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Add "godotTools.editorPath.godot4.{os_name}" setting options to allow setting the path seperatly per OS (windows, linux, mac, etc) #778

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ChristopherHaws opened this issue Jan 19, 2025 · 0 comments

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@ChristopherHaws
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ChristopherHaws commented Jan 19, 2025

Godot version

4.3 or 4.4 beta1

VS Code version

1.93.1

Godot Tools VS Code extension version

2.3.0

System information

Windows, Linux, and MacOS

Problem statement

I use VSCode's settings and profile sync feature to sync my VSCode settings between my different computers which run different OS's (Windows 11, Linux (Fedora), and Mac). Right now, I have to keep 3 lines (2 commented out) of the godotTools.editorPath.godot4 setting.

Proposed solution

Ideally, I would be able to configure this per OS, or override it per OS. I picture the config working similarly to how VSCode Terminal Profiles work: https://code.visualstudio.com/docs/terminal/profiles

For example:

{
    "godotTools.editorPath.godot4": "default/fallback path to godot executable",
    "godotTools.editorPath.godot4.win": "path to windows godot executable",
    "godotTools.editorPath.godot4.linux": "path to linux godot executable",
    "godotTools.editorPath.godot4.osx": "path to osx godot executable",
}
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