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Description
On android, if I run on a physical device, it works. But once I try to use GL to use the simulator I get a fatal error due to create_platform_window_surface error.
Repro steps
I've built my example using WGPU_BACKEND=gl RUST_LOG=trace RUST_BACKTRACE=full cargo apk build
Description
On android, if I run on a physical device, it works. But once I try to use GL to use the simulator I get a fatal error due to create_platform_window_surface error.
Repro steps
I've built my example using
WGPU_BACKEND=gl RUST_LOG=trace RUST_BACKTRACE=full cargo apk build
feature/update_wgpu
./android_sim.sh -d
Expected vs observed behavior
Should present the triangle, instead it is fatal failing.
Extra materials
LOG:
Platform
OS: iOS with android studio (I am trying to run in my emulator, check logs for further info)
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