Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Crash] RemoveItem index out of bounds #20

Open
Bia10 opened this issue Apr 11, 2018 · 0 comments
Open

[Crash] RemoveItem index out of bounds #20

Bia10 opened this issue Apr 11, 2018 · 0 comments

Comments

@Bia10
Copy link
Collaborator

Bia10 commented Apr 11, 2018

protected override void RemoveItem(int index) in MapDrops.cs gets called with index outside total count of base(map).Items. This used to crash game server, however since pull #17 the problem is transformed into problem of permanent existence of (some) items on map rather then crash.

This and the other crash reported are two main sources of Destiny being unstable, beside that there are only minor events triggering crash due to not yet being implemented/handled. Also id love to know from where did you pull the data on the packet structure, am i supposed to assume that you got it right? because sometimes i wonder and other sources also disagree.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant