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Support recreating model entities (#1170)
* add recreate component and implement recreate entities functionality, add test Signed-off-by: Ian Chen <[email protected]> * update test and make recreate entities with same name work Signed-off-by: Ian Chen <[email protected]> * revert add include Signed-off-by: Ian Chen <[email protected]> * style Signed-off-by: Ian Chen <[email protected]> * Support editing air pressure sensor in the GUI Signed-off-by: Nate Koenig <[email protected]> * Add noise to qrc Signed-off-by: Nate Koenig <[email protected]> * Add noise to qrc Signed-off-by: Nate Koenig <[email protected]> * Fix lint Signed-off-by: Michael Carroll <[email protected]> * Update sensor icon Signed-off-by: Nate Koenig <[email protected]> * Move AirPressure functions out of ComponentInspector (#1179) Signed-off-by: Louise Poubel <[email protected]> * Fix get decimals, and address comments Signed-off-by: Nate Koenig <[email protected]> * cleanup and simplification Signed-off-by: Nate Koenig <[email protected]> * check recreate comp in ancestor Signed-off-by: Ian Chen <[email protected]> * require sdf 12.1.0 Signed-off-by: Nate Koenig <[email protected]> * Revert sdf version requirement Signed-off-by: Nate Koenig <[email protected]> * Fix codecheck Signed-off-by: Nate Koenig <[email protected]> * revert my bad merge Signed-off-by: Nate Koenig <[email protected]> * remvoe sensor icon Signed-off-by: Nate Koenig <[email protected]> * Together (#1187) * add an add entity button to component inspector. Currently only enabled for models Signed-off-by: Ian Chen <[email protected]> * add model editor gui plugin that inserts visuals to the scene in the render thread Signed-off-by: Ian Chen <[email protected]> * write to ECM Signed-off-by: Ian Chen <[email protected]> * support adding light links Signed-off-by: Ian Chen <[email protected]> * notify other GUI plugins of added/removed entities via GUI events Signed-off-by: Ashton Larkin <[email protected]> * use const ref for constructor input params Signed-off-by: Ashton Larkin <[email protected]> * guarantee 64 bit entity IDs with gazebo::Entity instead of unsigned int Signed-off-by: Ashton Larkin <[email protected]> * testing makr as new entity func Signed-off-by: Ian Chen <[email protected]> * rm printouts Signed-off-by: Ian Chen <[email protected]> * register type Signed-off-by: Ian Chen <[email protected]> * refactor render util Signed-off-by: Ian Chen <[email protected]> * workaround for avoiding crash on exit Signed-off-by: Ian Chen <[email protected]> * refactor, comment out unused menu items Signed-off-by: Ian Chen <[email protected]> * remove commented out code, add CreateLight function Signed-off-by: Ian Chen <[email protected]> * add model editor src files Signed-off-by: Ian Chen <[email protected]> * remove more commented out code Signed-off-by: Ian Chen <[email protected]> * use entity instead of entity name (#1176) Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> * Add link menu updates (#1177) * use entity instead of entity name Signed-off-by: Nate Koenig <[email protected]> * Update link add menu Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Ian Chen <[email protected]> * fix adding ellipsoid Signed-off-by: Ian Chen <[email protected]> * merge model_editor into component_inspector Signed-off-by: Ian Chen <[email protected]> * fixing warnings Signed-off-by: Ian Chen <[email protected]> * Adjust tool tips Signed-off-by: Nate Koenig <[email protected]> * fix adding light Signed-off-by: Ian Chen <[email protected]> * Fix codecheck Signed-off-by: Nate Koenig <[email protected]> * Fixed documentation Signed-off-by: Nate Koenig <[email protected]> * Working on model creation Signed-off-by: Nate Koenig <[email protected]> * Fix build Signed-off-by: Nate Koenig <[email protected]> * Added debug statements Signed-off-by: Nate Koenig <[email protected]> * use each no cache Signed-off-by: Ian Chen <[email protected]> * fix removing component from view Signed-off-by: Ian Chen <[email protected]> * Fix physics Signed-off-by: Nate Koenig <[email protected]> * Fix codecheck Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Ian Chen <[email protected]> Co-authored-by: Ashton Larkin <[email protected]> Co-authored-by: Nate Koenig <[email protected]> * Address comments Signed-off-by: Nate Koenig <[email protected]> * update cameras list on sensor removal Signed-off-by: Ian Chen <[email protected]> * update cameras list on sensor removal Signed-off-by: Ian Chen <[email protected]> * Require sensors 6.1 Signed-off-by: Nate Koenig <[email protected]> * sensors 6.0.1 Signed-off-by: Nate Koenig <[email protected]> * Test model recreation with jointed models Signed-off-by: Michael Carroll <[email protected]> * Fix multiple joints with same names There was an issue in searching for joint parent_link and child_link frames if there was another model with the same frame names. This will correctly search for frame entity ids that are children of the same model. Signed-off-by: Michael Carroll <[email protected]> * Recreate entities joints (#1206) * Test model recreation with jointed models * Fix multiple joints with same names There was an issue in searching for joint parent_link and child_link frames if there was another model with the same frame names. This will correctly search for frame entity ids that are children of the same model. Signed-off-by: Michael Carroll <[email protected]> * Fix the ecm test, which had bad parent-child relationships between links and joints Signed-off-by: Nate Koenig <[email protected]> * Added test for world joints Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Michael Carroll <[email protected]> Co-authored-by: Louise Poubel <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Ashton Larkin <[email protected]>
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