diff --git a/include/godot_cpp/core/math.hpp b/include/godot_cpp/core/math.hpp index 1949360a9d..4f37cd0402 100644 --- a/include/godot_cpp/core/math.hpp +++ b/include/godot_cpp/core/math.hpp @@ -55,27 +55,31 @@ namespace godot { #undef MAX #undef CLAMP -// Generic ABS function, for math uses please use Math::abs. +// DEPRECATED. Use `Math::abs` instead. template constexpr T ABS(T m_v) { return m_v < 0 ? -m_v : m_v; } +// DEPRECATED. Use `Math::sign` instead. template constexpr const T SIGN(const T m_v) { return m_v == 0 ? 0.0f : (m_v < 0 ? -1.0f : +1.0f); } +// DEPRECATED. Use `Math::min` instead. template constexpr auto MIN(const T m_a, const T2 m_b) { return m_a < m_b ? m_a : m_b; } +// DEPRECATED. Use `Math::max` instead. template constexpr auto MAX(const T m_a, const T2 m_b) { return m_a > m_b ? m_a : m_b; } +// DEPRECATED. Use `Math::clamp` instead. template constexpr auto CLAMP(const T m_a, const T2 m_min, const T3 m_max) { return m_a < m_min ? m_min : (m_a > m_max ? m_max : m_a); @@ -539,34 +543,28 @@ inline float bezier_interpolate(float p_start, float p_control_1, float p_contro } template -inline T clamp(T x, T minv, T maxv) { - if (x < minv) { - return minv; - } - if (x > maxv) { - return maxv; - } - return x; +constexpr T clamp(T x, T minv, T maxv) { + return x < minv ? minv : (x > maxv ? maxv : x); } template -inline T min(T a, T b) { +constexpr T min(T a, T b) { return a < b ? a : b; } template -inline T max(T a, T b) { +constexpr T max(T a, T b) { return a > b ? a : b; } template -inline T sign(T x) { - return static_cast(SIGN(x)); +constexpr T sign(T x) { + return x > T(0) ? T(1) : (x < T(0) ? T(-1) : T(0)); } template -inline T abs(T x) { - return std::abs(x); +constexpr T abs(T x) { + return x == T(0) ? T(0) : (x < T(0) ? -x : x); } inline double deg_to_rad(double p_y) { diff --git a/include/godot_cpp/templates/hash_map.hpp b/include/godot_cpp/templates/hash_map.hpp index 59cd8e0b00..bffccacc4f 100644 --- a/include/godot_cpp/templates/hash_map.hpp +++ b/include/godot_cpp/templates/hash_map.hpp @@ -160,7 +160,7 @@ class HashMap { uint32_t old_capacity = hash_table_size_primes[capacity_index]; // Capacity can't be 0. - capacity_index = MAX((uint32_t)MIN_CAPACITY_INDEX, p_new_capacity_index); + capacity_index = Math::max((uint32_t)MIN_CAPACITY_INDEX, p_new_capacity_index); uint32_t capacity = hash_table_size_primes[capacity_index]; diff --git a/include/godot_cpp/templates/hash_set.hpp b/include/godot_cpp/templates/hash_set.hpp index 1845a1bb41..fca178ae95 100644 --- a/include/godot_cpp/templates/hash_set.hpp +++ b/include/godot_cpp/templates/hash_set.hpp @@ -141,7 +141,7 @@ class HashSet { void _resize_and_rehash(uint32_t p_new_capacity_index) { // Capacity can't be 0. - capacity_index = MAX((uint32_t)MIN_CAPACITY_INDEX, p_new_capacity_index); + capacity_index = Math::max((uint32_t)MIN_CAPACITY_INDEX, p_new_capacity_index); uint32_t capacity = hash_table_size_primes[capacity_index]; diff --git