Typo on Vector4i page #9549
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archived
area:class reference
Issues and PRs about the class reference, which should be addressed on the Godot engine repository
bug
Your Godot version: 4.2.2
Issue description:
The page says "Note: In a boolean context, a Vector4i will evaluate to false if it's equal to Vector4i(0, 0, 0, 0). Otherwise, a Vector3i will always evaluate to true."
This should say Vector4i instead of Vector3i in the second sentence.
URL to the documentation page:
https://docs.godotengine.org/en/stable/classes/class_vector4i.html#description
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