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Add scalar versions of Vector* min/max/clamp/snap(ped) #1437

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merged 1 commit into from
May 7, 2024

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AThousandShips
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Also added snapped to the integer vectors for completeness

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Also added `snapped` to the integer vectors for completeness
@AThousandShips AThousandShips added enhancement This is an enhancement on the current functionality topic:gdextension This relates to the new Godot 4 extension implementation labels Apr 11, 2024
@AThousandShips AThousandShips added this to the 4.x milestone Apr 11, 2024
@AThousandShips AThousandShips requested a review from a team as a code owner April 11, 2024 08:46
@dsnopek
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dsnopek commented May 2, 2024

@AThousandShips Is this up-to-date with the latest version of the Godot PR that was just merged?

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It is!

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Thanks!

@dsnopek dsnopek merged commit 43be24f into godotengine:master May 7, 2024
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@AThousandShips AThousandShips deleted the vec_elem_scalar branch May 7, 2024 17:56
@akien-mga akien-mga modified the milestones: 4.x, 4.3 Jul 22, 2024
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3 participants