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In mesh exporting one vertex incorrectly exported to (0, 0, 0) #36

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Jason0214 opened this issue Jun 1, 2018 · 2 comments
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In mesh exporting one vertex incorrectly exported to (0, 0, 0) #36

Jason0214 opened this issue Jun 1, 2018 · 2 comments
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@Jason0214
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reproduce file:

monster.blend.zip

@sdfgeoff
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sdfgeoff commented Jun 5, 2018

This seems to be the cause of #43 and #37 so hopefully fixing this will solve those as well.

Simple replication file:
weight_bug.zip

It occurs when the exported vertex is not attached to any bones. Small deformations occur when the weights aren't normalized.

@sdfgeoff
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sdfgeoff commented Jun 7, 2018

Solved in #44

@sdfgeoff sdfgeoff closed this as completed Jun 7, 2018
@Calinou Calinou added the bug label Dec 13, 2019
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