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@azeey's asked if a static model could be a //joint/child.
IMO, yes, because it's analogous to other compatible specifications (e.g. a rope connected at two ends to the world).
Should also re-mention that //joint/child != "world" primarily because of breaking pose encapsulation as our main motivation.
Per f2f today:
//include/static=true
should override children//include/static=flase
will not override children@azeey's asked if a static model could be a
//joint/child
.IMO, yes, because it's analogous to other compatible specifications (e.g. a rope connected at two ends to the world).
Should also re-mention that
//joint/child != "world"
primarily because of breaking pose encapsulation as our main motivation.Part of gazebosim/sdformat#278 (but not explicitly included, 'cause it seems simple?)
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