worlds is that objects start to jitter and teleport around as you move away from the world origin. This post is about how we overcame one challenge in particular and what we did.

Godot’s Graduation: Godot moves to a new Foundation

Software Freedom Conservancy and the Godot leadership are excited to share their decision that the Godot project has reached a level of success for which makes sense for Godot to have its own independent foundation.

Clay John +Clay John + - 17 October 2022

Emulating Double Precision on the GPU to Render Large Worlds

One of the problems with developing games with large game worlds is that objects start to jitter and teleport around as you move away from the world origin. This post is about how we overcame one challenge in particular and what we did.

Rémi Verschelde Rémi Verschelde  - 14 October 2022

Dev snapshot: Godot 4.0 beta 3

Progress continues on Godot 4.0 development while the community is busy testing our beta builds and reporting bugs. This is now the 3rd beta release, fixing a lot of bugs reported in the previous releases and continuing the implementation of some key features.

Emi Emi @@ -55,9 +57,7 @@ Rémi Verschelde  - 14 July 2022

Dev snapshot: Godot 4.0 alpha 12

Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 alpha 12! Noteworthy changes: GDScript variable grouping annotations, full support for Android scoped storage, Font resource refactoring, lots of GDScript 2.0 bugs squashed.

Rémi Verschelde Rémi Verschelde - -  8 July 2022

Release candidate: Godot 3.5 RC 6

Another RC build for Godot 3.5, further improving various areas and default settings to ensure a great experience for current and future 3.5 users.

Clay John -Clay John - -  6 July 2022

Fog Volumes arrive in Godot 4.0

On top of the existing fixed-function fog, Godot 4.0 introduces a new type of fog: Volumetric Fog. For the 4.0 release, we decided to take Volumetric Fog one step further with the addition of FogVolumes. These allow users to dynamically place fog and control complex fog effects with shaders.

Release candidate: Godot 3.5 RC 6

Another RC build for Godot 3.5, further improving various areas and default settings to ensure a great experience for current and future 3.5 users.

Release candidate: Godot 3.4.4 RC 2

Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.

Juan Linietsky +Juan Linietsky + -  1 November 2022

Godot’s Graduation: Godot moves to a new Foundation

Software Freedom Conservancy and the Godot leadership are excited to share their decision that the Godot project has reached a level of success for which makes sense for Godot to have its own independent foundation.

Juan Linietsky Juan Linietsky  - 23 August 2022

Godot 4.0 will discontinue VisualScript

Godot's visual scripting language, VisualScript, was introduced in Godot 3.0, almost five years ago. Despite our continuous effort, it never gained traction and the path to improve it was never clear. Because of this, for Godot 4.0, we decided to accept that the approach we took from the start was simply not the right one and decided to remove it from the engine. If enough volunteer interest exists, it may be moved to an extension.

Yuri Sizov Yuri Sizov @@ -55,9 +57,7 @@ Hugo Locurcio  - 31 December 2020

Godot 2020 Year in Review video

While 2020 was a difficult year for most of us, it's been a great year for Godot development! In the spirit of last year's retrospective article, we made a video showcasing various features that have been developed in 2020.

Camille Mohr-Daurat Camille Mohr-Daurat - - 19 December 2020

Camille Mohr-Daurat was hired to work on physics

We hired Camille Mohr-Daurat to work on the 2D and 3D physics engines for Godot 4.

Rémi Verschelde -Rémi Verschelde - - 11 December 2020

Godot Engine receiving support funded by Facebook Reality Labs

It is with great excitement that we announce that the Godot Engine project is receiving support funded by a grant from Facebook Reality Labs to further the development of Virtual Reality (VR) features within Godot.

Camille Mohr-Daurat was hired to work on physics

We hired Camille Mohr-Daurat to work on the 2D and 3D physics engines for Godot 4.

Rémi Verschelde +Rémi Verschelde + - 11 December 2020

Godot Engine receiving support funded by Facebook Reality Labs

It is with great excitement that we announce that the Godot Engine project is receiving support funded by a grant from Facebook Reality Labs to further the development of Virtual Reality (VR) features within Godot.

Hugo Locurcio Hugo Locurcio  -  7 December 2020

Announcing the new showcase for projects made with Godot

We are proud to announce the official Godot showcase is making a return after 3 years of absence! The new showcase focuses on high-quality, published projects but also features a few projects that had successful crowdfunding campaigns.

Hugo Locurcio Hugo Locurcio @@ -55,9 +57,7 @@ Rémi Verschelde  - 11 April 2019

Godot Engine awarded $50,000 by Mozilla Open Source Support program

We are delighted to announce that Godot Engine has been awarded USD 50,000 by Mozilla as part of the Mozilla Open Source Support (MOSS) Mission Partners program. This award will be used to fund the work of some of our core contributors on three different work packages, all linked with Mozilla's mission of furthering an open and accessible Web. For Godot, this means making sure that everyone can build and play networked and browser-based games with open source technology.

Juan Linietsky Juan Linietsky - -  1 April 2019

Godot Engine to go public in 2019

APRIL FOOLS' DAY JOKE! -- We hear you and we understand your concerns. You feel like Godot, in the end, is not "public" enough. Worry no longer! Today we announce that Godot will go public this year.

