You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In the editor_property_name_processor.cpp, there are some property substrings that are automatically modified for display in Godot's settings. Unfortunately, this replacement seems to break translation lookup.
Case in point:
property: low_processor_mode_sleep_usec
name in Weblate: Low Processor Mode Sleep Usec
name processor rule: capitalize_string_remaps["usec"] = U"(µsec)"; // Unit.
name displayed in the editor in English: Low Processor Mode Sleep (µsec)
I assume that since the name gets modified from Usec to µsec, it can't be found by the translation and will remain untranslated.
The text was updated successfully, but these errors were encountered:
In the
editor_property_name_processor.cpp
, there are some property substrings that are automatically modified for display in Godot's settings. Unfortunately, this replacement seems to break translation lookup.Case in point:
low_processor_mode_sleep_usec
Low Processor Mode Sleep Usec
capitalize_string_remaps["usec"] = U"(µsec)"; // Unit.
Low Processor Mode Sleep (µsec)
I assume that since the name gets modified from
Usec
toµsec
, it can't be found by the translation and will remain untranslated.The text was updated successfully, but these errors were encountered: