-
-
Notifications
You must be signed in to change notification settings - Fork 358
/
element.go
754 lines (627 loc) · 19.3 KB
/
element.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
package rod
import (
"context"
"errors"
"fmt"
"reflect"
"strings"
"time"
"github.com/go-rod/rod/lib/cdp"
"github.com/go-rod/rod/lib/input"
"github.com/go-rod/rod/lib/js"
"github.com/go-rod/rod/lib/proto"
"github.com/go-rod/rod/lib/utils"
"github.com/ysmood/gson"
)
// Element implements these interfaces.
var (
_ proto.Client = &Element{}
_ proto.Contextable = &Element{}
_ proto.Sessionable = &Element{}
)
// Element represents the DOM element.
type Element struct {
Object *proto.RuntimeRemoteObject
e eFunc
ctx context.Context
sleeper func() utils.Sleeper
page *Page
}
// GetSessionID interface.
func (el *Element) GetSessionID() proto.TargetSessionID {
return el.page.SessionID
}
// String interface.
func (el *Element) String() string {
return fmt.Sprintf("<%s>", el.Object.Description)
}
// Page of the element.
func (el *Element) Page() *Page {
return el.page
}
// Focus sets focus on the specified element.
// Before the action, it will try to scroll to the element.
func (el *Element) Focus() error {
err := el.ScrollIntoView()
if err != nil {
return err
}
_, err = el.Evaluate(Eval(`() => this.focus()`).ByUser())
return err
}
// ScrollIntoView scrolls the current element into the visible area of the browser
// window if it's not already within the visible area.
func (el *Element) ScrollIntoView() error {
defer el.tryTrace(TraceTypeInput, "scroll into view")()
el.page.browser.trySlowMotion()
err := el.WaitStableRAF()
if err != nil {
return err
}
return proto.DOMScrollIntoViewIfNeeded{ObjectID: el.id()}.Call(el)
}
// Hover the mouse over the center of the element.
// Before the action, it will try to scroll to the element and wait until it's interactable.
func (el *Element) Hover() error {
pt, err := el.WaitInteractable()
if err != nil {
return err
}
return el.page.Context(el.ctx).Mouse.MoveTo(*pt)
}
// MoveMouseOut of the current element.
func (el *Element) MoveMouseOut() error {
shape, err := el.Shape()
if err != nil {
return err
}
box := shape.Box()
return el.page.Mouse.MoveTo(proto.NewPoint(box.X+box.Width, box.Y))
}
// Click will press then release the button just like a human.
// Before the action, it will try to scroll to the element, hover the mouse over it,
// wait until the it's interactable and enabled.
func (el *Element) Click(button proto.InputMouseButton, clickCount int) error {
err := el.Hover()
if err != nil {
return err
}
err = el.WaitEnabled()
if err != nil {
return err
}
defer el.tryTrace(TraceTypeInput, string(button)+" click")()
return el.page.Context(el.ctx).Mouse.Click(button, clickCount)
}
// Tap will scroll to the button and tap it just like a human.
// Before the action, it will try to scroll to the element and wait until it's interactable and enabled.
func (el *Element) Tap() error {
err := el.ScrollIntoView()
if err != nil {
return err
}
err = el.WaitEnabled()
if err != nil {
return err
}
pt, err := el.WaitInteractable()
if err != nil {
return err
}
defer el.tryTrace(TraceTypeInput, "tap")()
return el.page.Context(el.ctx).Touch.Tap(pt.X, pt.Y)
}
// Interactable checks if the element is interactable with cursor.
// The cursor can be mouse, finger, stylus, etc.
// If not interactable err will be ErrNotInteractable, such as when covered by a modal,.
func (el *Element) Interactable() (pt *proto.Point, err error) {
noPointerEvents, err := el.Eval(`() => getComputedStyle(this).pointerEvents === 'none'`)
if err != nil {
return nil, err
}
if noPointerEvents.Value.Bool() {
return nil, &NoPointerEventsError{el}
}
shape, err := el.Shape()
if err != nil {
return nil, err
}
pt = shape.OnePointInside()
if pt == nil {
err = &InvisibleShapeError{el}
return
}
scroll, err := el.page.root.Context(el.ctx).Eval(`() => ({ x: window.scrollX, y: window.scrollY })`)
if err != nil {
return
}
elAtPoint, err := el.page.Context(el.ctx).ElementFromPoint(
int(pt.X)+scroll.Value.Get("x").Int(),
int(pt.Y)+scroll.Value.Get("y").Int(),
)
if err != nil {
if errors.Is(err, cdp.ErrNodeNotFoundAtPos) {
err = &InvisibleShapeError{el}
}
return
}
isParent, err := el.ContainsElement(elAtPoint)
if err != nil {
return
}
if !isParent {
err = &CoveredError{elAtPoint}
}
return
}
// Shape of the DOM element content. The shape is a group of 4-sides polygons.
// A 4-sides polygon is not necessary a rectangle. 4-sides polygons can be apart from each other.
// For example, we use 2 4-sides polygons to describe the shape below:
//
// ____________ ____________
// / ___/ = /___________/ + _________
// /________/ /________/
func (el *Element) Shape() (*proto.DOMGetContentQuadsResult, error) {
return proto.DOMGetContentQuads{ObjectID: el.id()}.Call(el)
}
// Type is similar with Keyboard.Type.
// Before the action, it will try to scroll to the element and focus on it.
func (el *Element) Type(keys ...input.Key) error {
err := el.Focus()
if err != nil {
return err
}
return el.page.Context(el.ctx).Keyboard.Type(keys...)
}
// KeyActions is similar with Page.KeyActions.
// Before the action, it will try to scroll to the element and focus on it.
func (el *Element) KeyActions() (*KeyActions, error) {
err := el.Focus()
if err != nil {
return nil, err
}
return el.page.Context(el.ctx).KeyActions(), nil
}
// SelectText selects the text that matches the regular expression.
// Before the action, it will try to scroll to the element and focus on it.
func (el *Element) SelectText(regex string) error {
err := el.Focus()
if err != nil {
return err
}
defer el.tryTrace(TraceTypeInput, "select text: "+regex)()
el.page.browser.trySlowMotion()
_, err = el.Evaluate(evalHelper(js.SelectText, regex).ByUser())
return err
}
// SelectAllText selects all text
// Before the action, it will try to scroll to the element and focus on it.
func (el *Element) SelectAllText() error {
err := el.Focus()
if err != nil {
return err
}
defer el.tryTrace(TraceTypeInput, "select all text")()
el.page.browser.trySlowMotion()
_, err = el.Evaluate(evalHelper(js.SelectAllText).ByUser())
return err
}
// Input focuses on the element and input text to it.
// Before the action, it will scroll to the element, wait until it's visible, enabled and writable.
// To empty the input you can use something like
//
// el.SelectAllText().MustInput("")
func (el *Element) Input(text string) error {
err := el.Focus()
if err != nil {
return err
}
err = el.WaitEnabled()
if err != nil {
return err
}
err = el.WaitWritable()
if err != nil {
return err
}
err = el.page.Context(el.ctx).InsertText(text)
_, _ = el.Evaluate(evalHelper(js.InputEvent).ByUser())
return err
}
// InputTime focuses on the element and input time to it.
// Before the action, it will scroll to the element, wait until it's visible, enabled and writable.
// It will wait until the element is visible, enabled and writable.
func (el *Element) InputTime(t time.Time) error {
err := el.Focus()
if err != nil {
return err
}
err = el.WaitEnabled()
if err != nil {
return err
}
err = el.WaitWritable()
if err != nil {
return err
}
defer el.tryTrace(TraceTypeInput, "input "+t.String())()
_, err = el.Evaluate(evalHelper(js.InputTime, t.UnixNano()/1e6).ByUser())
return err
}
// InputColor focuses on the element and inputs a color string to it.
// Before the action, it will scroll to the element, wait until it's visible, enabled and writable.
func (el *Element) InputColor(color string) error {
err := el.Focus()
if err != nil {
return err
}
err = el.WaitEnabled()
if err != nil {
return err
}
err = el.WaitWritable()
if err != nil {
return err
}
defer el.tryTrace(TraceTypeInput, "input "+color)()
_, err = el.Evaluate(evalHelper(js.InputColor, color))
return err
}
// Blur removes focus from the element.
func (el *Element) Blur() error {
_, err := el.Evaluate(Eval("() => this.blur()").ByUser())
return err
}
// Select the children option elements that match the selectors.
// Before the action, it will scroll to the element, wait until it's visible.
// If no option matches the selectors, it will return [ErrElementNotFound].
func (el *Element) Select(selectors []string, selected bool, t SelectorType) error {
err := el.Focus()
if err != nil {
return err
}
defer el.tryTrace(TraceTypeInput, fmt.Sprintf(`select "%s"`, strings.Join(selectors, "; ")))()
el.page.browser.trySlowMotion()
res, err := el.Evaluate(evalHelper(js.Select, selectors, selected, t).ByUser())
if err != nil {
return err
}
if !res.Value.Bool() {
return &ElementNotFoundError{}
}
return nil
}
// Matches checks if the element can be selected by the css selector.
func (el *Element) Matches(selector string) (bool, error) {
res, err := el.Eval(`s => this.matches(s)`, selector)
if err != nil {
return false, err
}
return res.Value.Bool(), nil
}
// Attribute of the DOM object.
// Attribute vs Property:
// https://stackoverflow.com/questions/6003819/what-is-the-difference-between-properties-and-attributes-in-html
func (el *Element) Attribute(name string) (*string, error) {
attr, err := el.Eval("(n) => this.getAttribute(n)", name)
if err != nil {
return nil, err
}
if attr.Value.Nil() {
return nil, nil //nolint: nilnil
}
s := attr.Value.Str()
return &s, nil
}
// Property of the DOM object.
// Property vs Attribute:
// https://stackoverflow.com/questions/6003819/what-is-the-difference-between-properties-and-attributes-in-html
func (el *Element) Property(name string) (gson.JSON, error) {
prop, err := el.Eval("(n) => this[n]", name)
if err != nil {
return gson.New(nil), err
}
return prop.Value, nil
}
// Disabled checks if the element is disabled.
func (el *Element) Disabled() (bool, error) {
prop, err := el.Property("disabled")
if err != nil {
return false, err
}
return prop.Bool(), nil
}
// SetFiles of the current file input element.
func (el *Element) SetFiles(paths []string) error {
absPaths := utils.AbsolutePaths(paths)
defer el.tryTrace(TraceTypeInput, fmt.Sprintf("set files: %v", absPaths))()
el.page.browser.trySlowMotion()
err := proto.DOMSetFileInputFiles{
Files: absPaths,
ObjectID: el.id(),
}.Call(el)
return err
}
// Describe the current element. The depth is the maximum depth at which children should be retrieved, defaults to 1,
// use -1 for the entire subtree or provide an integer larger than 0.
// The pierce decides whether or not iframes and shadow roots should be traversed when returning the subtree.
// The returned [proto.DOMNode.NodeID] will always be empty,
// because NodeID is not stable (when [proto.DOMDocumentUpdated]
// is fired all NodeID on the page will be reassigned to another value)
// we don't recommend using the NodeID, instead, use the [proto.DOMBackendNodeID] to identify the element.
func (el *Element) Describe(depth int, pierce bool) (*proto.DOMNode, error) {
val, err := proto.DOMDescribeNode{ObjectID: el.id(), Depth: gson.Int(depth), Pierce: pierce}.Call(el)
if err != nil {
return nil, err
}
return val.Node, nil
}
// ShadowRoot returns the shadow root of this element.
func (el *Element) ShadowRoot() (*Element, error) {
node, err := el.Describe(1, false)
if err != nil {
return nil, err
}
// though now it's an array, w3c changed the spec of it to be a single.
if len(node.ShadowRoots) == 0 {
return nil, &NoShadowRootError{el}
}
id := node.ShadowRoots[0].BackendNodeID
shadowNode, err := proto.DOMResolveNode{BackendNodeID: id}.Call(el)
if err != nil {
return nil, err
}
return el.page.Context(el.ctx).ElementFromObject(shadowNode.Object)
}
// Frame creates a page instance that represents the iframe.
