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iOS cross compiler build should be made universal (x86_64 + arm64) #44

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akien-mga opened this issue Jul 12, 2021 · 1 comment
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@akien-mga
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Following godotengine/build-containers#84 we're now going to make universal builds for macOS Mono, but the iOS cross compiler which we bundle (which is from the CI builds here, as I haven't checked if it's now buildable with osxcross) is x86_64 only.

It still works on ARM64 Macs if Rosetta is set up, but it would be best if we could include a universal binary.

@akien-mga akien-mga added the enhancement New feature or request label Jul 12, 2021
@neikeq
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neikeq commented Jul 12, 2021

I couldn't get it to work when compiled for arm64. No idea if it's even supported by Mono yet with how new this is.

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