This repository has been archived by the owner on Oct 31, 2018. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 2
/
Revelation.vcxproj
executable file
·139 lines (139 loc) · 6.71 KB
/
Revelation.vcxproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{328F1DEE-AEC3-4BFC-9E00-526D52FB2B7E}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>Revelation</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120_CTP_Nov2012</PlatformToolset>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v100</PlatformToolset>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;REVELATION_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>Revelation.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>Shlwapi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>copy "$(TargetPath)" "E:\Games\Warcraft III\$(TargetName).mixtape"</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Copying to WC3 Folder</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>false</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;REVELATION_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>Revelation.h</PrecompiledHeaderFile>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<StringPooling>true</StringPooling>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<SDLCheck>
</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>Shlwapi.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<MergeSections>
</MergeSections>
</Link>
<PostBuildEvent>
<Command>copy /y "$(TargetPath)" "E:\Games\Warcraft III\$(TargetName).mixtape"</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Copying to WC3 Folder</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="cmd_jvars.cpp" />
<ClCompile Include="cmd_strings.cpp" />
<ClCompile Include="Config.cpp" />
<ClCompile Include="Detour\CDetour.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Detour\CDetourDis.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="DllMain.cpp" />
<ClCompile Include="Game.cpp" />
<ClCompile Include="JASS.cpp" />
<ClCompile Include="MHDetect.cpp" />
<ClCompile Include="ModuleFactory.cpp" />
<ClCompile Include="mod_cheatpack_detect.cpp" />
<ClCompile Include="Patcher.cpp" />
<ClCompile Include="Revelation.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Config.h" />
<ClInclude Include="Detour\CByteArray.h" />
<ClInclude Include="Detour\CDetour.h" />
<ClInclude Include="Detour\CDetourDis.h" />
<ClInclude Include="Encrypt.h" />
<ClInclude Include="Game.h" />
<ClInclude Include="MHDetect.h" />
<ClInclude Include="ModuleFactory.h" />
<ClInclude Include="Revelation.h" />
<ClInclude Include="JASS.h" />
<ClInclude Include="Patcher.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>