From 6406d0f918122d9797d66ca82c8c77304f5057e3 Mon Sep 17 00:00:00 2001 From: John Veness Date: Mon, 25 Sep 2023 11:28:16 +0100 Subject: [PATCH] Update release-candidate-godot-4-1-2-rc-1.md (#717) A couple of minor fixes. Sorry I missed the draft period! --- collections/_article/release-candidate-godot-4-1-2-rc-1.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/collections/_article/release-candidate-godot-4-1-2-rc-1.md b/collections/_article/release-candidate-godot-4-1-2-rc-1.md index 66db08f83f..22bf94e160 100644 --- a/collections/_article/release-candidate-godot-4-1-2-rc-1.md +++ b/collections/_article/release-candidate-godot-4-1-2-rc-1.md @@ -11,9 +11,9 @@ date: 2023-09-22 14:00:00 We have had quite a pause since [Godot 4.1.1](https://godotengine.org/article/maintenance-release-godot-4-1-1/) — two months without a new patch release (blame the summer break!). So it's long overdue we have one, starting of course with a release candidate to validate that everything is in order and no new changes introduce regressions. -Godot 4.1.2 contains a number of stability improvements, addressing crashes related to threading, editor features, networking, GUI, and rendering. A significant bug related to allocations of plain objects has been fixed as well, which should improve performance and memory usage, especially at scale ([GH-81037](https://github.com/godotengine/godot/pull/81037)). There is also a number of performance fixes in GUI nodes, such as `Tree` and `RichTextLabel`, which make parts of the editor UI more responsive ([GH-79325](https://github.com/godotengine/godot/pull/79325), [GH-80857](https://github.com/godotengine/godot/pull/80857)). Several optimizations have been made to rendering backends as well. +Godot 4.1.2 contains a number of stability improvements, addressing crashes related to threading, editor features, networking, GUI, and rendering. A significant bug related to allocations of plain objects has been fixed as well, which should improve performance and memory usage, especially at scale ([GH-81037](https://github.com/godotengine/godot/pull/81037)). There are also a number of performance fixes in GUI nodes, such as `Tree` and `RichTextLabel`, which make parts of the editor UI more responsive ([GH-79325](https://github.com/godotengine/godot/pull/79325), [GH-80857](https://github.com/godotengine/godot/pull/80857)). Several optimizations have been made to rendering backends as well. -We have received reports of issues with saving projects on the web platform, and this release resolves these issues ([GH-79866](https://github.com/godotengine/godot/pull/79866)), as well as a few other platform-specific bugs. Another important problem being fixed in 4.1.2 is doubled input events coming from gamepads when using Steam Input ([GH-76045](https://github.com/godotengine/godot/pull/76045)). And as always there is a bunch of smaller, but no less crucial changes and updates! +We have received reports of issues with saving projects on the web platform, and this release resolves these issues ([GH-79866](https://github.com/godotengine/godot/pull/79866)), as well as a few other platform-specific bugs. Another important problem fixed in 4.1.2 is doubled input events coming from gamepads when using Steam Input ([GH-76045](https://github.com/godotengine/godot/pull/76045)). And as always there is a bunch of smaller, but no less crucial changes and updates! Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in a case of corruption or data loss.