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Use arcade-physics instead of @geckos.io/phaser-on-nodejs #20
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@yandeu. Hmm, I'm actually working on a game which uses Physics. Maybe I can update this. |
Is there a need for a typescript example? Why not using a mono repo? It's easier to use. |
Some people are not very used to the concept of mono repo. To hit two birds with one stone, a separate repo for client and server built using typescript would help. |
Wait, we are talking about this (https://github.com/geckosio/geckos.io) repo, right? If we are talking about the repo
|
My apologies, my comment should have been on geckos.io |
Ok I will take the time this week to update THIS example and this (https://github.com/yandeu/phaser3-multiplayer-with-physics) as well. But those are not really mono repos, since they contain only one app, unlike the geckos.io repo which contains 3 different npm packages. So I will keep both phaser example in one single repo. |
That'd be great. Thank you |
I just updated some thing and now the example works again. The other repo: I decided to archive it. But still, replacing @geckos.io/phaser-on-nodejs with arcade-physics is probably a good idea. |
Sure, thank you very much. |
We should replace
@geckos.io/phaser-on-nodejs
witharcade-physics
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