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The migration currently converts according to the scene dimensions and grid size. that often results in long decimal numbers being shown in the sliders. As it is not important that the exact effect settings are persisted, these values should be rounded so that it doesn't look as weird to users.
Context
This was feedback given on Discord by people who tried it out.
The text was updated successfully, but these errors were encountered:
Description
The migration currently converts according to the scene dimensions and grid size. that often results in long decimal numbers being shown in the sliders. As it is not important that the exact effect settings are persisted, these values should be rounded so that it doesn't look as weird to users.
Context
This was feedback given on Discord by people who tried it out.
The text was updated successfully, but these errors were encountered: