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Added render_order to material #446
Added render_order to material #446
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Codecov Report
@@ Coverage Diff @@
## sdf10 #446 +/- ##
==========================================
+ Coverage 87.54% 87.56% +0.01%
==========================================
Files 61 61
Lines 9357 9365 +8
==========================================
+ Hits 8192 8200 +8
Misses 1165 1165
Continue to review full report at Codecov.
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LGTM, I just have a question about documentation.
Signed-off-by: ahcorde <[email protected]>
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Signed-off-by: ahcorde <[email protected]>
Signed-off-by: ahcorde <[email protected]>
Signed-off-by: ahcorde <[email protected]>
Signed-off-by: ahcorde <[email protected]>
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Looks good to me.
* added to 1.7 spec in gazebosim#446 Signed-off-by: ahcorde <[email protected]> Signed-off-by: Steve Peters <[email protected]>
* sdf 1.8: Add <double_sided> to material from #410 * sdf 1.8: Add lightmap to 1.8 spec from #429 * sdf 1.8: document Add L16 camera pixel format from #487 Signed-off-by: Ian Chen <[email protected]> * sdf 1.8: Decrease far clip lower bound from #435 Signed-off-by: Nate Koenig <[email protected]> * sdf 1.8: Added render_order to material from #446 Signed-off-by: ahcorde <[email protected]> * sdf 1.8: Add camera type aliases to docs. from #514 * sdf 1.8: Improve docs of collision_bitmask from #521 Signed-off-by: Martin Pecka <[email protected]> * sdf 1.8: support nested models in @attached_to from #316 Signed-off-by: Steve Peters <[email protected]>
This PR is part of the effort to avoid z-fighting between coplanar meshes.
Related with gazebosim/gz-rendering#188
Signed-off-by: ahcorde [email protected]