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Update Godot version caveats in Controllers, gamepads and joysticks #5109

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merged 1 commit into from
Jul 26, 2021

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@Calinou Calinou commented Jul 24, 2021

Do not merge until godotengine/godot#50788 is merged!
Edit: godotengine/godot#50788 is now merged.

Input.get_vector() and Input.get_axis() were backported to the 3.x branch.

This closes #5012 (comment).

`Input.get_vector()` and `Input.get_axis()` were backported to the
`3.x` branch.
@Calinou Calinou force-pushed the gamepads-update-godot-version branch from fdc0622 to b5a7873 Compare July 24, 2021 06:57
@akien-mga akien-mga marked this pull request as ready for review July 26, 2021 14:31
@akien-mga akien-mga merged commit 35ee2de into godotengine:master Jul 26, 2021
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Thanks!

Nothing to cherry-pick for 3.2, the page doesn't exist.

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Nevermind I misread...

Cherry-picked for 3.3.

@Calinou Calinou deleted the gamepads-update-godot-version branch August 3, 2021 16:05
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Controllers, gamepads, and joysticks tutorial references Godot 4.0 as current version
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