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readme.txt
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readme.txt
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SKELEDIT (Skeletal Mesh Editor)
(c) Konstantin Nosov (Gildor), 2007-2020
Please support the development by making a donation here:
https://www.gildor.org/en/donate
System requirements
~~~~~~~~~~~~~~~~~~~
Windows operating system
x86-compatible CPU
OpenGL 1.1 videocard
Linux operating system with wxWidgets 3.0 and OpenGL 1.1, no CPU limitations because the source
code is cross-platform.
Web resources
~~~~~~~~~~~~~
SkelEdit thread at gildor.org forums:
https://www.gildor.org/smf/index.php/topic,91.0.html
Command line options
~~~~~~~~~~~~~~~~~~~~
SkelEdit - launch SkelEdit application
SkelEdit <filename> - open psk or pskx file on startup
Additional information
~~~~~~~~~~~~~~~~~~~~~~
SkelEdit was made as a tool for importing and tuning ActorX meshes and animations for one game
project. It's creation is relative to the umodel, if you need information about reasons of its
appearance and its purpose you may get some information here: https://www.gildor.org/en/about
(find "SkelEdit" word in the text if you're too lazy to read full article). Also check the forum
thread mentioned in this readme above.
License
~~~~~~~
SkelEdit is currently licensed under the BSD 3-Clause License.
https://github.com/gildor2/SkelEdit/blob/master/LICENSE
Used third-party libraries
~~~~~~~~~~~~~~~~~~~~~~~~~~
wxWidgets - cross-platform GUI library
(c) Julian Smart, Robert Roebling et al
https://www.wxwidgets.org/
Changes
~~~~~~~
23.02.2020
- improved CPU usage, limited FPS to 60
19.02.2020
- upgraded to wxWidgets 3.1.3
- recompiled with VS2015
17.09.2015
- recompiled with VC10
26.03.2012
- added command line option to open psk/pskx files
13.03.2012
- implemented pskx support (both SkeletalMesh and StaticMesh)
12.03.2012
- recompiled with VC9
18.04.2011
- upgraded to wxWidgets 2.9.1 with integrated wxPropertyGrid, compiled with VC7
21.03.2011
- fixed memory leak when assigning materials to the mesh
05.11.2010
- added background gradient effect
13.04.2009
- first public release