From 4dad7f4262a34593ba14d871cd64bb07af8ca0ed Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Sat, 24 Sep 2022 18:44:25 +0200 Subject: [PATCH] [SCons] Refactor targets, symbols, optimizations. Now matches Godot `master` target names and supports the same flags with the following notable exceptions: - The default target is "template_debug", since it's compatible with editor builds (and TOOLS_ENABLED is never used internally). - separate_debug_symbols is still not supported, and will be done in a separate commit. --- .github/workflows/ci.yml | 22 +++--- .gitignore | 3 + SConstruct | 39 ++++++++--- test/SConstruct | 4 +- .../Resources/Info.plist | 4 +- .../Resources/Info.plist | 4 +- test/demo/example.gdextension | 24 +++---- tools/targets.py | 69 ++++++++++++++----- 8 files changed, 109 insertions(+), 60 deletions(-) rename test/demo/bin/{libgdexample.osx.debug.framework => libgdexample.osx.template_debug.framework}/Resources/Info.plist (87%) rename test/demo/bin/{libgdexample.osx.release.framework => libgdexample.osx.template_release.framework}/Resources/Info.plist (87%) diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml index 7784a9edc2..d585390089 100644 --- a/.github/workflows/ci.yml +++ b/.github/workflows/ci.yml @@ -21,14 +21,14 @@ jobs: os: ubuntu-18.04 platform: linux artifact-name: godot-cpp-linux-glibc2.27-x86_64-release - artifact-path: bin/libgodot-cpp.linux.release.x86_64.a + artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a cache-name: linux-x86_64 - name: 🐧 Linux (GCC, Double Precision) os: ubuntu-18.04 platform: linux artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release - artifact-path: bin/libgodot-cpp.linux.release.x86_64.a + artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a flags: float=64 cache-name: linux-x86_64-f64 @@ -36,14 +36,14 @@ jobs: os: windows-2019 platform: windows artifact-name: godot-cpp-windows-msvc2019-x86_64-release - artifact-path: bin/libgodot-cpp.windows.release.x86_64.lib + artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.lib cache-name: windows-x86_64-msvc - name: 🏁 Windows (x86_64, MinGW) os: windows-2019 platform: windows artifact-name: godot-cpp-linux-mingw-x86_64-release - artifact-path: bin/libgodot-cpp.windows.release.x86_64.a + artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.a flags: use_mingw=yes cache-name: windows-x86_64-mingw @@ -51,7 +51,7 @@ jobs: os: macos-11 platform: macos artifact-name: godot-cpp-macos-universal-release - artifact-path: bin/libgodot-cpp.macos.release.universal.a + artifact-path: bin/libgodot-cpp.macos.template_release.universal.a flags: arch=universal cache-name: macos-universal @@ -59,7 +59,7 @@ jobs: os: ubuntu-18.04 platform: android artifact-name: godot-cpp-android-arm64-release - artifact-path: bin/libgodot-cpp.android.release.arm64.a + artifact-path: bin/libgodot-cpp.android.template_release.arm64.a flags: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME arch=arm64 cache-name: android-arm64 @@ -67,7 +67,7 @@ jobs: os: macos-11 platform: ios artifact-name: godot-cpp-ios-arm64-release - artifact-path: bin/libgodot-cpp.ios.release.arm64.a + artifact-path: bin/libgodot-cpp.ios.template_release.arm64.a flags: arch=arm64 cache-name: ios-arm64 @@ -107,17 +107,17 @@ jobs: - name: Build godot-cpp (debug) run: | - scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }} + scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }} - name: Build test without rebuilding godot-cpp (debug) run: | cd test - scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }} build_library=no + scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }} build_library=no - - name: Build test and godot-cpp (release, with debug symbols) + - name: Build test and godot-cpp (release) run: | cd test - scons platform=${{ matrix.platform }} target=release debug_symbols=yes ${{ matrix.flags }} + scons platform=${{ matrix.platform }} target=template_release ${{ matrix.flags }} - name: Upload artifact uses: actions/upload-artifact@v3 diff --git a/.gitignore b/.gitignore index 05e3fd0880..a51e14d1bc 100644 --- a/.gitignore +++ b/.gitignore @@ -8,6 +8,9 @@ include/gen src/gen +# Build configuarion. +/custom.py + # Misc logs/* *.log diff --git a/SConstruct b/SConstruct index 442c73c2b4..880d19cc8f 100644 --- a/SConstruct +++ b/SConstruct @@ -48,8 +48,17 @@ if env.GetOption("num_jobs") == altered_num_jobs: ) env.SetOption("num_jobs", safer_cpu_count) +# Custom options and profile flags. +customs = ["custom.py"] +profile = ARGUMENTS.get("profile", "") +if profile: + if os.path.isfile(profile): + customs.append(profile) + elif os.path.isfile(profile + ".py"): + customs.append(profile + ".py") +opts = Variables(customs, ARGUMENTS) + platforms = ("linux", "macos", "windows", "android", "ios", "javascript") -opts = Variables([], ARGUMENTS) opts.Add( EnumVariable( "platform", @@ -60,8 +69,12 @@ opts.Add( ) ) -# Must be the same setting as used for cpp_bindings -opts.Add(EnumVariable("target", "Compilation target", "debug", allowed_values=("debug", "release"), ignorecase=2)) +# Editor and template_debug are compatible (i.e. you can use the same binary for Godot editor builds and Godot debug templates). +# Godot release templates are only compatible with "template_release" builds. +# For this reason, we default to template_debug builds, unlike Godot which defaults to editor builds. +opts.Add( + EnumVariable("target", "Compilation target", "template_debug", ("editor", "template_release", "template_debug")) +) opts.Add( PathVariable( "headers_dir", "Path to the directory containing Godot headers", "godot-headers", PathVariable.PathIsDir @@ -156,13 +169,9 @@ if env.get("is_msvc", False): else: env.Append(CXXFLAGS=["-std=c++17"]) -if env["target"] == "debug": - env.Append(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_METHODS_ENABLED"]) - if env["float"] == "64": env.Append(CPPDEFINES=["REAL_T_IS_DOUBLE"]) - # Generate bindings env.Append(BUILDERS={"GenerateBindings": Builder(action=scons_generate_bindings, emitter=scons_emit_files)}) json_api_file = "" @@ -198,13 +207,21 @@ add_sources(sources, "src/core", "cpp") add_sources(sources, "src/variant", "cpp") sources.extend([f for f in bindings if str(f).endswith(".cpp")]) -env["arch_suffix"] = env["arch"] +suffix = ".{}.{}".format(env["platform"], env["target"]) +if env.dev_build: + suffix += ".dev" +if env["float"] == "64": + suffix += ".double" +suffix += "." + env["arch"] if env["ios_simulator"]: - env["arch_suffix"] += ".simulator" + suffix += ".simulator" + +# Expose it when included from another project +env["suffix"] = suffix library = None -env["OBJSUFFIX"] = ".{}.{}.{}{}".format(env["platform"], env["target"], env["arch_suffix"], env["OBJSUFFIX"]) -library_name = "libgodot-cpp.{}.{}.{}{}".format(env["platform"], env["target"], env["arch_suffix"], env["LIBSUFFIX"]) +env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"] +library_name = "libgodot-cpp{}{}".format(suffix, env["LIBSUFFIX"]) if env["build_library"]: library = env.StaticLibrary(target=env.File("bin/%s" % library_name), source=sources) diff --git a/test/SConstruct b/test/SConstruct index 3a5a9f5731..72527bb641 100644 --- a/test/SConstruct +++ b/test/SConstruct @@ -25,9 +25,7 @@ if env["platform"] == "macos": ) else: library = env.SharedLibrary( - "demo/bin/libgdexample.{}.{}.{}{}".format( - env["platform"], env["target"], env["arch_suffix"], env["SHLIBSUFFIX"] - ), + "demo/bin/libgdexample{}{}".format(env["suffix"], env["SHLIBSUFFIX"]), source=sources, ) diff --git a/test/demo/bin/libgdexample.osx.debug.framework/Resources/Info.plist b/test/demo/bin/libgdexample.osx.template_debug.framework/Resources/Info.plist similarity index 87% rename from test/demo/bin/libgdexample.osx.debug.framework/Resources/Info.plist rename to test/demo/bin/libgdexample.osx.template_debug.framework/Resources/Info.plist index d3e521b1d9..fbdbd201f7 100644 --- a/test/demo/bin/libgdexample.osx.debug.framework/Resources/Info.plist +++ b/test/demo/bin/libgdexample.osx.template_debug.framework/Resources/Info.plist @@ -3,13 +3,13 @@ CFBundleExecutable - libgdexample.debug + libgdexample.template_debug CFBundleIdentifier org.godotengine.libgdexample CFBundleInfoDictionaryVersion 6.0 CFBundleName - libgdexample.osx.debug + libgdexample.macos.template_debug CFBundlePackageType FMWK CFBundleShortVersionString diff --git a/test/demo/bin/libgdexample.osx.release.framework/Resources/Info.plist b/test/demo/bin/libgdexample.osx.template_release.framework/Resources/Info.plist similarity index 87% rename from test/demo/bin/libgdexample.osx.release.framework/Resources/Info.plist rename to test/demo/bin/libgdexample.osx.template_release.framework/Resources/Info.plist index bda7622f60..b3bc3cac8e 100644 --- a/test/demo/bin/libgdexample.osx.release.framework/Resources/Info.plist +++ b/test/demo/bin/libgdexample.osx.template_release.framework/Resources/Info.plist @@ -3,13 +3,13 @@ CFBundleExecutable - libgdexample.release + libgdexample.template_release CFBundleIdentifier org.godotengine.libgdexample CFBundleInfoDictionaryVersion 6.0 CFBundleName - libgdexample.osx.release + libgdexample.macos.template_release CFBundlePackageType FMWK CFBundleShortVersionString diff --git a/test/demo/example.gdextension b/test/demo/example.gdextension index dc9fe8ba7f..b7946598a8 100644 --- a/test/demo/example.gdextension +++ b/test/demo/example.gdextension @@ -4,15 +4,15 @@ entry_symbol = "example_library_init" [libraries] -macos.debug = "res://bin/libgdexample.macos.debug.framework" -macos.release = "res://bin/libgdexample.macos.release.framework" -windows.debug.x86_32 = "res://bin/libgdexample.windows.debug.x86_32.dll" -windows.release.x86_32 = "res://bin/libgdexample.windows.release.x86_32.dll" -windows.debug.x86_64 = "res://bin/libgdexample.windows.debug.x86_64.dll" -windows.release.x86_64 = "res://bin/libgdexample.windows.release.x86_64.dll" -linux.debug.x86_64 = "res://bin/libgdexample.linux.debug.x86_64.so" -linux.release.x86_64 = "res://bin/libgdexample.linux.release.x86_64.so" -linux.debug.arm64 = "res://bin/libgdexample.linux.debug.arm64.so" -linux.release.arm64 = "res://bin/libgdexample.linux.release.arm64.so" -linux.debug.rv64 = "res://bin/libgdexample.linux.debug.rv64.so" -linux.release.rv64 = "res://bin/libgdexample.linux.release.rv64.so" +macos.debug = "res://bin/libgdexample.macos.template_debug.framework" +macos.release = "res://bin/libgdexample.macos.template_release.framework" +windows.debug.x86_32 = "res://bin/libgdexample.windows.template_debug.x86_32.dll" +windows.release.x86_32 = "res://bin/libgdexample.windows.template_release.x86_32.dll" +windows.debug.x86_64 = "res://bin/libgdexample.windows.template_debug.x86_64.dll" +windows.release.x86_64 = "res://bin/libgdexample.windows.template_release.x86_64.dll" +linux.debug.x86_64 = "res://bin/libgdexample.linux.template_debug.x86_64.so" +linux.release.x86_64 = "res://bin/libgdexample.linux.template_release.x86_64.so" +linux.debug.arm64 = "res://bin/libgdexample.linux.template_debug.arm64.so" +linux.release.arm64 = "res://bin/libgdexample.linux.template_release.arm64.so" +linux.debug.rv64 = "res://bin/libgdexample.linux.template_debug.rv64.so" +linux.release.rv64 = "res://bin/libgdexample.linux.template_release.rv64.so" diff --git a/tools/targets.py b/tools/targets.py index f13979da13..b3d1c52095 100644 --- a/tools/targets.py +++ b/tools/targets.py @@ -1,6 +1,19 @@ import os import sys +from SCons.Script import ARGUMENTS from SCons.Variables import * +from SCons.Variables.BoolVariable import _text2bool + + +def get_cmdline_bool(option, default): + """We use `ARGUMENTS.get()` to check if options were manually overridden on the command line, + and SCons' _text2bool helper to convert them to booleans, otherwise they're handled as strings. + """ + cmdline_val = ARGUMENTS.get(option) + if cmdline_val is not None: + return _text2bool(cmdline_val) + else: + return default def options(opts): @@ -8,11 +21,12 @@ def options(opts): EnumVariable( "optimize", "The desired optimization flags", - "auto", - ("auto", "none", "debug", "speed", "size", "0", "1", "2", "3"), + "speed_trace", + ("none", "custom", "debug", "speed", "speed_trace", "size"), ) ) - opts.Add(BoolVariable("debug_symbols", "Add debugging symbols to release builds", False)) + opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", True)) + opts.Add(BoolVariable("dev_build", "Developer build with dev-only debugging code (DEV_ENABLED)", False)) def exists(env): @@ -20,38 +34,55 @@ def exists(env): def generate(env): - if env["optimize"] == "auto": - env["optimize"] = "speed" if env["target"] == "release" else "debug" - env["debug_symbols"] = env["debug_symbols"] or env["target"] == "debug" + env.dev_build = env["dev_build"] + env.debug_features = env["target"] in ["editor", "template_debug"] + env.editor_build = env["target"] == "editor" + + if env.editor_build: + env.AppendUnique(CPPDEFINES=["TOOLS_ENABLED"]) + + if env.debug_features: + env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_METHODS_ENABLED"]) + + if env.dev_build: + opt_level = "none" + env.AppendUnique(CPPDEFINES=["DEV_ENABLED"]) + elif env.debug_features: + opt_level = "speed_trace" + else: # Release + opt_level = "speed" + + env["optimize"] = ARGUMENTS.get("optimize", opt_level) + env["debug_symbols"] = get_cmdline_bool("debug_symbols", env.dev_build) if "is_msvc" in env and env["is_msvc"]: if env["debug_symbols"]: - env.Append(CCFLAGS=["/Z7", "/D_DEBUG"]) + env.Append(CCFLAGS=["/Zi", "/FS"]) env.Append(LINKFLAGS=["/DEBUG:FULL"]) - else: - env.Append(CCFLAGS=["/Z7", "/DNDEBUG"]) - if env["optimize"] == "speed": + if env["optimize"] == "speed" or env["optimize"] == "speed_trace": env.Append(CCFLAGS=["/O2"]) + env.Append(LINKFLAGS=["/OPT:REF"]) elif env["optimize"] == "size": - env.Append(CCFLAGS=["/Os"]) - elif env["optimize"] == "debug": - env.Append(CCFLAGS=["/Od"]) - elif env["optimize"] == "none": + env.Append(CCFLAGS=["/O1"]) + env.Append(LINKFLAGS=["/OPT:REF"]) + elif env["optimize"] == "debug" or env["optimize"] == "none": env.Append(CCFLAGS=["/Od"]) - else: - env.Append(CCFLAGS=["/O%s" % env["optimize"]]) else: if env["debug_symbols"]: - env.Append(CCFLAGS=["-g"]) + if env.dev_build: + env.Append(CCFLAGS=["-g3"]) + else: + env.Append(CCFLAGS=["-g2"]) if env["optimize"] == "speed": env.Append(CCFLAGS=["-O3"]) + # `-O2` is friendlier to debuggers than `-O3`, leading to better crash backtraces. + elif env["optimize"] == "speed_trace": + env.Append(CCFLAGS=["-O2"]) elif env["optimize"] == "size": env.Append(CCFLAGS=["-Os"]) elif env["optimize"] == "debug": env.Append(CCFLAGS=["-Og"]) elif env["optimize"] == "none": env.Append(CCFLAGS=["-O0"]) - else: - env.Append(CCFLAGS=["-O%s" % env["optimize"]])