From c73450256a6e7e2b2a9a371858120bdaf8d69f06 Mon Sep 17 00:00:00 2001 From: Anaclecio Brederodes Date: Tue, 3 Sep 2024 08:58:59 -0300 Subject: [PATCH] Correct "ConnectionCheck" return type It was marked as "void" when it should be "bool". --- tutorials/best_practices/godot_notifications.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/best_practices/godot_notifications.rst b/tutorials/best_practices/godot_notifications.rst index e388ecaec62..75a0d237816 100644 --- a/tutorials/best_practices/godot_notifications.rst +++ b/tutorials/best_practices/godot_notifications.rst @@ -279,7 +279,7 @@ nodes that one might create at runtime. { private Node _parentCache; - public void ConnectionCheck() + public bool ConnectionCheck() { return _parentCache.HasUserSignal("InteractedWith"); }