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6 -> main #592
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6 -> main #592
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…575) * fix shaders when there is lidar in the scene Signed-off-by: Ian Chen <[email protected]> * style Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]> Co-authored-by: Alejandro Hernández Cordero <[email protected]>
…#579) This PR fixes objects with shader material when there is a thermal camera or a segmentation camera in the scene. These sensor all perform material switching during a render update, and the shader materials should now be correctly restored. Also updated test. Signed-off-by: Ian Chen <[email protected]>
* Use libogre-next-dev on jammy Specify different package names for ogre2.2 in distro-specific packages-*.apt files. * Find OGRE-Next with plain cmake Patch adapted from gazebo-release/gz-rendering6-release#8 Signed-off-by: Steve Peters <[email protected]> Co-authored-by: Louise Poubel <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Comments associated with merged forward commits should already be addressed :) |
Codecov Report
@@ Coverage Diff @@
## main #592 +/- ##
==========================================
+ Coverage 53.43% 53.55% +0.11%
==========================================
Files 214 214
Lines 21304 21304
==========================================
+ Hits 11384 11409 +25
+ Misses 9920 9895 -25
Continue to review full report at Codecov.
|
ahcorde
approved these changes
Mar 22, 2022
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➡️ Forward port
Port ign-rendering6 to main
Branch comparison: main...ign-rendering6
changes from #575 and #579 are not merged forward. They are replaced by #578 which contains a better fix for
main
Note to maintainers: Remember to Merge with commit (not squash-merge or rebase)