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Following godotengine/build-containers#84 we're now going to make universal builds for macOS Mono, but the iOS cross compiler which we bundle (which is from the CI builds here, as I haven't checked if it's now buildable with osxcross) is x86_64 only.
It still works on ARM64 Macs if Rosetta is set up, but it would be best if we could include a universal binary.
The text was updated successfully, but these errors were encountered:
Following godotengine/build-containers#84 we're now going to make universal builds for macOS Mono, but the iOS cross compiler which we bundle (which is from the CI builds here, as I haven't checked if it's now buildable with osxcross) is x86_64 only.
It still works on ARM64 Macs if Rosetta is set up, but it would be best if we could include a universal binary.
The text was updated successfully, but these errors were encountered: