-
-
Notifications
You must be signed in to change notification settings - Fork 3.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
AnimationPlayer "Duplicate Transposed" needs better documentation #3967
Comments
Working as intended.
However, reversing selected keyframes would be a nice feature. |
Ok. Thanks for the clarification. I still don't get how it is supposed to work. If I right click on a different track and choose "Duplicate Transposed" it still pastes them in the same track. If I left click on the target track it deselects the keyframes. |
@Noshyaar |
Selecting Blue keyframe and move the time indicator:
Edit:
Try clicking at the track's name instead of the keyframes area. It shouldn't be deselected. I'm convinced that it's a usability issue and I've read that the whole AnimationEditor is getting revamped. |
@Noshyaar it may be a good idea to add that explanation to the docs |
Moved to godot-docs. |
@GDQuest I believe this functionality was removed so you can close this issue. I tried following the OPs instructions and couldn't get the "Duplicate Transposed" option to show up. I checked the code and something related to it is still in there but what I think is the keyboard shortcut isn't working. |
It's been removed, yes, closing. |
The duplicate transposed option still exists in the Edit menu and it even has a default shortcut: |
Godot version:
b101726
OS/device including version:
Win 7 64
Issue description:
Expected: "Duplicate Transposed" duplicates keyframes in reverse order.
Actual: No apparent difference between choosing "duplicate selection" and "duplicate transposed"
Steps to reproduce:
Minimal reproduction project:
The text was updated successfully, but these errors were encountered: