From c9ec2428bc45397115c7054c4bff0f01f357dd84 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 7 Nov 2024 16:58:50 +0100 Subject: [PATCH] Tweak SSRL performance cost in 3D antialiasing comparison table The screen-space roughness limiter's performance cost is very low compared to other antialiasing methods (typically in the same ballpark as FXAA). --- tutorials/3d/3d_antialiasing.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/3d/3d_antialiasing.rst b/tutorials/3d/3d_antialiasing.rst index 8212f954769..41dae2dabcf 100644 --- a/tutorials/3d/3d_antialiasing.rst +++ b/tutorials/3d/3d_antialiasing.rst @@ -306,7 +306,7 @@ Antialiasing comparison +--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+ | Ghosting artifacts | 🟢 None | 🔴 Yes | 🔴 Yes | 🟢 None | 🟢 None | 🟢 None | +--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+ -| Performance cost | 🟡 Medium | 🟡 Medium | 🔴 High | 🟢 Low | 🔴 Very High | 🟡 Medium | +| Performance cost | 🟡 Medium | 🟡 Medium | 🔴 High | 🟢 Low | 🔴 Very High | 🟢 Low | +--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+ | Forward+ | ✔️ Yes | ✔️ Yes | ✔️ Yes | ✔️ Yes | ✔️ Yes | ✔️ Yes | +--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+