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When I turn on the plugin in the export settings, only android device does not load the "override.cfg". The overwrite file itself is saved, but it does not load when the application starts. The application can read the "override.cfg", it just doesn't load automatically at startup as it should. When the plugin is turned off in the export settings, everything is fine.
Steps to reproduce:
Create new project
In the Project Settings: "application/config/project_settings_override" = "user://override.cfg"
Install Android Build Template
Copy the GodotGooglePlayBilling plugin in the android/plugins folder
in the Export settings: add android, use custom build, enable "Godot Google Play Billing" plugin
Write a script to the main node, what set a project setting to something else and save it by "user://override.cfg" sample code:
I don't know exactly what the problem might be, I just know this plugin is causing the problem. I tried everything that came to my mind that could cause this problem. I finally came to the conclusion that there is a problem with this plugin when I enable it, but I don’t know how to avoid it.
Godot version:
v3.4.4.stable.official [419e713a2]
OS/device including version:
Android
Issue description:
When I turn on the plugin in the export settings, only android device does not load the "override.cfg". The overwrite file itself is saved, but it does not load when the application starts. The application can read the "override.cfg", it just doesn't load automatically at startup as it should. When the plugin is turned off in the export settings, everything is fine.
Steps to reproduce:
sample code:
Minimal reproduction project:
ProjectSettingsOverride.zip
first run:
second run:
first run:
second run:
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