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velocity.js
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velocity.js
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/*! VelocityJS.org (1.2.2). (C) 2014 Julian Shapiro. MIT @license: en.wikipedia.org/wiki/MIT_License */
/*************************
Velocity jQuery Shim
*************************/
/*! VelocityJS.org jQuery Shim (1.0.1). (C) 2014 The jQuery Foundation. MIT @license: en.wikipedia.org/wiki/MIT_License. */
/* This file contains the jQuery functions that Velocity relies on, thereby removing Velocity's dependency on a full copy of jQuery, and allowing it to work in any environment. */
/* These shimmed functions are only used if jQuery isn't present. If both this shim and jQuery are loaded, Velocity defaults to jQuery proper. */
/* Browser support: Using this shim instead of jQuery proper removes support for IE8. */
;(function (window) {
/***************
Setup
***************/
/* If jQuery is already loaded, there's no point in loading this shim. */
if (window.jQuery) {
return;
}
/* jQuery base. */
var $ = function (selector, context) {
return new $.fn.init(selector, context);
};
/********************
Private Methods
********************/
/* jQuery */
$.isWindow = function (obj) {
/* jshint eqeqeq: false */
return obj != null && obj == obj.window;
};
/* jQuery */
$.type = function (obj) {
if (obj == null) {
return obj + "";
}
return typeof obj === "object" || typeof obj === "function" ?
class2type[toString.call(obj)] || "object" :
typeof obj;
};
/* jQuery */
$.isArray = Array.isArray || function (obj) {
return $.type(obj) === "array";
};
/* jQuery */
function isArraylike (obj) {
var length = obj.length,
type = $.type(obj);
if (type === "function" || $.isWindow(obj)) {
return false;
}
if (obj.nodeType === 1 && length) {
return true;
}
return type === "array" || length === 0 || typeof length === "number" && length > 0 && (length - 1) in obj;
}
/***************
$ Methods
***************/
/* jQuery: Support removed for IE<9. */
$.isPlainObject = function (obj) {
var key;
if (!obj || $.type(obj) !== "object" || obj.nodeType || $.isWindow(obj)) {
return false;
}
try {
if (obj.constructor &&
!hasOwn.call(obj, "constructor") &&
!hasOwn.call(obj.constructor.prototype, "isPrototypeOf")) {
return false;
}
} catch (e) {
return false;
}
for (key in obj) {}
return key === undefined || hasOwn.call(obj, key);
};
/* jQuery */
$.each = function(obj, callback, args) {
var value,
i = 0,
length = obj.length,
isArray = isArraylike(obj);
if (args) {
if (isArray) {
for (; i < length; i++) {
value = callback.apply(obj[i], args);
if (value === false) {
break;
}
}
} else {
for (i in obj) {
value = callback.apply(obj[i], args);
if (value === false) {
break;
}
}
}
} else {
if (isArray) {
for (; i < length; i++) {
value = callback.call(obj[i], i, obj[i]);
if (value === false) {
break;
}
}
} else {
for (i in obj) {
value = callback.call(obj[i], i, obj[i]);
if (value === false) {
break;
}
}
}
}
return obj;
};
/* Custom */
$.data = function (node, key, value) {
/* $.getData() */
if (value === undefined) {
var id = node[$.expando],
store = id && cache[id];
if (key === undefined) {
return store;
} else if (store) {
if (key in store) {
return store[key];
}
}
/* $.setData() */
} else if (key !== undefined) {
var id = node[$.expando] || (node[$.expando] = ++$.uuid);
cache[id] = cache[id] || {};
cache[id][key] = value;
return value;
}
};
/* Custom */
$.removeData = function (node, keys) {
var id = node[$.expando],
store = id && cache[id];
if (store) {
$.each(keys, function(_, key) {
delete store[key];
});
}
};
/* jQuery */
$.extend = function () {
var src, copyIsArray, copy, name, options, clone,
target = arguments[0] || {},
i = 1,
length = arguments.length,
deep = false;
if (typeof target === "boolean") {
deep = target;
target = arguments[i] || {};
i++;
}
if (typeof target !== "object" && $.type(target) !== "function") {
target = {};
}
if (i === length) {
target = this;
i--;
}
for (; i < length; i++) {
if ((options = arguments[i]) != null) {
for (name in options) {
src = target[name];
copy = options[name];
if (target === copy) {
continue;
}
if (deep && copy && ($.isPlainObject(copy) || (copyIsArray = $.isArray(copy)))) {
if (copyIsArray) {
copyIsArray = false;
clone = src && $.isArray(src) ? src : [];
} else {
clone = src && $.isPlainObject(src) ? src : {};
}
target[name] = $.extend(deep, clone, copy);
} else if (copy !== undefined) {
target[name] = copy;
}
}
}
}
return target;
};
/* jQuery 1.4.3 */
$.queue = function (elem, type, data) {
function $makeArray (arr, results) {
var ret = results || [];
if (arr != null) {
if (isArraylike(Object(arr))) {
/* $.merge */
(function(first, second) {
var len = +second.length,
j = 0,
i = first.length;
while (j < len) {
first[i++] = second[j++];
}
if (len !== len) {
while (second[j] !== undefined) {
first[i++] = second[j++];
}
}
first.length = i;
return first;
})(ret, typeof arr === "string" ? [arr] : arr);
} else {
[].push.call(ret, arr);
}
}
return ret;
}
if (!elem) {
return;
}
type = (type || "fx") + "queue";
var q = $.data(elem, type);
if (!data) {
return q || [];
}
if (!q || $.isArray(data)) {
q = $.data(elem, type, $makeArray(data));
} else {
q.push(data);
}
return q;
};
/* jQuery 1.4.3 */
$.dequeue = function (elems, type) {
/* Custom: Embed element iteration. */
$.each(elems.nodeType ? [ elems ] : elems, function(i, elem) {
type = type || "fx";
var queue = $.queue(elem, type),
fn = queue.shift();
if (fn === "inprogress") {
fn = queue.shift();
}
if (fn) {
if (type === "fx") {
queue.unshift("inprogress");
}
fn.call(elem, function() {
$.dequeue(elem, type);
});
}
});
};
/******************
$.fn Methods
******************/
/* jQuery */
$.fn = $.prototype = {
init: function (selector) {
/* Just return the element wrapped inside an array; don't proceed with the actual jQuery node wrapping process. */
if (selector.nodeType) {
this[0] = selector;
return this;
} else {
throw new Error("Not a DOM node.");
}
},
offset: function () {
/* jQuery altered code: Dropped disconnected DOM node checking. */
var box = this[0].getBoundingClientRect ? this[0].getBoundingClientRect() : { top: 0, left: 0 };
return {
top: box.top + (window.pageYOffset || document.scrollTop || 0) - (document.clientTop || 0),
left: box.left + (window.pageXOffset || document.scrollLeft || 0) - (document.clientLeft || 0)
};
},
position: function () {
/* jQuery */
function offsetParent() {
var offsetParent = this.offsetParent || document;
while (offsetParent && (!offsetParent.nodeType.toLowerCase === "html" && offsetParent.style.position === "static")) {
offsetParent = offsetParent.offsetParent;
}
return offsetParent || document;
}
/* Zepto */
var elem = this[0],
offsetParent = offsetParent.apply(elem),
offset = this.offset(),
parentOffset = /^(?:body|html)$/i.test(offsetParent.nodeName) ? { top: 0, left: 0 } : $(offsetParent).offset()
offset.top -= parseFloat(elem.style.marginTop) || 0;
offset.left -= parseFloat(elem.style.marginLeft) || 0;
if (offsetParent.style) {
parentOffset.top += parseFloat(offsetParent.style.borderTopWidth) || 0
parentOffset.left += parseFloat(offsetParent.style.borderLeftWidth) || 0
}
return {
top: offset.top - parentOffset.top,
left: offset.left - parentOffset.left
};
}
};
/**********************
Private Variables
**********************/
/* For $.data() */
var cache = {};
$.expando = "velocity" + (new Date().getTime());
$.uuid = 0;
/* For $.queue() */
var class2type = {},
hasOwn = class2type.hasOwnProperty,
toString = class2type.toString;
var types = "Boolean Number String Function Array Date RegExp Object Error".split(" ");
for (var i = 0; i < types.length; i++) {
class2type["[object " + types[i] + "]"] = types[i].toLowerCase();
}
/* Makes $(node) possible, without having to call init. */
$.fn.init.prototype = $.fn;
/* Globalize Velocity onto the window, and assign its Utilities property. */
window.Velocity = { Utilities: $ };
})(window);
/******************
Velocity.js
******************/
;(function (factory) {
/* CommonJS module. */
if (typeof module === "object" && typeof module.exports === "object") {
module.exports = factory();
/* AMD module. */
} else if (typeof define === "function" && define.amd) {
define(factory);
/* Browser globals. */
} else {
factory();
}
}(function() {
return function (global, window, document, undefined) {
/***************
Summary
***************/
/*
- CSS: CSS stack that works independently from the rest of Velocity.
- animate(): Core animation method that iterates over the targeted elements and queues the incoming call onto each element individually.
- Pre-Queueing: Prepare the element for animation by instantiating its data cache and processing the call's options.
- Queueing: The logic that runs once the call has reached its point of execution in the element's $.queue() stack.
Most logic is placed here to avoid risking it becoming stale (if the element's properties have changed).
- Pushing: Consolidation of the tween data followed by its push onto the global in-progress calls container.
- tick(): The single requestAnimationFrame loop responsible for tweening all in-progress calls.
- completeCall(): Handles the cleanup process for each Velocity call.
*/
/*********************
Helper Functions
*********************/
/* IE detection. Gist: https://gist.github.com/julianshapiro/9098609 */
var IE = (function() {
if (document.documentMode) {
return document.documentMode;
} else {
for (var i = 7; i > 4; i--) {
var div = document.createElement("div");
div.innerHTML = "<!--[if IE " + i + "]><span></span><![endif]-->";
if (div.getElementsByTagName("span").length) {
div = null;
return i;
}
}
}
return undefined;
})();
/* rAF shim. Gist: https://gist.github.com/julianshapiro/9497513 */
var rAFShim = (function() {
var timeLast = 0;
return window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) {
var timeCurrent = (new Date()).getTime(),
timeDelta;
/* Dynamically set delay on a per-tick basis to match 60fps. */
/* Technique by Erik Moller. MIT license: https://gist.github.com/paulirish/1579671 */
timeDelta = Math.max(0, 16 - (timeCurrent - timeLast));
timeLast = timeCurrent + timeDelta;
return setTimeout(function() { callback(timeCurrent + timeDelta); }, timeDelta);
};
})();
/* Array compacting. Copyright Lo-Dash. MIT License: https://github.com/lodash/lodash/blob/master/LICENSE.txt */
function compactSparseArray (array) {
var index = -1,
length = array ? array.length : 0,
result = [];
while (++index < length) {
var value = array[index];
if (value) {
result.push(value);
}
}
return result;
}
function sanitizeElements (elements) {
/* Unwrap jQuery/Zepto objects. */
if (Type.isWrapped(elements)) {
elements = [].slice.call(elements);
/* Wrap a single element in an array so that $.each() can iterate with the element instead of its node's children. */
} else if (Type.isNode(elements)) {
elements = [ elements ];
}
return elements;
}
var Type = {
isString: function (variable) {
return (typeof variable === "string");
},
isArray: Array.isArray || function (variable) {
return Object.prototype.toString.call(variable) === "[object Array]";
},
isFunction: function (variable) {
return Object.prototype.toString.call(variable) === "[object Function]";
},
isNode: function (variable) {
return variable && variable.nodeType;
},
/* Copyright Martin Bohm. MIT License: https://gist.github.com/Tomalak/818a78a226a0738eaade */
isNodeList: function (variable) {
return typeof variable === "object" &&
/^\[object (HTMLCollection|NodeList|Object)\]$/.test(Object.prototype.toString.call(variable)) &&
variable.length !== undefined &&
(variable.length === 0 || (typeof variable[0] === "object" && variable[0].nodeType > 0));
},
/* Determine if variable is a wrapped jQuery or Zepto element. */
isWrapped: function (variable) {
return variable && (variable.jquery || (window.Zepto && window.Zepto.zepto.isZ(variable)));
},
isSVG: function (variable) {
return window.SVGElement && (variable instanceof window.SVGElement);
},
isEmptyObject: function (variable) {
for (var name in variable) {
return false;
}
return true;
}
};
/*****************
Dependencies
*****************/
var $,
isJQuery = false;
if (global.fn && global.fn.jquery) {
$ = global;
isJQuery = true;
