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Suggestion: Make an example guide of transferring a model from google teachable machine to an example project in unreal. I'm convinced this has to be fairly easy, yet I don't even manage to grasp where to start...
As I said, I'm an idiot but I would really, really like to be able to use pretrained models from the google teachable machine project in unreal. This would make it far easier I think for idiots such as myself to get some use out of this wonderful plugin. I'm currently struggling to make heads or tails of anything regarding this, too stubborn to give up, not too stubborn to ask for help.
The text was updated successfully, but these errors were encountered:
I'll try to look incorporate a more modern example/tutorial when the ML-remote upgrade is complete (may be a bit of time though). I'm a big fan of plug n play usability!
At a glance you may get more mileage out of using tensorflow.js (which is what teachable machine models export to) inside a CEF/chromium plugin like e.g. BLUI https://github.com/getnamo/blui. That plugin allows you to run a webpage directly inside unreal, which can run tensorflow.js stuff
Hi, I'm an idiot.
Suggestion: Make an example guide of transferring a model from google teachable machine to an example project in unreal. I'm convinced this has to be fairly easy, yet I don't even manage to grasp where to start...
As I said, I'm an idiot but I would really, really like to be able to use pretrained models from the google teachable machine project in unreal. This would make it far easier I think for idiots such as myself to get some use out of this wonderful plugin. I'm currently struggling to make heads or tails of anything regarding this, too stubborn to give up, not too stubborn to ask for help.
The text was updated successfully, but these errors were encountered: