diff --git a/sdf/1.8/camera.sdf b/sdf/1.8/camera.sdf
index 273f07191..1e46ff484 100644
--- a/sdf/1.8/camera.sdf
+++ b/sdf/1.8/camera.sdf
@@ -18,7 +18,7 @@
Height in pixels
- (L8|R8G8B8|B8G8R8|BAYER_RGGB8|BAYER_BGGR8|BAYER_GBRG8|BAYER_GRBG8)
+ (L8|L16|R_FLOAT16|R_FLOAT32|R8G8B8|B8G8R8|BAYER_RGGB8|BAYER_BGGR8|BAYER_GBRG8|BAYER_GRBG8)
@@ -29,7 +29,7 @@
Near clipping plane
-
+
Far clipping plane
diff --git a/sdf/1.8/frame.sdf b/sdf/1.8/frame.sdf
index be28ffe9b..dcc1c3397 100644
--- a/sdf/1.8/frame.sdf
+++ b/sdf/1.8/frame.sdf
@@ -10,7 +10,7 @@
Name of the link or frame to which this frame is attached.
If a frame is specified, recursively following the attached_to attributes
- of the specified frames must lead to the name of a link or the world frame.
+ of the specified frames must lead to the name of a link, a model, or the world frame.
diff --git a/sdf/1.8/material.sdf b/sdf/1.8/material.sdf
index 7cd011598..285b476ee 100644
--- a/sdf/1.8/material.sdf
+++ b/sdf/1.8/material.sdf
@@ -25,6 +25,10 @@
+
+ Set render order for coplanar polygons. The higher value will be rendered on top of the other coplanar polygons
+
+
If false, dynamic lighting will be disabled
@@ -45,6 +49,11 @@
The emissive color of a material specified by set of four numbers representing red/green/blue, each in the range of [0,1].
+
+ If true, the mesh that this material is applied to will be rendered as double sided
+
+
+
Physically Based Rendering (PBR) material. There are two PBR workflows: metal and specular. While both workflows and their parameters can be specified at the same time, typically only one of them will be used (depending on the underlying renderer capability). It is also recommended to use the same workflow for all materials in the world.
@@ -90,6 +99,14 @@
Filename of the emissive map.
+
+
+
+ Index of the texture coordinate set to use.
+
+ Filename of the light map. The light map is a prebaked light texture that is applied over the albedo map
+
+
@@ -126,6 +143,13 @@
Filename of the emissive map.
+
+
+
+ Index of the texture coordinate set to use.
+
+ Filename of the light map. The light map is a prebaked light texture that is applied over the albedo map
+
diff --git a/sdf/1.8/sensor.sdf b/sdf/1.8/sensor.sdf
index 0944cd333..4f506ff7c 100644
--- a/sdf/1.8/sensor.sdf
+++ b/sdf/1.8/sensor.sdf
@@ -12,7 +12,7 @@
altimeter,
camera,
contact,
- depth_camera,
+ depth_camera, depth,
force_torque,
gps,
gpu_lidar,
@@ -25,9 +25,9 @@
ray,
rfid,
rfidtag,
- rgbd_camera,
+ rgbd_camera, rgbd,
sonar,
- thermal_camera,
+ thermal_camera, thermal,
wireless_receiver, and
wireless_transmitter.
The "ray" and "gpu_ray" types are equivalent to "lidar" and "gpu_lidar", respectively. It is preferred to use "lidar" and "gpu_lidar" since "ray" and "gpu_ray" will be deprecated. The "ray" and "gpu_ray" types are maintained for legacy support.
diff --git a/sdf/1.8/surface.sdf b/sdf/1.8/surface.sdf
index b6d5867c7..032a3b090 100644
--- a/sdf/1.8/surface.sdf
+++ b/sdf/1.8/surface.sdf
@@ -141,11 +141,11 @@
- Bitmask for collision filtering. This will override collide_without_contact
+ Bitmask for collision filtering. This will override collide_without_contact. Parsed as 16-bit unsigned integer.
-
+