diff --git a/collections/_priorities/physics-00-integrate-jolt-as-the-default-3d-physics-engine.md b/collections/_priorities/physics-00-integrate-jolt-as-the-default-3d-physics-engine.md index d1f15c5398..38a7a3d335 100644 --- a/collections/_priorities/physics-00-integrate-jolt-as-the-default-3d-physics-engine.md +++ b/collections/_priorities/physics-00-integrate-jolt-as-the-default-3d-physics-engine.md @@ -7,4 +7,7 @@ title: "Integrate Jolt as the default 3D physics engine" description: | [Jolt](https://github.com/jrouwe/JoltPhysics) is an open-source (MIT licensed) modern, multi core friendly rigid body physics and collision detection library, tailor-made for video games. We want to make it available to users by default, the current GodotPhysics 3D engine would still be available as an option. details: + - type: prs + content: | + - [Add Jolt Physics as an alternative 3D physics engine #99895](https://github.com/godotengine/godot/pull/99895) ---