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Filter via macro not working as first filter #97
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@Danii0206 With which version of foundry and did you run into this? Can you still reproduce it? |
Yes I can reproduce it on every scene I create. Steps to reproduce:
Expected outcome: Observed outcome:
Workaround:
Foundry 0.8.9 |
Thanks for the info, I was also able to reproduce it now. I will look into it. |
I figured out what the problem was. I'll create a release with the fix as soon as possible but first maintenance of FXMaster needs to be transferred to me by foundry support. |
In GitLab by @Danii0206 on Dec 6, 2021, 19:00
https://gitlab.com/mesfoliesludiques/foundryvtt-fxmaster/-/issues/171
Hi,
first: thank you for this awesome module!
Now to the bugreport: I made a macro to switch the colorfilter. (Btw the example in the compendium seems outdated.)
It does work, but only if I use a filter through the left hand menu first. The macro only works as the second filter applied. Doesn't matter if the first is still active, only that there was another filter before I use the macro.
The code I use is:
FXMASTER.filters.switch("redfilterID", "color", { color: {value: "#880000", apply: true}, gamma: 1.0, contrast: 1.0, brightness: 1.0, saturation: 1.0 });
Am I missing something or is this indeed a bug?
Kind regards
Danii
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