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dllAPI.go
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dllAPI.go
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package main
// #include <stdio.h>
// #include <stdlib.h>
import "C"
import (
"embed" // for the .pak file
"encoding/json"
"fmt"
"io/fs"
"io/ioutil"
"os"
"path/filepath"
"strings"
"unsafe"
)
// The functions that use cgo stuff from C libraries must be used in the file
// that contains the main function.
var staticErr string
//go:embed req/Packed_P.pak
var embeddedFiles embed.FS
//export packGameFiles
func packGameFiles(dirPath *C.char, manifestPath *C.char, outFile *C.char, compressionMethod *C.char, AESKey *C.char) C.int {
dir := C.GoString(dirPath)
dir, err := filepath.Abs(dir)
if err != nil {
staticErr = err.Error()
return C.int(-1)
}
manifestFile := C.GoString(manifestPath)
outPath := C.GoString(outFile)
outPath = strings.TrimSuffix(outPath, filepath.Ext(outPath)) // remove any extension
compression := "None"
if compressionMethod != nil {
compression = C.GoString(compressionMethod)
}
aes := convertAES(AESKey)
if len(aes) != 0 && len(aes) != 32 {
staticErr = "AES key length should be 32, or none at all"
}
manifest, err := readManifest(manifestFile)
if err != nil {
staticErr = err.Error()
return C.int(-1)
}
n, err := packToCasToc(dir, manifest, outPath, compression, aes)
if err != nil {
staticErr = err.Error()
return C.int(-1)
}
// write the embedded .pak file
embedded, _ := embeddedFiles.ReadFile("req/Packed_P.pak")
os.WriteFile(outPath+".pak", embedded, os.ModePerm)
return C.int(n - 1) // correction for dependencies file
}
//export freeStringList
func freeStringList(stringlist **C.char, n C.int) {
for i := 0; i < int(n); i++ {
toFreeString := *(**C.char)(unsafe.Pointer(uintptr(unsafe.Pointer(stringlist)) + uintptr(i)*unsafe.Sizeof(*stringlist)))
C.free(unsafe.Pointer(toFreeString))
}
C.free(unsafe.Pointer(stringlist))
}
//export listGameFiles
func listGameFiles(utocFile *C.char, n *C.int, AESKey *C.char) (strlist **C.char) {
utocFname := C.GoString(utocFile)
aes := convertAES(AESKey)
d, err := parseUtocFile(utocFname, aes)
if err != nil {
staticErr = err.Error()
*n = C.int(-1)
return nil
}
filepaths := []string{}
for _, v := range d.files {
if v.filepath == DepFileName {
continue
}
filepaths = append(filepaths, v.filepath)
}
// each line a new string
*n = C.int(len(filepaths))
return strSliceToC(&filepaths)
}
//export getError
func getError() (err *C.char) {
return C.CString(staticErr)
}
//export createManifestFile
func createManifestFile(utocFile *C.char, ucasFile *C.char, outputFile *C.char, AESKey *C.char) C.int {
//TODO: check if the "dependencies" part works for more games, and if it's even required.
utocFname := C.GoString(utocFile)
ucasFname := C.GoString(ucasFile)
outputFname := C.GoString(outputFile)
aes := convertAES(AESKey)
d, err := parseUtocFile(utocFname, aes)
if err != nil {
staticErr = err.Error()
return C.int(-1)
}
if d.hdr.isEncrypted(){
tmpFile, err := os.CreateTemp("", "tmp")
if err != nil {
staticErr = err.Error()
return C.int(-1)
}
ucasBytes, err := ioutil.ReadFile(ucasFname)
if err != nil {
staticErr = err.Error()
return C.int(-1)
}
decryptedBytes, err := decryptAES(&ucasBytes, aes)
if err != nil {
staticErr = err.Error()
return C.int(-1)
}
tmpFile.Write(*decryptedBytes)
ucasFname = tmpFile.Name()
err = tmpFile.Close()
if err != nil {
fmt.Println("err:", err)
return C.int(-1)
}
defer os.Remove(tmpFile.Name())
}
manifest, err := d.constructManifest(ucasFname)
if err != nil {
staticErr = err.Error()
return C.int(-1)
}
b, err := json.MarshalIndent(manifest, "", " ") // indent for readability
if err != nil {
staticErr = err.Error()
return C.int(-1)
}
err = ioutil.WriteFile(outputFname, b, fs.ModePerm)
if err != nil {
staticErr = err.Error()
return C.int(-1)
}
return C.int(0)
}
//export unpackAllGameFiles
func unpackAllGameFiles(utocFile *C.char, ucasFile *C.char, outputDirectory *C.char, AESKey *C.char) C.int {
reg := C.CString("/*")
x := unpackGameFiles(utocFile, ucasFile, outputDirectory, reg, AESKey)
C.free(unsafe.Pointer(reg)) // free the string that I made myself
return x
}
//export unpackGameFiles
func unpackGameFiles(utocFile *C.char, ucasFile *C.char, outputDirectory *C.char, regex *C.char, AESKey *C.char) C.int {
utocFname := C.GoString(utocFile)
ucasFname := C.GoString(ucasFile)
outDir := C.GoString(outputDirectory)
reg := C.GoString(regex)
aes := convertAES(AESKey)
d, err := parseUtocFile(utocFname, aes)
if err != nil {
staticErr = err.Error()
return C.int(-1)
}
// ucas may also be encrypted; create temporary file and place decrypted version there
// let the ucasreader read from the temporary file
if d.hdr.isEncrypted() {
tmpFile, err := os.CreateTemp("", "tmp")
if err != nil {
staticErr = err.Error()
return C.int(-1)
}
ucasBytes, err := ioutil.ReadFile(ucasFname)
if err != nil {
staticErr = err.Error()
return C.int(-1)
}
decryptedBytes, err := decryptAES(&ucasBytes, aes)
if err != nil {
staticErr = err.Error()
return C.int(-1)
}
tmpFile.Write(*decryptedBytes)
ucasFname = tmpFile.Name()
err = tmpFile.Close()
if err != nil {
fmt.Println("err:", err)
return C.int(-1)
}
defer os.Remove(tmpFile.Name())
}
// we need the parsed .utoc file to unpack the files that are included in the .ucas file.
numberOfFiles, err := d.unpackUcasFiles(ucasFname, outDir, reg)
if err != nil {
staticErr = err.Error()
return C.int(-1)
}
return C.int(numberOfFiles)
}
// main function is required for creating a DLL.
func main() {}