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Shader translation error for wgpu shadow/water examples with GLES backend #1615
Labels
kind: bug
Something isn't working
Since wgpu commit "Remove block decorations", running
wgpu$ RUST_LOG=WARN WGPU_BACKEND=gles cargo run --example water
gives
Similarly for the "shadow" example. Last tested with wgpu commit 54f20b / naga 0.8.
Platform:
Arch Linux with mesa 21.3.1-12
Using Mesa Intel(R) UHD Graphics (TGL GT2) (Gl)
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