func (el *Element) Frame() (*Page, error) {
node, err := el.Describe(1, false)
if err != nil {
return nil, err
}
clone := *el.page
clone.FrameID = node.FrameID
clone.jsCtxID = new(proto.RuntimeRemoteObjectID)
clone.element = el
clone.sleeper = el.sleeper
return &clone, nil
}
// ContainsElement check if the target is equal or inside the element.
func (el *Element) ContainsElement(target *Element) (bool, error) {
res, err := el.Evaluate(evalHelper(js.ContainsElement, target.Object))
if err != nil {
return false, err
}
return res.Value.Bool(), nil
}
// Text that the element displays.
func (el *Element) Text() (string, error) {
str, err := el.Evaluate(evalHelper(js.Text))
if err != nil {
return "", err
}
return str.Value.String(), nil
}
// HTML of the element.
func (el *Element) HTML() (string, error) {
res, err := proto.DOMGetOuterHTML{ObjectID: el.Object.ObjectID}.Call(el)
if err != nil {
return "", err
}
return res.OuterHTML, nil
}
// Visible returns true if the element is visible on the page.
func (el *Element) Visible() (bool, error) {
res, err := el.Evaluate(evalHelper(js.Visible))
if err != nil {
return false, err
}
return res.Value.Bool(), nil
}
// WaitLoad for element like <img>.
func (el *Element) WaitLoad() error {
defer el.tryTrace(TraceTypeWait, "load")()
_, err := el.Evaluate(evalHelper(js.WaitLoad).ByPromise())
return err
}
// WaitStable waits until no shape or position change for d duration.
// Be careful, d is not the max wait timeout, it's the least stable time.
// If you want to set a timeout you can use the [Element.Timeout] function.
func (el *Element) WaitStable(d time.Duration) error {
err := el.WaitVisible()
if err != nil {
return err
}
defer el.tryTrace(TraceTypeWait, "stable")()
shape, err := el.Shape()
if err != nil {
return err
}
t := time.NewTicker(d)
defer t.Stop()
for {
select {
case <-t.C:
case <-el.ctx.Done():
return el.ctx.Err()
}
current, err := el.Shape()
if err != nil {
return err
}
if reflect.DeepEqual(shape, current) {
break
}
shape = current
}
return nil
}
// WaitStableRAF waits until no shape or position change for 2 consecutive animation frames.
// If you want to wait animation that is triggered by JS not CSS, you'd better use [Element.WaitStable].
// About animation frame: https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame
func (el *Element) WaitStableRAF() error {
err := el.WaitVisible()
if err != nil {
return err
}
defer el.tryTrace(TraceTypeWait, "stable RAF")()
var shape *proto.DOMGetContentQuadsResult
page := el.page.Context(el.ctx)
for {
err = page.WaitRepaint()
if err != nil {
return err
}
current, err := el.Shape()
if err != nil {
return err
}
if reflect.DeepEqual(shape, current) {
break
}
shape = current
}
return nil
}
// WaitInteractable waits for the element to be interactable.
// It will try to scroll to the element on each try.
func (el *Element) WaitInteractable() (pt *proto.Point, err error) {
defer el.tryTrace(TraceTypeWait, "interactable")()
err = utils.Retry(el.ctx, el.sleeper(), func() (bool, error) {
// For lazy loading page the element can be outside of the viewport.
// If we don't scroll to it, it will never be available.
err := el.ScrollIntoView()
if err != nil {
return true, err
}
pt, err = el.Interactable()
if errors.Is(err, &CoveredError{}) {
return false, nil
}
return true, err
})
return
}
// Wait until the js returns true.
func (el *Element) Wait(opts *EvalOptions) error {
return el.page.Context(el.ctx).Sleeper(el.sleeper).Wait(opts.This(el.Object))
}
// WaitVisible until the element is visible.
func (el *Element) WaitVisible() error {
defer el.tryTrace(TraceTypeWait, "visible")()
return el.Wait(evalHelper(js.Visible))
}
// WaitEnabled until the element is not disabled.
// Doc for readonly: https://developer.mozilla.org/en-US/docs/Web/HTML/Attributes/readonly
func (el *Element) WaitEnabled() error {
defer el.tryTrace(TraceTypeWait, "enabled")()
return el.Wait(Eval(`() => !this.disabled`))
}
// WaitWritable until the element is not readonly.
