Enable GPU validation on DX12 and Vulkan #1709
Labels
area: infrastructure
Testing, building, coordinating issues
backend: dx12
Issues with DX12 or DXGI
backend: vulkan
Issues with Vulkan
help required
We need community help to make this happen.
Milestone
Is your feature request related to a problem? Please describe.
Quite often, DX12 can fail without any clear validation error. It would help a ton if we could get more information about those.
Describe the solution you'd like
See https://docs.microsoft.com/en-us/windows/win32/direct3d12/using-d3d12-debug-layer-gpu-based-validation
We'll need a separate instance flag for this, since the perf penalty is greater.
Describe alternatives you've considered
Shoving this behind the existing
VALIDATION
flagAdditional context
Similar change will be needed in Vulkan. Distantly related to #1708
Checklist
The text was updated successfully, but these errors were encountered: