Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Decreasing Humanity Increases XP #127

Open
mateo-marshall opened this issue Aug 12, 2016 · 1 comment
Open

Decreasing Humanity Increases XP #127

mateo-marshall opened this issue Aug 12, 2016 · 1 comment

Comments

@mateo-marshall
Copy link

Was entering my PC into the database. Lost Humanity in play. When I dropped Humanity in Yorik it gave me 10 XP in the database. Potential issue.

@gnu-lorien
Copy link
Owner

I've gone back and forth on this because this is "technically correct." The overall value appearing on your sheet decreased by 10, so you're awarded that in the experience entry. In cases like Humanity or buying off Flaws it doesn't quite do what people expect whereas when you're "experimenting" with the cost of something and want to go back it does exactly what you want it to.

Right now either situation can be fixed in the XP history by the user. I suppose the real fix for this in both cases are to add "lose" and "buy off" buttons that massage how we handle the overall point calculation. I think that'll be a far later fix though.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants