this program reads a gif file and sets it as an animated wallpaper on X11-based systems. it supports various display modes and uses multi-threading for improved performance.
relies on the following libraries:
stdio.h
: standard input/output operationsstdlib.h
: memory allocation, process controlstdint.h
: fixed-width integer typesunistd.h
: POSIX operating system APIX11/Xlib.h
: X11 library for window system operationsX11/Xutil.h
: utility functions for X11string.h
: string manipulation functionspthread.h
: POSIX thread librarytime.h
: time and date functions
uses several structures to handle gif data:
GIFHeader
: stores gif file header informationLogicalScreenDescriptor
: contains logical screen descriptor dataColorTableEntry
: represents an entry in the color tableImageDescriptor
: holds image descriptor informationExtensionBlock
: represents an extension block in the gifGraphicsControlExtension
: stores graphics control extension dataLZWEntry
: used for LZW decompressionThreadData
: contains data passed to threadsGraphicControlExtensionData
: stores graphic control extension data
the main function. it:
- parses command-line arguments
- opens and reads the gif file
- initializes the X11 display
- processes gif frames
- handles different display modes
- continuously updates the wallpaper until terminated
includes several helper functions:
reads a 16-bit unsigned integer in little-endian format.
skips over sub-blocks in the gif file.
reads LZW codes from the compressed data.
decodes LZW compressed data.
reads data blocks from the gif file.
decodes interlaced gif images.
retrieves the current time in milliseconds.
uses POSIX threads for parallel processing:
performs bilinear interpolation in parallel for image scaling.
supports three display modes:
STRETCH
: scales the gif to fill the entire screenCENTER
: centers the gif on the screen without scalingTILE
: repeats the gif to fill the screen
implements error checking throughout, including:
- file opening and reading
- memory allocation
- X11 display initialization
- thread creation and management
several optimization techniques are employed:
- multi-threading for bilinear interpolation to improve scaling performance
- reuse of frame buffers and structures to minimize memory allocation
- frame timing adjustment to account for processing time and maintain correct animation speed