a/include/godot_cpp/templates/vector.hpp b/include/godot_cpp/templates/vector.hpp index aaa84f338e..a219d8ac0e 100644 --- a/include/godot_cpp/templates/vector.hpp +++ b/include/godot_cpp/templates/vector.hpp @@ -165,11 +165,11 @@ class Vector { const Size s = size(); - Size begin = CLAMP(p_begin, -s, s); + Size begin = Math::clamp(p_begin, -s, s); if (begin < 0) { begin += s; } - Size end = CLAMP(p_end, -s, s); + Size end = Math::clamp(p_end, -s, s); if (end < 0) { end += s; } diff --git a/include/godot_cpp/variant/color.hpp b/include/godot_cpp/variant/color.hpp index 0e837bc9f9..a4a1a44f33 100644 --- a/include/godot_cpp/variant/color.hpp +++ b/include/godot_cpp/variant/color.hpp @@ -135,13 +135,13 @@ struct _NO_DISCARD_ Color { float sharedexp = 65408.000f; // Result of: ((pow2to9 - 1.0f) / pow2to9) * powf(2.0f, 31.0f - 15.0f) - float cRed = MAX(0.0f, MIN(sharedexp, r)); - float cGreen = MAX(0.0f, MIN(sharedexp, g)); - float cBlue = MAX(0.0f, MIN(sharedexp, b)); + float cRed = Math::max(0.0f, Math::min(sharedexp, r)); + float cGreen = Math::max(0.0f, Math::min(sharedexp, g)); + float cBlue = Math::max(0.0f, Math::min(sharedexp, b)); - float cMax = MAX(cRed, MAX(cGreen, cBlue)); + float cMax = Math::max(cRed, Math::max(cGreen, cBlue)); - float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / (real_t)Math_LN2)) + 1.0f + B; + float expp = Math::max(-B - 1.0f, floor(Math::log(cMax) / (real_t)Math_LN2)) + 1.0f + B; float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f); @@ -204,14 +204,14 @@ struct _NO_DISCARD_ Color { operator String() const; // For the binder. - _FORCE_INLINE_ void set_r8(int32_t r8) { r = (CLAMP(r8, 0, 255) / 255.0f); } - _FORCE_INLINE_ int32_t get_r8() const { return int32_t(CLAMP(Math::round(r * 255.0f), 0.0f, 255.0f)); } - _FORCE_INLINE_ void set_g8(int32_t g8) { g = (CLAMP(g8, 0, 255) / 255.0f); } - _FORCE_INLINE_ int32_t get_g8() const { return int32_t(CLAMP(Math::round(g * 255.0f), 0.0f, 255.0f)); } - _FORCE_INLINE_ void set_b8(int32_t b8) { b = (CLAMP(b8, 0, 255) / 255.0f); } - _FORCE_INLINE_ int32_t get_b8() const { return int32_t(CLAMP(Math::round(b * 255.0f), 0.0f, 255.0f)); } - _FORCE_INLINE_ void set_a8(int32_t a8) { a = (CLAMP(a8, 0, 255) / 255.0f); } - _FORCE_INLINE_ int32_t get_a8() const { return int32_t(CLAMP(Math::round(a * 255.0f), 0.0f, 255.0f)); } + _FORCE_INLINE_ void set_r8(int32_t r8) { r = (Math::clamp(r8, 0, 255) / 255.0f); } + _FORCE_INLINE_ int32_t get_r8() const { return int32_t(Math::clamp(Math::round(r * 255.0f), 0.0f, 255.0f)); } + _FORCE_INLINE_ void set_g8(int32_t g8) { g = (Math::clamp(g8, 0, 255) / 255.0f); } + _FORCE_INLINE_ int32_t get_g8() const { return int32_t(Math::clamp(Math::round(g * 255.0f), 0.0f, 255.0f)); } + _FORCE_INLINE_ void set_b8(int32_t b8) { b = (Math::clamp(b8, 0, 255) / 255.0f); } + _FORCE_INLINE_ int32_t get_b8() const { return int32_t(Math::clamp(Math::round(b * 255.0f), 0.0f, 255.0f)); } + _FORCE_INLINE_ void set_a8(int32_t a8) { a = (Math::clamp(a8, 0, 255) / 255.0f); } + _FORCE_INLINE_ int32_t get_a8() const { return int32_t(Math::clamp(Math::round(a * 255.0f), 0.0f, 255.0f)); } _FORCE_INLINE_ void set_h(float p_h) { set_hsv(p_h, get_s(), get_v(), a); } _FORCE_INLINE_ void set_s(float p_s) { set_hsv(get_h(), p_s, get_v(), a); } diff --git a/include/godot_cpp/variant/vector2.hpp b/include/godot_cpp/variant/vector2.hpp index 8f08985f38..e7d628c1e6 100644 --- a/include/godot_cpp/variant/vector2.hpp +++ b/include/godot_cpp/variant/vector2.hpp @@ -88,19 +88,19 @@ struct _NO_DISCARD_ Vector2 { Vector2 limit_length(const real_t p_len = 1.0) const; Vector2 min(const Vector2 &p_vector2) const { - return Vector2(MIN(x, p_vector2.x), MIN(y, p_vector2.y)); + return Vector2(Math::min(x, p_vector2.x), Math::min(y, p_vector2.y)); } Vector2 minf(real_t p_scalar) const { - return Vector2(MIN(x, p_scalar), MIN(y, p_scalar)); + return Vector2(Math::min(x, p_scalar), Math::min(y, p_scalar)); } Vector2 max(const Vector2 &p_vector2) const { - return Vector2(MAX(x, p_vector2.x), MAX(y, p_vector2.y)); + return Vector2(Math::max(x, p_vector2.x), Math::max(y, p_vector2.y)); } Vector2 maxf(real_t p_scalar) const { - return Vector2(MAX(x, p_scalar), MAX(y, p_scalar)); + return Vector2(Math::max(x, p_scalar), Math::max(y, p_scalar)); } real_t distance_to(const Vector2 &p_vector2) const; diff --git a/include/godot_cpp/variant/vector2i.hpp b/include/godot_cpp/variant/vector2i.hpp index 0d787c3fc8..e0114d6d56 100644 --- a/include/godot_cpp/variant/vector2i.hpp +++ b/include/godot_cpp/variant/vector2i.hpp @@ -80,19 +80,19 @@ struct _NO_DISCARD_ Vector2i { } Vector2i min(const Vector2i &p_vector2i) const { - return Vector2i(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y)); + return Vector2i(Math::min(x, p_vector2i.x), Math::min(y, p_vector2i.y)); } Vector2i mini(int32_t p_scalar) const { - return Vector2i(MIN(x, p_scalar), MIN(y, p_scalar)); + return Vector2i(Math::min(x, p_scalar), Math::min(y, p_scalar)); } Vector2i max(const Vector2i &p_vector2i) const { - return Vector2i(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y)); + return Vector2i(Math::max(x, p_vector2i.x), Math::max(y, p_vector2i.y)); } Vector2i maxi(int32_t p_scalar) const { - return Vector2i(MAX(x, p_scalar), MAX(y, p_scalar)); + return Vector2i(Math::max(x, p_scalar), Math::max(y, p_scalar)); } Vector2i operator+(const Vector2i &p_v) const; @@ -129,7 +129,7 @@ struct _NO_DISCARD_ Vector2i { double distance_to(const Vector2i &p_to) const; real_t aspect() const { return width / (real_t)height; } - Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); } + Vector2i sign() const { return Vector2i(Math::sign(x), Math::sign(y)); } Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); } Vector2i snapped(const Vector2i &p_step) const; Vector2i snappedi(int32_t p_step) const; diff --git a/include/godot_cpp/variant/vector3.hpp b/include/godot_cpp/variant/vector3.hpp index f256c38953..341ed2d64e 100644 --- a/include/godot_cpp/variant/vector3.hpp +++ b/include/godot_cpp/variant/vector3.hpp @@ -79,19 +79,19 @@ struct _NO_DISCARD_ Vector3 { } Vector3 min(const Vector3 &p_vector3) const { - return Vector3(MIN(x, p_vector3.x), MIN(y, p_vector3.y), MIN(z, p_vector3.z)); + return Vector3(Math::min(x, p_vector3.x), Math::min(y, p_vector3.y), Math::min(z, p_vector3.z)); } Vector3 minf(real_t p_scalar) const { - return Vector3(MIN(x, p_scalar), MIN(y, p_scalar), MIN(z, p_scalar)); + return Vector3(Math::min(x, p_scalar), Math::min(y, p_scalar), Math::min(z, p_scalar)); } Vector3 max(const Vector3 &p_vector3) const { - return Vector3(MAX(x, p_vector3.x), MAX(y, p_vector3.y), MAX(z, p_vector3.z)); + return Vector3(Math::max(x, p_vector3.x), Math::max(y, p_vector3.y), Math::max(z, p_vector3.z)); } Vector3 maxf(real_t p_scalar) const { - return Vector3(MAX(x, p_scalar), MAX(y, p_scalar), MAX(z, p_scalar)); + return Vector3(Math::max(x, p_scalar), Math::max(y, p_scalar), Math::max(z, p_scalar)); } _FORCE_INLINE_ real_t length() const; @@ -213,7 +213,7 @@ Vector3 Vector3::abs() const { } Vector3 Vector3::sign() const { - return Vector3(SIGN(x), SIGN(y), SIGN(z)); + return Vector3(Math::sign(x), Math::sign(y), Math::sign(z)); } Vector3 Vector3::floor() const { diff --git a/include/godot_cpp/variant/vector3i.hpp b/include/godot_cpp/variant/vector3i.hpp index b2cdbbdfdc..2caea9586f 100644 --- a/include/godot_cpp/variant/vector3i.hpp +++ b/include/godot_cpp/variant/vector3i.hpp @@ -72,19 +72,19 @@ struct _NO_DISCARD_ Vector3i { Vector3i::Axis max_axis_index() const; Vector3i min(const Vector3i &p_vector3i) const { - return Vector3i(MIN(x, p_vector3i.x), MIN(y, p_vector3i.y), MIN(z, p_vector3i.z)); + return Vector3i(Math::min(x, p_vector3i.x), Math::min(y, p_vector3i.y), Math::min(z, p_vector3i.z)); } Vector3i mini(int32_t p_scalar) const { - return Vector3i(MIN(x, p_scalar), MIN(y, p_scalar), MIN(z, p_scalar)); + return Vector3i(Math::min(x, p_scalar), Math::min(y, p_scalar), Math::min(z, p_scalar)); } Vector3i max(const Vector3i &p_vector3i) const { - return Vector3i(MAX(x, p_vector3i.x), MAX(y, p_vector3i.y), MAX(z, p_vector3i.z)); + return Vector3i(Math::max(x, p_vector3i.x), Math::max(y, p_vector3i.y), Math::max(z, p_vector3i.z)); } Vector3i maxi(int32_t p_scalar) const { - return Vector3i(MAX(x, p_scalar), MAX(y, p_scalar), MAX(z, p_scalar)); + return Vector3i(Math::max(x, p_scalar), Math::max(y, p_scalar), Math::max(z, p_scalar)); } _FORCE_INLINE_ int64_t length_squared() const; @@ -163,7 +163,7 @@ Vector3i Vector3i::abs() const { } Vector3i Vector3i::sign() const { - return Vector3i(SIGN(x), SIGN(y), SIGN(z)); + return Vector3i(Math::sign(x), Math::sign(y), Math::sign(z)); } /* Operators */ diff --git a/include/godot_cpp/variant/vector4.hpp b/include/godot_cpp/variant/vector4.hpp index 866e522bab..246047e30d 100644 --- a/include/godot_cpp/variant/vector4.hpp +++ b/include/godot_cpp/variant/vector4.hpp @@ -71,19 +71,19 @@ struct _NO_DISCARD_ Vector4 { Vector4::Axis max_axis_index() const; Vector4 min(const Vector4 &p_vector4) const { - return Vector4(MIN(x, p_vector4.x), MIN(y, p_vector4.y), MIN(z, p_vector4.z), MIN(w, p_vector4.w)); + return Vector4(Math::min(x, p_vector4.x), Math::min(y, p_vector4.y), Math::min(z, p_vector4.z), Math::min(w, p_vector4.w)); } Vector4 minf(real_t p_scalar) const { - return Vector4(MIN(x, p_scalar), MIN(y, p_scalar), MIN(z, p_scalar), MIN(w, p_scalar)); + return Vector4(Math::min(x, p_scalar), Math::min(y, p_scalar), Math::min(z, p_scalar), Math::min(w, p_scalar)); } Vector4 max(const Vector4 &p_vector4) const { - return Vector4(MAX(x, p_vector4.x), MAX(y, p_vector4.y), MAX(z, p_vector4.z), MAX(w, p_vector4.w)); + return Vector4(Math::max(x, p_vector4.x), Math::max(y, p_vector4.y), Math::max(z, p_vector4.z), Math::max(w, p_vector4.w)); } Vector4 maxf(real_t p_scalar) const { - return Vector4(MAX(x, p_scalar), MAX(y, p_scalar), MAX(z, p_scalar), MAX(w, p_scalar)); + return Vector4(Math::max(x, p_scalar), Math::max(y, p_scalar), Math::max(z, p_scalar), Math::max(w, p_scalar)); } _FORCE_INLINE_ real_t length_squared() const; diff --git a/include/godot_cpp/variant/vector4i.hpp b/include/godot_cpp/variant/vector4i.hpp index 8e9510fd0c..f4867ffae4 100644 --- a/include/godot_cpp/variant/vector4i.hpp +++ b/include/godot_cpp/variant/vector4i.hpp @@ -74,19 +74,19 @@ struct _NO_DISCARD_ Vector4i { Vector4i::Axis max_axis_index() const; Vector4i min(const Vector4i &p_vector4i) const { - return Vector4i(MIN(x, p_vector4i.x), MIN(y, p_vector4i.y), MIN(z, p_vector4i.z), MIN(w, p_vector4i.w)); + return Vector4i(Math::min(x, p_vector4i.x), Math::min(y, p_vector4i.y), Math::min(z, p_vector4i.z), Math::min(w, p_vector4i.w)); } Vector4i mini(int32_t p_scalar) const { - return Vector4i(MIN(x, p_scalar), MIN(y, p_scalar), MIN(z, p_scalar), MIN(w, p_scalar)); + return Vector4i(Math::min(x, p_scalar), Math::min(y, p_scalar), Math::min(z, p_scalar), Math::min(w, p_scalar)); } Vector4i max(const Vector4i &p_vector4i) const { - return Vector4i(MAX(x, p_vector4i.x), MAX(y, p_vector4i.y), MAX(z, p_vector4i.z), MAX(w, p_vector4i.w)); + return Vector4i(Math::max(x, p_vector4i.x), Math::max(y, p_vector4i.y), Math::max(z, p_vector4i.z), Math::max(w, p_vector4i.w)); } Vector4i maxi(int32_t p_scalar) const { - return Vector4i(MAX(x, p_scalar), MAX(y, p_scalar), MAX(z, p_scalar), MAX(w, p_scalar)); + return Vector4i(Math::max(x, p_scalar), Math::max(y, p_scalar), Math::max(z, p_scalar), Math::max(w, p_scalar)); } _FORCE_INLINE_ int64_t length_squared() const; diff --git a/src/variant/basis.cpp b/src/variant/basis.cpp index 8d4176e678..c88b334c21 100644 --- a/src/variant/basis.cpp +++ b/src/variant/basis.cpp @@ -292,7 +292,7 @@ Vector3 Basis::get_scale_abs() const { } Vector3 Basis::get_scale_local() const { - real_t det_sign = SIGN(determinant()); + real_t det_sign = Math::sign(determinant()); return det_sign * Vector3(rows[0].length(), rows[1].length(), rows[2].length()); } @@ -318,7 +318,7 @@ Vector3 Basis::get_scale() const { // matrix elements. // // The rotation part of this decomposition is returned by get_rotation* functions. - real_t det_sign = SIGN(determinant()); + real_t det_sign = Math::sign(determinant()); return det_sign * get_scale_abs(); } @@ -416,7 +416,7 @@ void Basis::rotate_to_align(Vector3 p_start_direction, Vector3 p_end_direction) const Vector3 axis = p_start_direction.cross(p_end_direction).normalized(); if (axis.length_squared() != 0) { real_t dot = p_start_direction.dot(p_end_direction); - dot = CLAMP(dot, -1.0f, 1.0f); + dot = Math::clamp(dot, -1.0f, 1.0f); const real_t angle_rads = Math::acos(dot); set_axis_angle(axis, angle_rads); } @@ -829,7 +829,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const { r_axis = Vector3(x, y, z); // CLAMP to avoid NaN if the value passed to acos is not in [0,1]. - r_angle = Math::acos(CLAMP((rows[0][0] + rows[1][1] + rows[2][2] - 1) / 2, (real_t)0.0, (real_t)1.0)); + r_angle = Math::acos(Math::clamp((rows[0][0] + rows[1][1] + rows[2][2] - 1) / 2, (real_t)0.0, (real_t)1.0)); } void Basis::set_quaternion(const Quaternion &p_quaternion) { diff --git a/src/variant/color.cpp b/src/variant/color.cpp index 28224a2ab5..a5affc0b69 100644 --- a/src/variant/color.cpp +++ b/src/variant/color.cpp @@ -109,7 +109,7 @@ uint64_t Color::to_rgba64() const { String _to_hex(float p_val) { int v = Math::round(p_val * 255.0f); - v = CLAMP(v, 0, 255); + v = Math::clamp(v, 0, 255); String ret; for (int i = 0; i < 2; i++) { @@ -246,10 +246,10 @@ bool Color::is_equal_approx(const Color &p_color) const { Color Color::clamp(const Color &p_min, const Color &p_max) const { return Color( - CLAMP(r, p_min.r, p_max.r), - CLAMP(g, p_min.g, p_max.g), - CLAMP(b, p_min.b, p_max.b), - CLAMP(a, p_min.a, p_max.a)); + Math::clamp(r, p_min.r, p_max.r), + Math::clamp(g, p_min.g, p_max.g), + Math::clamp(b, p_min.b, p_max.b), + Math::clamp(a, p_min.a, p_max.a)); } void Color::invert() { diff --git a/src/variant/quaternion.cpp b/src/variant/quaternion.cpp index c01085051e..ac80a25a44 100644 --- a/src/variant/quaternion.cpp +++ b/src/variant/quaternion.cpp @@ -37,7 +37,7 @@ namespace godot { real_t Quaternion::angle_to(const Quaternion &p_to) const { real_t d = dot(p_to); - return Math::acos(CLAMP(d * d * 2 - 1, -1, 1)); + return Math::acos(Math::clamp(d * d * 2 - 1, -1, 1)); } // get_euler_xyz returns a vector containing the Euler angles in the format diff --git a/src/variant/transform2d.cpp b/src/variant/transform2d.cpp index 3b2c0b09e0..478f1b7f6d 100644 --- a/src/variant/transform2d.cpp +++ b/src/variant/transform2d.cpp @@ -73,12 +73,12 @@ void Transform2D::rotate(const real_t p_angle) { real_t Transform2D::get_skew() const { real_t det = basis_determinant(); - return Math::acos(columns[0].normalized().dot(SIGN(det) * columns[1].normalized())) - (real_t)Math_PI * 0.5f; + return Math::acos(columns[0].normalized().dot(Math::sign(det) * columns[1].normalized())) - (real_t)Math_PI * 0.5f; } void Transform2D::set_skew(const real_t p_angle) { real_t det = basis_determinant(); - columns[1] = SIGN(det) * columns[0].rotated(((real_t)Math_PI * 0.5f + p_angle)).normalized() * columns[1].length(); + columns[1] = Math::sign(det) * columns[0].rotated(((real_t)Math_PI * 0.5f + p_angle)).normalized() * columns[1].length(); } real_t Transform2D::get_rotation() const { diff --git a/src/variant/vector2.cpp b/src/variant/vector2.cpp index 12201f1fd5..9478b55c94 100644 --- a/src/variant/vector2.cpp +++ b/src/variant/vector2.cpp @@ -96,7 +96,7 @@ real_t Vector2::cross(const Vector2 &p_other) const { } Vector2 Vector2::sign() const { - return Vector2(SIGN(x), SIGN(y)); + return Vector2(Math::sign(x), Math::sign(y)); } Vector2 Vector2::floor() const { @@ -133,14 +133,14 @@ Vector2 Vector2::project(const Vector2 &p_to) const { Vector2 Vector2::clamp(const Vector2 &p_min, const Vector2 &p_max) const { return Vector2( - CLAMP(x, p_min.x, p_max.x), - CLAMP(y, p_min.y, p_max.y)); + Math::clamp(x, p_min.x, p_max.x), + Math::clamp(y, p_min.y, p_max.y)); } Vector2 Vector2::clampf(real_t p_min, real_t p_max) const { return Vector2( - CLAMP(x, p_min, p_max), - CLAMP(y, p_min, p_max)); + Math::clamp(x, p_min, p_max), + Math::clamp(y, p_min, p_max)); } Vector2 Vector2::snapped(const Vector2 &p_step) const { diff --git a/src/variant/vector2i.cpp b/src/variant/vector2i.cpp index 4baff3bb32..fd6bad27ed 100644 --- a/src/variant/vector2i.cpp +++ b/src/variant/vector2i.cpp @@ -49,14 +49,14 @@ Vector2i Vector2i::snappedi(int32_t p_step) const { Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const { return Vector2i( - CLAMP(x, p_min.x, p_max.x), - CLAMP(y, p_min.y, p_max.y)); + Math::clamp(x, p_min.x, p_max.x), + Math::clamp(y, p_min.y, p_max.y)); } Vector2i Vector2i::clampi(int32_t p_min, int32_t p_max) const { return Vector2i( - CLAMP(x, p_min, p_max), - CLAMP(y, p_min, p_max)); + Math::clamp(x, p_min, p_max), + Math::clamp(y, p_min, p_max)); } int64_t Vector2i::length_squared() const { diff --git a/src/variant/vector3.cpp b/src/variant/vector3.cpp index d2ad6a9fa0..b057ac8702 100644 --- a/src/variant/vector3.cpp +++ b/src/variant/vector3.cpp @@ -49,16 +49,16 @@ Vector3 Vector3::rotated(const Vector3 &p_axis, const real_t p_angle) const { Vector3 Vector3::clamp(const Vector3 &p_min, const Vector3 &p_max) const { return Vector3( - CLAMP(x, p_min.x, p_max.x), - CLAMP(y, p_min.y, p_max.y), - CLAMP(z, p_min.z, p_max.z)); + Math::clamp(x, p_min.x, p_max.x), + Math::clamp(y, p_min.y, p_max.y), + Math::clamp(z, p_min.z, p_max.z)); } Vector3 Vector3::clampf(real_t p_min, real_t p_max) const { return Vector3( - CLAMP(x, p_min, p_max), - CLAMP(y, p_min, p_max), - CLAMP(z, p_min, p_max)); + Math::clamp(x, p_min, p_max), + Math::clamp(y, p_min, p_max), + Math::clamp(z, p_min, p_max)); } void Vector3::snap(const Vector3 p_step) { @@ -122,7 +122,7 @@ Vector2 Vector3::octahedron_encode() const { Vector3 Vector3::octahedron_decode(const Vector2 &p_oct) { Vector2 f(p_oct.x * 2.0f - 1.0f, p_oct.y * 2.0f - 1.0f); Vector3 n(f.x, f.y, 1.0f - Math::abs(f.x) - Math::abs(f.y)); - float t = CLAMP(-n.z, 0.0f, 1.0f); + float t = Math::clamp(-n.z, 0.0f, 1.0f); n.x += n.x >= 0 ? -t : t; n.y += n.y >= 0 ? -t : t; return n.normalized(); diff --git a/src/variant/vector3i.cpp b/src/variant/vector3i.cpp index 7b25d8979a..318e9dd178 100644 --- a/src/variant/vector3i.cpp +++ b/src/variant/vector3i.cpp @@ -59,16 +59,16 @@ Vector3i::Axis Vector3i::max_axis_index() const { Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const { return Vector3i( - CLAMP(x, p_min.x, p_max.x), - CLAMP(y, p_min.y, p_max.y), - CLAMP(z, p_min.z, p_max.z)); + Math::clamp(x, p_min.x, p_max.x), + Math::clamp(y, p_min.y, p_max.y), + Math::clamp(z, p_min.z, p_max.z)); } Vector3i Vector3i::clampi(int32_t p_min, int32_t p_max) const { return Vector3i( - CLAMP(x, p_min, p_max), - CLAMP(y, p_min, p_max), - CLAMP(z, p_min, p_max)); + Math::clamp(x, p_min, p_max), + Math::clamp(y, p_min, p_max), + Math::clamp(z, p_min, p_max)); } Vector3i::operator String() const { diff --git a/src/variant/vector4.cpp b/src/variant/vector4.cpp index 2f1bb59262..12c2ea3172 100644 --- a/src/variant/vector4.cpp +++ b/src/variant/vector4.cpp @@ -198,18 +198,18 @@ Vector4 Vector4::inverse() const { Vector4 Vector4::clamp(const Vector4 &p_min, const Vector4 &p_max) const { return Vector4( - CLAMP(x, p_min.x, p_max.x), - CLAMP(y, p_min.y, p_max.y), - CLAMP(z, p_min.z, p_max.z), - CLAMP(w, p_min.w, p_max.w)); + Math::clamp(x, p_min.x, p_max.x), + Math::clamp(y, p_min.y, p_max.y), + Math::clamp(z, p_min.z, p_max.z), + Math::clamp(w, p_min.w, p_max.w)); } Vector4 Vector4::clampf(real_t p_min, real_t p_max) const { return Vector4( - CLAMP(x, p_min, p_max), - CLAMP(y, p_min, p_max), - CLAMP(z, p_min, p_max), - CLAMP(w, p_min, p_max)); + Math::clamp(x, p_min, p_max), + Math::clamp(y, p_min, p_max), + Math::clamp(z, p_min, p_max), + Math::clamp(w, p_min, p_max)); } Vector4::operator String() const { diff --git a/src/variant/vector4i.cpp b/src/variant/vector4i.cpp index b0e330ca28..fc17c166ff 100644 --- a/src/variant/vector4i.cpp +++ b/src/variant/vector4i.cpp @@ -77,18 +77,18 @@ Vector4i::Axis Vector4i::max_axis_index() const { Vector4i Vector4i::clamp(const Vector4i &p_min, const Vector4i &p_max) const { return Vector4i( - CLAMP(x, p_min.x, p_max.x), - CLAMP(y, p_min.y, p_max.y), - CLAMP(z, p_min.z, p_max.z), - CLAMP(w, p_min.w, p_max.w)); + Math::clamp(x, p_min.x, p_max.x), + Math::clamp(y, p_min.y, p_max.y), + Math::clamp(z, p_min.z, p_max.z), + Math::clamp(w, p_min.w, p_max.w)); } Vector4i Vector4i::clampi(int32_t p_min, int32_t p_max) const { return Vector4i( - CLAMP(x, p_min, p_max), - CLAMP(y, p_min, p_max), - CLAMP(z, p_min, p_max), - CLAMP(w, p_min, p_max)); + Math::clamp(x, p_min, p_max), + Math::clamp(y, p_min, p_max), + Math::clamp(z, p_min, p_max), + Math::clamp(w, p_min, p_max)); } Vector4i::operator String() const {