From b3296f0573f907c20a556e333d25e36b13614eee Mon Sep 17 00:00:00 2001 From: 31 <31eee384@gmail.com> Date: Sun, 24 Jul 2022 16:05:13 -0700 Subject: [PATCH] Remove "Core" from .NET SDK, simplify Mono mention --- tutorials/scripting/c_sharp/c_sharp_basics.rst | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) diff --git a/tutorials/scripting/c_sharp/c_sharp_basics.rst b/tutorials/scripting/c_sharp/c_sharp_basics.rst index 7822253109d..a08a0dfd743 100644 --- a/tutorials/scripting/c_sharp/c_sharp_basics.rst +++ b/tutorials/scripting/c_sharp/c_sharp_basics.rst @@ -43,21 +43,19 @@ Setting up C# for Godot Prerequisites ~~~~~~~~~~~~~ -Install the latest stable version of -`.NET Core SDK `__ -(3.1 as of writing). +Install the latest stable version of the +`.NET SDK `__, previously known as the +.NET Core SDK. As of Godot 3.2.3, installing Mono SDK is not a requirement anymore, except it is required if you are building the engine from source. -Godot bundles the parts of Mono needed to run already compiled games, -however Godot does not include the tools required to build and compile -games, such as MSBuild. These tools need to be installed separately. -The required tools are included in the .NET Core SDK. MSBuild is also -included in the Mono SDK, but it can't build C# projects with the new -``csproj`` format, therefore .NET Core SDK is required for Godot 3.2.3+. +Godot bundles the parts of Mono needed to run already compiled games. +However, Godot does not bundle the tools required to build and compile +games, such as MSBuild and the C# compiler. These are +included in the .NET SDK, which needs to be installed separately. -In summary, you must have installed .NET Core SDK +In summary, you must have installed the .NET SDK **and** the Mono-enabled version of Godot. Additional notes