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Vulkan: 3D in 2D viewport not working #422
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Should I make another PR with less changes (e. g. not deleting Camera2D as it's a part of a feature) or just wait for engine fix (will try later if I can still reproduce it)? Also don't know if the core devs actually are aware of this issue as it's now moved to the demo projects. |
I suggest waiting, maybe until next year. The core devs are likely working on many issues and are aware that there are many things that don't work yet. Later, if it's still an issue, we can ping them. |
Yes, please wait until master branch is stable (alpha release at least). Many rendering features have not been implemented yet. |
By the way, just to clarify why I have this marked as both a bug and an enhancement:
|
Seems like the viewport only renders with |
@LinuxUserGD See godotengine/godot#40651. Also, viewports had their Y axis flipped in 4.0 so you no longer have to do it yourself. This means existing projects will have to be updated to no longer flip viewports vertically. |
@LinuxUserGD Thanks for the information. I plan to port the demos when more of the critical engine bugs are fixed, mostly to do with GDScript, and when the master branch is more stable overall. |
Should be fixed by 3e3a9e7 |
Godot version:
Vulkan master
OS/device including version:
Arch Linux
Issue description:
2D in 3D viewports work (display correctly). But it doesn't work the other way around.
This becomes a problem when the whole display of a game is black because the viewport doesn't render anything (e. g. when using anaglyph effect with two cameras).
Maybe it's not implemented yet.
Steps to reproduce:
(the 3D character is not visible)
Minimal reproduction project:
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