You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The DialogDatabase which loads .tres files at application startup does not work for exported (aka built/compiled) projects - the .tres files are either not included in the export (or are not accessible in the same way) leading to
It works fine when running in the editor - just not in an exported build
The text was updated successfully, but these errors were encountered:
Just an update to this - after exporting my game using a C# implementation of the Dialogue system, it would not load characters.
Looks like someone is mentioning here that the Directory system should not be used for this...although dynamically loading the resources would be preferred imo I'm not sure who is right...
Using Godot 3.1-stable-win64
The DialogDatabase which loads .tres files at application startup does not work for exported (aka built/compiled) projects - the .tres files are either not included in the export (or are not accessible in the same way) leading to
It works fine when running in the editor - just not in an exported build
The text was updated successfully, but these errors were encountered: