diff --git a/tutorials/shaders/advanced_postprocessing.rst b/tutorials/shaders/advanced_postprocessing.rst index e06b97e148a..d562e8fd790 100644 --- a/tutorials/shaders/advanced_postprocessing.rst +++ b/tutorials/shaders/advanced_postprocessing.rst @@ -47,7 +47,7 @@ and sets the vertex position in clip space directly. shader_type spatial; // Prevent the quad from being affected by lighting and fog. This also improves performance. - render_mode unshaded, disable_fog; + render_mode unshaded, fog_disabled; void vertex() { POSITION = vec4(VERTEX.xy, 1.0, 1.0);