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I use VSCode's settings and profile sync feature to sync my VSCode settings between my different computers which run different OS's (Windows 11, Linux (Fedora), and Mac). Right now, I have to keep 3 lines (2 commented out) of the godotTools.editorPath.godot4 setting.
{"godotTools.editorPath.godot4": "default/fallback path to godot executable","godotTools.editorPath.godot4.win": "path to windows godot executable","godotTools.editorPath.godot4.linux": "path to linux godot executable","godotTools.editorPath.godot4.osx": "path to osx godot executable",}
The text was updated successfully, but these errors were encountered:
Godot version
4.3 or 4.4 beta1
VS Code version
1.93.1
Godot Tools VS Code extension version
2.3.0
System information
Windows, Linux, and MacOS
Problem statement
I use VSCode's settings and profile sync feature to sync my VSCode settings between my different computers which run different OS's (Windows 11, Linux (Fedora), and Mac). Right now, I have to keep 3 lines (2 commented out) of the
godotTools.editorPath.godot4
setting.Proposed solution
Ideally, I would be able to configure this per OS, or override it per OS. I picture the config working similarly to how VSCode Terminal Profiles work: https://code.visualstudio.com/docs/terminal/profiles
For example:
The text was updated successfully, but these errors were encountered: