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Description winit generates a sudden exception resize event with a value of u32::MAX during the initial execution, causing it to crash when running examples such as shadow and water:
Using Apple M1 Max (Metal)
2023-07-08 04:34:15.147 boids[14432:158270] CAMetalLayer ignoring invalid setDrawableSize width=4294967295.000000 height=4294967295.000000
[2023-07-07T20:35:54Z ERROR wgpu::backend::direct] Handling wgpu errors as fatal by default
thread 'main' panicked at 'wgpu error: Validation Error
Caused by:
In Device::create_texture
Dimension X value 4294967295 exceeds the limit of 16384
', wgpu/src/backend/direct.rs:3024:5
Platform
macOS Sonoma Beta 3
The text was updated successfully, but these errors were encountered:
Description
winit
generates a sudden exception resize event with a value of u32::MAX during the initial execution, causing it to crash when running examples such asshadow
andwater
:Platform
macOS Sonoma Beta 3
The text was updated successfully, but these errors were encountered: