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"dodge_the_creeps" reports: No GDExtension library found for current OS and architecture (windows.x86_64) in configuration file #12

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muskke opened this issue Feb 4, 2024 · 0 comments

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@muskke
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muskke commented Feb 4, 2024

Describe the bug
Have been trying to get the build working on Windows 10. After checking if the references are made properly, then compiling, build starts but I click the "START" button on the game and nothing happens.

When running Godot, the log printed on the console is as follows:

Godot Engine v4.2.1.stable.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
  modules/gltf/register_types.cpp:63 - 项目设置中启用了 blend 文件的导入,但是编辑器设置中没有配置 Blender 的路径。不会导入 blend 文件。
--- Debug adapter server started ---
--- GDScript language server started on port 6005 ---
  core/extension/gdextension.cpp:911 - No GDExtension library found for current OS and architecture (windows.x86_64) in configuration file: res://godotgo.gdextension
  Failed loading resource: res://godotgo.gdextension. Make sure resources have been imported by opening the project in the editor at least once.
  Cannot get class 'HUD'.
  In Object of type 'MissingNode': Attempt to connect nonexistent signal 'start_game' to callable 'Node(Main.gd)::new_game'.
  Class 'Font' or its base class cannot be instantiated.
  editor/plugins/editor_preview_plugins.cpp:828 - Condition "sampled_font.is_null()" is true. Returning: Ref<Texture2D>()
  core/extension/gdextension.cpp:911 - No GDExtension library found for current OS and architecture (windows.x86_64) in configuration file: res://godotgo.gdextension
  Failed loading resource: res://godotgo.gdextension. Make sure resources have been imported by opening the project in the editor at least once.
  core/extension/gdextension.cpp:911 - No GDExtension library found for current OS and architecture (windows.x86_64) in configuration file: res://godotgo.gdextension

To Reproduce
Steps to reproduce the behavior:

  1. Run from root folder make && make run
  2. Make sure reference on godotgo.gdextension file is right
[configuration]

entry_symbol = "GodotGoDemo2DDodgeTheCreepsInit"
compatibility_minimum = 4.2.1

[libraries]

windows.debug.x86_64 = "res://lib/libgodotgo-2ddodgethecreeps-windows-amd64.dll"
windows.release.x86_64 = "res://lib/libgodotgo-2ddodgethecreeps-windows-amd64.dll"

  1. Click the play button on godot editor
  2. Click the start button on the game

Desktop:

  • OS: Windows 10 Professional Pack 120.2212.4190.0
  • Go Version go1.21.6 windows/amd64

Expected behevior

After clicking start, nothing happens, expectation is to play the game as the original demo

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