} else {
$ = window.Velocity.Utilities;
}
if (IE <= 8 && !isJQuery) {
throw new Error("Velocity: IE8 and below require jQuery to be loaded before Velocity.");
} else if (IE <= 7) {
/* Revert to jQuery's $.animate(), and lose Velocity's extra features. */
jQuery.fn.velocity = jQuery.fn.animate;
/* Now that $.fn.velocity is aliased, abort this Velocity declaration. */
return;
}
/*****************
Constants
*****************/
var DURATION_DEFAULT = 400,
EASING_DEFAULT = "swing";
/*************
State
*************/
var Velocity = {
/* Container for page-wide Velocity state data. */
State: {
/* Detect mobile devices to determine if mobileHA should be turned on. */
isMobile: /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent),
/* The mobileHA option's behavior changes on older Android devices (Gingerbread, versions 2.3.3-2.3.7). */
isAndroid: /Android/i.test(navigator.userAgent),
isGingerbread: /Android 2\.3\.[3-7]/i.test(navigator.userAgent),
isChrome: window.chrome,
isFirefox: /Firefox/i.test(navigator.userAgent),
/* Create a cached element for re-use when checking for CSS property prefixes. */
prefixElement: document.createElement("div"),
/* Cache every prefix match to avoid repeating lookups. */
prefixMatches: {},
/* Cache the anchor used for animating window scrolling. */
scrollAnchor: null,
/* Cache the browser-specific property names associated with the scroll anchor. */
scrollPropertyLeft: null,
scrollPropertyTop: null,
/* Keep track of whether our RAF tick is running. */
isTicking: false,
/* Container for every in-progress call to Velocity. */
calls: []
},
/* Velocity's custom CSS stack. Made global for unit testing. */
CSS: { /* Defined below. */ },
/* A shim of the jQuery utility functions used by Velocity -- provided by Velocity's optional jQuery shim. */
Utilities: $,
/* Container for the user's custom animation redirects that are referenced by name in place of the properties map argument. */
Redirects: { /* Manually registered by the user. */ },
Easings: { /* Defined below. */ },
/* Attempt to use ES6 Promises by default. Users can override this with a third-party promises library. */
Promise: window.Promise,
/* Velocity option defaults, which can be overriden by the user. */
defaults: {
queue: "",
duration: DURATION_DEFAULT,
easing: EASING_DEFAULT,
begin: undefined,
complete: undefined,
progress: undefined,
display: undefined,
visibility: undefined,
loop: false,
delay: false,
mobileHA: true,
/* Advanced: Set to false to prevent property values from being cached between consecutive Velocity-initiated chain calls. */
_cacheValues: true
},
/* A design goal of Velocity is to cache data wherever possible in order to avoid DOM requerying. Accordingly, each element has a data cache. */
init: function (element) {
$.data(element, "velocity", {
/* Store whether this is an SVG element, since its properties are retrieved and updated differently than standard HTML elements. */
isSVG: Type.isSVG(element),
/* Keep track of whether the element is currently being animated by Velocity.
This is used to ensure that property values are not transferred between non-consecutive (stale) calls. */
isAnimating: false,
/* A reference to the element's live computedStyle object. Learn more here: https://developer.mozilla.org/en/docs/Web/API/window.getComputedStyle */
computedStyle: null,
/* Tween data is cached for each animation on the element so that data can be passed across calls --
in particular, end values are used as subsequent start values in consecutive Velocity calls. */
tweensContainer: null,
/* The full root property values of each CSS hook being animated on this element are cached so that:
1) Concurrently-animating hooks sharing the same root can have their root values' merged into one while tweening.
2) Post-hook-injection root values can be transferred over to consecutively chained Velocity calls as starting root values. */
rootPropertyValueCache: {},
/* A cache for transform updates, which must be manually flushed via CSS.flushTransformCache(). */
transformCache: {}
});
},
/* A parallel to jQuery's $.css(), used for getting/setting Velocity's hooked CSS properties. */
hook: null, /* Defined below. */
/* Velocity-wide animation time remapping for testing purposes. */
mock: false,
version: { major: 1, minor: 2, patch: 2 },
/* Set to 1 or 2 (most verbose) to output debug info to console. */
debug: false
};
/* Retrieve the appropriate scroll anchor and property name for the browser: https://developer.mozilla.org/en-US/docs/Web/API/Window.scrollY */
if (window.pageYOffset !== undefined) {
Velocity.State.scrollAnchor = window;
Velocity.State.scrollPropertyLeft = "pageXOffset";
Velocity.State.scrollPropertyTop = "pageYOffset";
} else {
Velocity.State.scrollAnchor = document.documentElement || document.body.parentNode || document.body;
Velocity.State.scrollPropertyLeft = "scrollLeft";
Velocity.State.scrollPropertyTop = "scrollTop";
}
/* Shorthand alias for jQuery's $.data() utility. */
function Data (element) {
/* Hardcode a reference to the plugin name. */
var response = $.data(element, "velocity");
/* jQuery <=1.4.2 returns null instead of undefined when no match is found. We normalize this behavior. */
return response === null ? undefined : response;
};
/**************
Easing
**************/
/* Step easing generator. */
function generateStep (steps) {
return function (p) {
return Math.round(p * steps) * (1 / steps);
};
}
/* Bezier curve function generator. Copyright Gaetan Renaudeau. MIT License: http://en.wikipedia.org/wiki/MIT_License */
function generateBezier (mX1, mY1, mX2, mY2) {
var NEWTON_ITERATIONS = 4,
NEWTON_MIN_SLOPE = 0.001,
SUBDIVISION_PRECISION = 0.0000001,
SUBDIVISION_MAX_ITERATIONS = 10,
kSplineTableSize = 11,
kSampleStepSize = 1.0 / (kSplineTableSize - 1.0),
float32ArraySupported = "Float32Array" in window;
/* Must contain four arguments. */
if (arguments.length !== 4) {
return false;
}
/* Arguments must be numbers. */
for (var i = 0; i < 4; ++i) {
if (typeof arguments[i] !== "number" || isNaN(arguments[i]) || !isFinite(arguments[i])) {
return false;
}
}
/* X values must be in the [0, 1] range. */
mX1 = Math.min(mX1, 1);
mX2 = Math.min(mX2, 1);
mX1 = Math.max(mX1, 0);
mX2 = Math.max(mX2, 0);
var mSampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);
function A (aA1, aA2) { return 1.0 - 3.0 * aA2 + 3.0 * aA1; }
function B (aA1, aA2) { return 3.0 * aA2 - 6.0 * aA1; }
function C (aA1) { return 3.0 * aA1; }
function calcBezier (aT, aA1, aA2) {
return ((A(aA1, aA2)*aT + B(aA1, aA2))*aT + C(aA1))*aT;
}
function getSlope (aT, aA1, aA2) {
return 3.0 * A(aA1, aA2)*aT*aT + 2.0 * B(aA1, aA2) * aT + C(aA1);
}
function newtonRaphsonIterate (aX, aGuessT) {
for (var i = 0; i < NEWTON_ITERATIONS; ++i) {
var currentSlope = getSlope(aGuessT, mX1, mX2);
if (currentSlope === 0.0) return aGuessT;
var currentX = calcBezier(aGuessT, mX1, mX2) - aX;
aGuessT -= currentX / currentSlope;
}
return aGuessT;
}
function calcSampleValues () {
for (var i = 0; i < kSplineTableSize; ++i) {
mSampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);
}
}
function binarySubdivide (aX, aA, aB) {
var currentX, currentT, i = 0;
do {
currentT = aA + (aB - aA) / 2.0;
currentX = calcBezier(currentT, mX1, mX2) - aX;
if (currentX > 0.0) {
aB = currentT;
} else {
aA = currentT;
}
} while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);
return currentT;
}
function getTForX (aX) {
var intervalStart = 0.0,
currentSample = 1,
lastSample = kSplineTableSize - 1;
for (; currentSample != lastSample && mSampleValues[currentSample] <= aX; ++currentSample) {
intervalStart += kSampleStepSize;
}
--currentSample;
var dist = (aX - mSampleValues[currentSample]) / (mSampleValues[currentSample+1] - mSampleValues[currentSample]),
guessForT = intervalStart + dist * kSampleStepSize,
initialSlope = getSlope(guessForT, mX1, mX2);
if (initialSlope >= NEWTON_MIN_SLOPE) {
return newtonRaphsonIterate(aX, guessForT);
} else if (initialSlope == 0.0) {
return guessForT;
} else {
return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize);
}
}
var _precomputed = false;
function precompute() {
_precomputed = true;
if (mX1 != mY1 || mX2 != mY2) calcSampleValues();
}
var f = function (aX) {
if (!_precomputed) precompute();
if (mX1 === mY1 && mX2 === mY2) return aX;
if (aX === 0) return 0;
if (aX === 1) return 1;
return calcBezier(getTForX(aX), mY1, mY2);
};
f.getControlPoints = function() { return [{ x: mX1, y: mY1 }, { x: mX2, y: mY2 }]; };
var str = "generateBezier(" + [mX1, mY1, mX2, mY2] + ")";
f.toString = function () { return str; };
return f;
}
/* Runge-Kutta spring physics function generator. Adapted from Framer.js, copyright Koen Bok. MIT License: http://en.wikipedia.org/wiki/MIT_License */
/* Given a tension, friction, and duration, a simulation at 60FPS will first run without a defined duration in order to calculate the full path. A second pass
then adjusts the time delta -- using the relation between actual time and duration -- to calculate the path for the duration-constrained animation. */
var generateSpringRK4 = (function () {
function springAccelerationForState (state) {
return (-state.tension * state.x) - (state.friction * state.v);
}
function springEvaluateStateWithDerivative (initialState, dt, derivative) {
var state = {
x: initialState.x + derivative.dx * dt,
v: initialState.v + derivative.dv * dt,
tension: initialState.tension,
friction: initialState.friction
};
return { dx: state.v, dv: springAccelerationForState(state) };
}
function springIntegrateState (state, dt) {
var a = {
dx: state.v,
dv: springAccelerationForState(state)
},
b = springEvaluateStateWithDerivative(state, dt * 0.5, a),
c = springEvaluateStateWithDerivative(state, dt * 0.5, b),
d = springEvaluateStateWithDerivative(state, dt, c),
dxdt = 1.0 / 6.0 * (a.dx + 2.0 * (b.dx + c.dx) + d.dx),
dvdt = 1.0 / 6.0 * (a.dv + 2.0 * (b.dv + c.dv) + d.dv);
state.x = state.x + dxdt * dt;
state.v = state.v + dvdt * dt;
return state;
}
return function springRK4Factory (tension, friction, duration) {
var initState = {
x: -1,
v: 0,
tension: null,
friction: null
},
path = [0],
time_lapsed = 0,
tolerance = 1 / 10000,
DT = 16 / 1000,
have_duration, dt, last_state;
tension = parseFloat(tension) || 500;
friction = parseFloat(friction) || 20;
duration = duration || null;
initState.tension = tension;
initState.friction = friction;
have_duration = duration !== null;
/* Calculate the actual time it takes for this animation to complete with the provided conditions. */
if (have_duration) {
/* Run the simulation without a duration. */
time_lapsed = springRK4Factory(tension, friction);
/* Compute the adjusted time delta. */
dt = time_lapsed / duration * DT;
} else {
dt = DT;
}
while (true) {
/* Next/step function .*/
last_state = springIntegrateState(last_state || initState, dt);
/* Store the position. */
path.push(1 + last_state.x);
time_lapsed += 16;
/* If the change threshold is reached, break. */
if (!(Math.abs(last_state.x) > tolerance && Math.abs(last_state.v) > tolerance)) {
break;
}
}
/* If duration is not defined, return the actual time required for completing this animation. Otherwise, return a closure that holds the
computed path and returns a snapshot of the position according to a given percentComplete. */
return !have_duration ? time_lapsed : function(percentComplete) { return path[ (percentComplete * (path.length - 1)) | 0 ]; };
};
}());
/* jQuery easings. */
Velocity.Easings = {
linear: function(p) { return p; },
swing: function(p) { return 0.5 - Math.cos( p * Math.PI ) / 2 },
/* Bonus "spring" easing, which is a less exaggerated version of easeInOutElastic. */
spring: function(p) { return 1 - (Math.cos(p * 4.5 * Math.PI) * Math.exp(-p * 6)); }
};
/* CSS3 and Robert Penner easings. */
$.each(
[
[ "ease", [ 0.25, 0.1, 0.25, 1.0 ] ],
[ "ease-in", [ 0.42, 0.0, 1.00, 1.0 ] ],
[ "ease-out", [ 0.00, 0.0, 0.58, 1.0 ] ],
[ "ease-in-out", [ 0.42, 0.0, 0.58, 1.0 ] ],
[ "easeInSine", [ 0.47, 0, 0.745, 0.715 ] ],
[ "easeOutSine", [ 0.39, 0.575, 0.565, 1 ] ],
[ "easeInOutSine", [ 0.445, 0.05, 0.55, 0.95 ] ],
[ "easeInQuad", [ 0.55, 0.085, 0.68, 0.53 ] ],
[ "easeOutQuad", [ 0.25, 0.46, 0.45, 0.94 ] ],
[ "easeInOutQuad", [ 0.455, 0.03, 0.515, 0.955 ] ],
[ "easeInCubic", [ 0.55, 0.055, 0.675, 0.19 ] ],
[ "easeOutCubic", [ 0.215, 0.61, 0.355, 1 ] ],
[ "easeInOutCubic", [ 0.645, 0.045, 0.355, 1 ] ],
[ "easeInQuart", [ 0.895, 0.03, 0.685, 0.22 ] ],
[ "easeOutQuart", [ 0.165, 0.84, 0.44, 1 ] ],
[ "easeInOutQuart", [ 0.77, 0, 0.175, 1 ] ],
[ "easeInQuint", [ 0.755, 0.05, 0.855, 0.06 ] ],
[ "easeOutQuint", [ 0.23, 1, 0.32, 1 ] ],
[ "easeInOutQuint", [ 0.86, 0, 0.07, 1 ] ],
[ "easeInExpo", [ 0.95, 0.05, 0.795, 0.035 ] ],
[ "easeOutExpo", [ 0.19, 1, 0.22, 1 ] ],
[ "easeInOutExpo", [ 1, 0, 0, 1 ] ],
[ "easeInCirc", [ 0.6, 0.04, 0.98, 0.335 ] ],
[ "easeOutCirc", [ 0.075, 0.82, 0.165, 1 ] ],
[ "easeInOutCirc", [ 0.785, 0.135, 0.15, 0.86 ] ]
], function(i, easingArray) {
Velocity.Easings[easingArray[0]] = generateBezier.apply(null, easingArray[1]);
});
/* Determine the appropriate easing type given an easing input. */
function getEasing(value, duration) {
var easing = value;
/* The easing option can either be a string that references a pre-registered easing,
or it can be a two-/four-item array of integers to be converted into a bezier/spring function. */
if (Type.isString(value)) {
/* Ensure that the easing has been assigned to jQuery's Velocity.Easings object. */
if (!Velocity.Easings[value]) {
easing = false;
}
} else if (Type.isArray(value) && value.length === 1) {
easing = generateStep.apply(null, value);
} else if (Type.isArray(value) && value.length === 2) {
/* springRK4 must be passed the animation's duration. */
/* Note: If the springRK4 array contains non-numbers, generateSpringRK4() returns an easing
function generated with default tension and friction values. */
easing = generateSpringRK4.apply(null, value.concat([ duration ]));
} else if (Type.isArray(value) && value.length === 4) {
/* Note: If the bezier array contains non-numbers, generateBezier() returns false. */
easing = generateBezier.apply(null, value);
} else {
easing = false;
}
/* Revert to the Velocity-wide default easing type, or fall back to "swing" (which is also jQuery's default)
if the Velocity-wide default has been incorrectly modified. */
if (easing === false) {
if (Velocity.Easings[Velocity.defaults.easing]) {
easing = Velocity.defaults.easing;
} else {
easing = EASING_DEFAULT;
}
}
return easing;
}
/*****************
CSS Stack
*****************/
/* The CSS object is a highly condensed and performant CSS stack that fully replaces jQuery's.
It handles the validation, getting, and setting of both standard CSS properties and CSS property hooks. */
/* Note: A "CSS" shorthand is aliased so that our code is easier to read. */
var CSS = Velocity.CSS = {
/*************
RegEx
*************/
RegEx: {
isHex: /^#([A-f\d]{3}){1,2}$/i,
/* Unwrap a property value's surrounding text, e.g. "rgba(4, 3, 2, 1)" ==> "4, 3, 2, 1" and "rect(4px 3px 2px 1px)" ==> "4px 3px 2px 1px". */
valueUnwrap: /^[A-z]+\((.*)\)$/i,
wrappedValueAlreadyExtracted: /[0-9.]+ [0-9.]+ [0-9.]+( [0-9.]+)?/,
/* Split a multi-value property into an array of subvalues, e.g. "rgba(4, 3, 2, 1) 4px 3px 2px 1px" ==> [ "rgba(4, 3, 2, 1)", "4px", "3px", "2px", "1px" ]. */
valueSplit: /([A-z]+\(.+\))|(([A-z0-9#-.]+?)(?=\s|$))/ig
},