// Doc for disabled: https://developer.mozilla.org/en-US/docs/Web/HTML/Attributes/disabled
func (el *Element) WaitWritable() error {
defer el.tryTrace(TraceTypeWait, "writable")()
return el.Wait(Eval(`() => !this.readonly`))
}
// WaitInvisible until the element invisible.
func (el *Element) WaitInvisible() error {
defer el.tryTrace(TraceTypeWait, "invisible")()
return el.Wait(evalHelper(js.Invisible))
}
// CanvasToImage get image data of a canvas.
// The default format is image/png.
// The default quality is 0.92.
// doc: https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/toDataURL
func (el *Element) CanvasToImage(format string, quality float64) ([]byte, error) {
res, err := el.Eval(`(format, quality) => this.toDataURL(format, quality)`, format, quality)
if err != nil {
return nil, err
}
_, bin := parseDataURI(res.Value.Str())
return bin, nil
}
// Resource returns the "src" content of current element. Such as the jpg of <img src="a.jpg">.
func (el *Element) Resource() ([]byte, error) {
src, err := el.Evaluate(evalHelper(js.Resource).ByPromise())
if err != nil {
return nil, err
}
return el.page.Context(el.ctx).GetResource(src.Value.String())
}
// BackgroundImage returns the css background-image of the element.
func (el *Element) BackgroundImage() ([]byte, error) {
res, err := el.Eval(`() => window.getComputedStyle(this).backgroundImage.replace(/^url\("/, '').replace(/"\)$/, '')`)
if err != nil {
return nil, err
}
u := res.Value.Str()
return el.page.Context(el.ctx).GetResource(u)
}
// Screenshot of the area of the element.
func (el *Element) Screenshot(format proto.PageCaptureScreenshotFormat, quality int) ([]byte, error) {
err := el.ScrollIntoView()
if err != nil {
return nil, err
}
opts := &proto.PageCaptureScreenshot{
Quality: gson.Int(quality),
Format: format,
}
bin, err := el.page.Context(el.ctx).Screenshot(false, opts)
if err != nil {
return nil, err
}
// so that it won't clip the css-transformed element
shape, err := el.Shape()
if err != nil {
return nil, err
}
box := shape.Box()
// TODO: proto.PageCaptureScreenshot has a Clip option, but it's buggy, so now we do in Go.
return utils.CropImage(bin, quality,
int(box.X),
int(box.Y),
int(box.Width),
int(box.Height),
)
}
// Release is a shortcut for [Page.Release] current element.
func (el *Element) Release() error {
return el.page.Context(el.ctx).Release(el.Object)
}
// Remove the element from the page.
func (el *Element) Remove() error {
_, err := el.Eval(`() => this.remove()`)
if err != nil {
return err
}
return el.Release()
}
// Call implements the [proto.Client].
func (el *Element) Call(ctx context.Context, sessionID, methodName string, params interface{}) (res []byte, err error) {
return el.page.Call(ctx, sessionID, methodName, params)
}
// Eval is a shortcut for [Element.Evaluate] with AwaitPromise, ByValue and AutoExp set to true.
func (el *Element) Eval(js string, params ...interface{}) (*proto.RuntimeRemoteObject, error) {
return el.Evaluate(Eval(js, params...).ByPromise())
}
// Evaluate is just a shortcut of [Page.Evaluate] with This set to current element.
func (el *Element) Evaluate(opts *EvalOptions) (*proto.RuntimeRemoteObject, error) {
return el.page.Context(el.ctx).Evaluate(opts.This(el.Object))
}
// Equal checks if the two elements are equal.
func (el *Element) Equal(elm *Element) (bool, error) {
res, err := el.Eval(`elm => this === elm`, elm.Object)
return res.Value.Bool(), err
}
func (el *Element) id() proto.RuntimeRemoteObjectID {
return el.Object.ObjectID
}
// GetXPath returns the xpath of the element.
func (el *Element) GetXPath(optimized bool) (string, error) {
str, err := el.Evaluate(evalHelper(js.GetXPath, optimized))
if err != nil {
return "", err
}
return str.Value.String(), nil
}