Skip to content
View gekidoslair's full-sized avatar
💭
Surfing the Chaos
💭
Surfing the Chaos

Sponsoring

@heathen-engineering

Block or report gekidoslair

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
gekidoslair/README.md

Header

☠ Welcome to Gekido's Lair ☠

I'm an indie game dev and real time animation producer. I am founder & CTO at Megacrush (https://www.megacru.sh) where I'm leading the studio in our development & tech efforts. Previously, I worked at Unity for 7 years and had the luck of working on some awesome projects, including the collaboration with Oats Studios (for Adam Episode 2 / 3), Sherman and the Baymax Dreams projects with Disney TVA (which was awarded a technical Emmy in 2018).

Over my career I've been involved in a number of startups, growing studios from 0-100+ and up numerous times, and at Unity I've run production teams and produced dozens of Keynote demos and talks over the years.

My background is about as raw 'indie gamedev' as they come - I'm a self-taught coder, artist, video producer, audio engineer, you name it. I spend most of my time working in Unity these days, but still hack web pages, server-side code, run my own Package Registry for internal packages and much more.

My official CV is about as complete as it gets over on LinkedIn:

https://www.linkedin.com/in/gekido

My personal website is https://www.gamedev.zone

👯 Pixel Wizards

I spend most of my coding working on side projects under the 'Pixel Wizards' tag - you can check out some of the OpenUPM Unity packages that I maintain over there.

https://www.github.com/pixelwizards

GitHub stats

🔭Some projects that I've worked on include ...

Adam Episode 2 Adam Episode 3 Sherman Baymax Dreams
ADAM Episode 2 ADAM Episode 3 Sherman Baymax Dreams

💬 Talks & presentations

You can check out a range of talks that I've given over the years on Unity's Youtube channel:

https://www.youtube.com/c/unity/search?query=mike%20wuetherick

Siggraph 2018 - VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity Unite Austin 2017 - Behind the Scenes with Oats Studio's Adam: The Mirror Real-time CG animation: Unpacking the Sherman project - Unite Copenhagen Unite 2016 - Cinematics and Storytelling in Unity
Siggraph 2018 - VFX Workflow for Realtime Production Unite Austin 2017 - Behind the Scenes with Oats Studio's Adam: The Mirror Real-time CG animation: Unpacking the Sherman project - Unite Copenhagen Unite 2016 - Cinematics and Storytelling in Unity

I've written a number of posts on the Unity blog as well about various topics:

https://blog.unity.com/author/cap-mike-wuetherick

📫Get in touch

If you want to get in touch, submit a bug report to any of my packages (don't worry there are tons of bugs to report) ;P

You can find me these days on Mastodon primarily https://mastodon.gamedev.place/@gekido or working on my side project www.dystopiapunk.com

Pinned Loading

  1. PixelWizards/com.pixelwizards.utilities Public

    Some Unity utilities (UV tools, resource checker etc) packaged for Unity's Package Manager

    C# 75 7

  2. PixelWizards/com.pixelwizards.physicalmaterialmanager Public

    Simple manager for Unity PhysicMaterials in your project

    C# 18 2

  3. PixelWizards/com.pixelwizards.package-utils Public

    Utility for Packing assets in Unity's Package Manager format

    C# 8

  4. Activate a Unity Timeline from a tri...
    1
    using UnityEngine;
    2
    using UnityEngine.Playables;
    3
    
                  
    4
    public class GenericTrigger : MonoBehaviour
    5
    {
  5. Unity-Technologies/FilmSampleProject Public

    Sample Project for Animation / Film Projects

    C# 75 21

  6. PixelWizards/ThirdPersonController Public

    Simple 3rd person controller demonstrating camera-relative movement and the new Cinemachine 3rd Person Follow / Aim system

    C# 24 9