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Typo on Vector4i page #9549

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Ely31 opened this issue Jun 27, 2024 · 1 comment
Closed

Typo on Vector4i page #9549

Ely31 opened this issue Jun 27, 2024 · 1 comment
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archived area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository bug

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@Ely31
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Ely31 commented Jun 27, 2024

Your Godot version: 4.2.2

Issue description:
The page says "Note: In a boolean context, a Vector4i will evaluate to false if it's equal to Vector4i(0, 0, 0, 0). Otherwise, a Vector3i will always evaluate to true."
This should say Vector4i instead of Vector3i in the second sentence.

URL to the documentation page:
https://docs.godotengine.org/en/stable/classes/class_vector4i.html#description

@Ely31 Ely31 added the bug label Jun 27, 2024
@skyace65 skyace65 added the area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository label Jun 28, 2024
@skyace65
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This was already fixed in godotengine/godot#87523, it's just not getting cherry picked to the 4.2 branch given how close we are to the release of 4.3. You can see the corrected sentence on the master branch of the docs.

@skyace65 skyace65 closed this as not planned Won't fix, can't repro, duplicate, stale Jun 28, 2024
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