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Device is lost on everything #4224
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I feel like intel messed up and downgraded the feature level from 12 to 11 but are still advertising support for the D3D12 API. This isn't the first issue where we get an adapter/device that fails if you do anything with it. Are they supposed to still support D3D12 but on FL11_1? If not, we should blacklist those devices ourselves. |
I tried upgrading my graphics drivers but it still doesn't work |
Try wgpu trunk's examples not with |
My temporary solution is to use google/swiftshader but it's extremly slow |
That's surprising - could you run again with both |
Here is the log:
|
Ah I see Make sure you're on the latest trunk - it's still searching for egl, which means you're behind WGL support merging. This is just normal native windows you're building for? |
Using the latest trunk + However, it still selects dx12 by default. Maybe this could be fixed. |
Yeah we probably should bail out of dx12 on haswell/broadwell |
@cwfitzgerald I think the intel drivers for broadwell should still work. https://www.intel.com/content/www/us/en/support/articles/000057520/graphics.html only lists haswell. |
Description
Device is lost error on pretty much everything
Some example don't crash with device is lost but are just freezed windows (I can move them with a second of latency) (examples: hello-windows, cube)
I come from bevy and I saw wgpu validation messages saying "Device is lost" on a default app
Repro steps
Run any example (for example shadow)
Expected vs observed behavior
I expect application to render something and not crash
Extra materials
The problem is certainly related to my hardware
Platform
wgpu 0.17
Window 10.0.19045 Pro
HP ProBook 650 G1
Intel(R) Core(TM) i5-4310M CPU @ 2.70GHz 2.70 GHz
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