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Use common friction parameters across physics engines #31
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Original comment by Steve Peters (Bitbucket: Steven Peters, GitHub: scpeters). We should also make sure that these friction parameters are defined in both physics.sdf (default values) and surface.sdf (per-collision values). |
Original comment by Steve Peters (Bitbucket: Steven Peters, GitHub: scpeters). Starting work in branch issue_31 with 117b0dc |
Original comment by Steve Peters (Bitbucket: Steven Peters, GitHub: scpeters).
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Original comment by John Hsu (Bitbucket: hsu, GitHub: hsu). Existing format:
Proposed:
Reference simbody implementation of static / dynamic / viscous friction. |
Original comment by Steve Peters (Bitbucket: Steven Peters, GitHub: scpeters). Also make sure to give bullet its own friction parameters (see BulletSurfaceParams.cc:48) |
Original comment by John Hsu (Bitbucket: hsu, GitHub: hsu). Waiting on gazebo pull request for surface parameters |
Original comment by Steve Peters (Bitbucket: Steven Peters, GitHub: scpeters). I was just talking about friction parameters today with @azeey and we talked about the following: In the interests of simplicity for model creators who don't know what friction model they want to use, it's nice to have a single parameter to correspond roughly to a Coulumb friction coefficient. This is shown in the snippet below as You can also define named
cc @mxgrey |
Original comment by Michael Grey (Bitbucket: mxgrey, GitHub: mxgrey). I definitely like this concept. There are just a few thoughts that jump out at me:
The
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Original comment by Steve Peters (Bitbucket: Steven Peters, GitHub: scpeters). more references:
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The DART implementation on Ignition Physics has been using the |
the MuJoCo file format has a very flexible way to express friction coefficients; we could consider copying their parameterization: |
Original report (archived issue) by John Hsu (Bitbucket: hsu, GitHub: hsu).
Currently each physics engine has its own friction parameters. We should make some common parameters that each can use.
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