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KeyboardStandAlone.py
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KeyboardStandAlone.py
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from gi.repository import Gdk
import ttcommon.Config as Config
from ttcommon.Generation.GenerationConstants import GenerationConstants
from ttcommon.Util.CSoundNote import CSoundNote
from ttcommon.Util.CSoundClient import new_csound_client
from ttcommon.Util import InstrumentDB
KEY_MAP_PIANO = Config.KEY_MAP_PIANO
# log = file('/home/olpc/log.tamtam','w')
class KeyboardStandAlone:
def __init__(self, recordingFunction, adjustDurationFunction,
getCurrentTick, getPlayState, loop):
self.instrumentDB = InstrumentDB.getRef()
self.csnd = new_csound_client()
self.recording = recordingFunction
self.adjustDuration = adjustDurationFunction
self.getPlayState = getPlayState
self.key_dict = dict()
self.onset_dict = dict()
self.trackCount = 0
self.instrument = 'flute'
self.reverb = 0
self.loop = loop
self.loopSustain = False
self.sustainedLoop = []
def setInstrument(self, instrument):
self.instrument = instrument
def setReverb(self, reverb):
self.reverb = reverb
def onKeyPress(self, widget, event, volume):
key = event.hardware_keycode
self.do_key_press(key, event.state, volume)
def do_key_press(self, key, state, volume):
if key == 50 or key == 62: # Left Shift
self.loopSustain = True
# If the key is already in the dictionnary, exit function
# (to avoir key repeats)
if key in self.key_dict:
return
if key in Config.LOOP_KEYS:
if key in self.sustainedLoop:
self.loop.stop(key)
self.sustainedLoop.remove(key)
elif self.loopSustain:
self.loop.start(key, self.instrument, self.reverb)
self.sustainedLoop.append(key)
else:
self.loop.start(key, self.instrument, self.reverb)
return
# Assign on which track the note will be created according
# to the number of keys pressed
if self.trackCount >= 9:
self.trackCount = 1
track = self.trackCount
self.trackCount += 1
# If the pressed key is in the keymap
if key in KEY_MAP_PIANO:
def playkey(pitch, duration, instrument):
# Create and play the note
self.key_dict[key] = CSoundNote(
onset=0, pitch=pitch, amplitude=volume,
pan=0.5, duration=duration, trackId=track,
instrumentId=instrument.instrumentId,
reverbSend=self.reverb, tied=True, mode='mini')
self.csnd.play(self.key_dict[key], 0.3)
if self.getPlayState():
recOnset = int(self.csnd.loopGetTick())
self.onset_dict[key] = recOnset
self.recording(CSoundNote(
onset=recOnset, pitch=pitch, amplitude=volume,
pan=0.5, duration=100, trackId=0, decay=.1,
instrumentId=instrument.instrumentId,
reverbSend=self.reverb, tied=False, mode='mini'))
instrumentName = self.instrument
# print >>log, 'instrumentName:', instrumentName
pitch = KEY_MAP_PIANO[key]
if self.instrumentDB.instNamed[instrumentName].kit is not None:
if pitch in GenerationConstants.DRUMPITCH:
pitch = GenerationConstants.DRUMPITCH[pitch]
# print >>log, 'kit_element: ', Config.KIT_ELEMENT[pitch]
playkey(36, 100,
self.instrumentDB.instNamed[instrumentName].kit[pitch])
else:
if state == Gdk.ModifierType.MOD1_MASK:
pitch += 5
instrument = self.instrumentDB.instNamed[instrumentName]
if instrument.csoundInstrumentId == Config.INST_PERC:
# Percussions resonance
playkey(pitch, 60, instrument)
else:
playkey(pitch, -1, instrument)
def onKeyRelease(self, widget, event):
key = event.hardware_keycode
self.do_key_release(key)
def do_key_release(self, key):
if key == 50 or key == 62:
self.loopSustain = False
if key in Config.LOOP_KEYS:
if key in self.sustainedLoop:
return
else:
self.loop.stop(key)
return
if key in KEY_MAP_PIANO and key in self.key_dict:
csnote = self.key_dict[key]
if self.instrumentDB.instId[
csnote.instrumentId].csoundInstrumentId == \
Config.INST_TIED:
csnote.duration = .5
csnote.decay = 0.7
# csnote.amplitude = 1
csnote.tied = False
csnote.mode = 'mini'
self.csnd.play(csnote, 0.3)
if self.getPlayState():
self.adjustDuration(csnote.pitch, self.onset_dict[key])
del self.key_dict[key]
if self.getPlayState():
if key in self.onset_dict:
del self.onset_dict[key]
def onButtonPress(self, widget, event):
pass