Nathan GDQuest -Nathan GDQuest - - 31 January 2019

GDquest Kickstarter Stretch Goals, Free Tutorials and Demos

The Kickstarter got funded in 4 days! We're hard at work on new tutorials and demos you can get right now. We've also announced 3 stretch goals to contribute more Free content for the entire community.

Godot Engine to go public in 2019

APRIL FOOLS' DAY JOKE! -- We hear you and we understand your concerns. You feel like Godot, in the end, is not "public" enough. Worry no longer! Today we announce that Godot will go public this year.

Nathan GDQuest +Nathan GDQuest + - 31 January 2019

GDquest Kickstarter Stretch Goals, Free Tutorials and Demos

The Kickstarter got funded in 4 days! We're hard at work on new tutorials and demos you can get right now. We've also announced 3 stretch goals to contribute more Free content for the entire community.

Nathan GDQuest Nathan GDQuest  - 18 January 2019

GDquest Kickstarter: learn 2d and 3d game creation with Godot

We are crowdfunding 2d and 3d training series for Godot once again! With our last campaign, we made both paid and free tutorials, contributed to the official documentation, and to Godot's demos. We want to do more, but for that, we need your help.

Nathan GDQuest Nathan GDQuest @@ -59,9 +61,7 @@ Juan Linietsky  -  3 December 2017

Shedding light on Godot's development process

Godot keeps growing steadily in both users and contributors, and 3.0 will be our best release yet. As our community keeps expanding, the development process also reshapes to accommodate new contributions. While our process is completely transparent, it is not obvious for a large part of the community how new features, fixes and improvements are added. This short article will attempt to shed some light on it.

Rémi Verschelde Rémi Verschelde - - 24 November 2017

Enjin Coin supports Godot and announces upcoming module

Godot just got its first platinum sponsor, and we're thrilled to announce that it's Enjin Coin, a smart cryptocurrency designed for virtual goods in games! They are working on a module to integrate their open source framework in Godot 3.

Juan Linietsky -Juan Linietsky - - 22 November 2017

Please help us reach our second Patreon goal so we can hire karroffel part-time!

Our campaign for the initial Patreon goal (hiring Juan full time) has been a huge success thanks to our community's support. Thanks to this, Juan is able to spend a lot more time working on Godot and helping other contributors. However, many areas remain where more dedicated developer time would be highly beneficial to advance the project faster.

Enjin Coin supports Godot and announces upcoming module

Godot just got its first platinum sponsor, and we're thrilled to announce that it's Enjin Coin, a smart cryptocurrency designed for virtual goods in games! They are working on a module to integrate their open source framework in Godot 3.

Juan Linietsky +Juan Linietsky + - 22 November 2017

Please help us reach our second Patreon goal so we can hire karroffel part-time!

Our campaign for the initial Patreon goal (hiring Juan full time) has been a huge success thanks to our community's support. Thanks to this, Juan is able to spend a lot more time working on Godot and helping other contributors. However, many areas remain where more dedicated developer time would be highly beneficial to advance the project faster.

Rémi Verschelde Rémi Verschelde  - 22 November 2017

Help complete translations for Godot 3.0!

As we are nearing the 3.0 release, it's the right time to contribute to the localisation effort and make sure that your native language has an accurate and complete translation of the Godot editor upon release.

Juan Linietsky Juan Linietsky @@ -55,9 +57,7 @@ Juan Linietsky  - 22 June 2016

Mozilla awards Godot Engine as part of the MOSS “Mission Partners” program

Mozilla awards Godot Engine USD 20,000 as part of the MOSS “Mission Partners” program, to support the development of Godot's WebAssembly and WebGL 2 integration.

Rémi Verschelde Rémi Verschelde - - 27 April 2016

Fill in the blank in the class reference

Godot's API reference is far from complete, but it's an effort to which every member of the community can partake! We organise a class reference writing campaign to aim towards 100% completion for Godot 2.1!

Rémi Verschelde -Rémi Verschelde - -  4 April 2016

The community forum is back!

Some members of the community have set up a new Godot Developers forum, with the contents from the old forum as well as many new features to showcase games and share content. We also set up an official YouTube channel for Godot and uploaded a showcase video of some very nice games developed with Godot!

Fill in the blank in the class reference

Godot's API reference is far from complete, but it's an effort to which every member of the community can partake! We organise a class reference writing campaign to aim towards 100% completion for Godot 2.1!

Rémi Verschelde +Rémi Verschelde + -  4 April 2016

The community forum is back!

Some members of the community have set up a new Godot Developers forum, with the contents from the old forum as well as many new features to showcase games and share content. We also set up an official YouTube channel for Godot and uploaded a showcase video of some very nice games developed with Godot!

Juan Linietsky Juan Linietsky  -  1 April 2016

Godot aims for mainstream

APRIL FOOLS' DAY JOKE! -- The most important feedback we got at GDC is that Godot is different from the most popular game engines, and thus confusing and quite badly known in the industry. So in order to become more popular we decided to make Godot more like the other mainstream engines, by taking some radical decisions.