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Upgrading for OGRE 2.2 #223
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It would be nice to enable the terrain component when packaging 2.2 so we can address #187. |
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Here's Ogre;s 2.2.5 release announcement introducing EGL support: https://www.ogre3d.org/2021/02/06/ogre-2-2-5-cerberus-released-and-egl-headless-support |
Related with this PR #272 |
I started merging changes from the main branch into 2.2 while I still have these changes fresh on my mind. It was almost over but it needed more testing before I uploaded them. I've got two questions (for now):
is there any rationale behind this? SaveToSystemRam was conceived mostly for:
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I don't believe so. @ahcorde and @iche033 got everything working great. The only thing that remains is a Windows packaging detail so that CI will pass there.
Not that I'm aware of. |
The last thing I was not sure of are the spam of console msgs, which were just fixed :) I also don't think there is a specific reason to use |
I saw the note from @chapulina that you may have to drop macOS support in ignition-fortress I'd like to see continued support for macOS and would like to get involved in helping that happen. Thanks to help from @darksylinc I'm pretty close to completing a patch to the The next step would be to get the ignition rendering and gui components working for macOS - and I'd be happy to look further into that if the team can provide guidance. |
Hi @srmainwaring , thanks for the help with macOS! We're happy to continue providing support if you and others manage to get the upfront work out of the way. We should be able to provide guidance between now and the Fortress release, but it will be best effort on our side. Hopefully it will be enough to get it working in time! |
The Ogre 2.2 PR is merged, This feature is available in Fortress. I'm going to close this issue and consider this as done! |
In order to take advantage of EGL Support in OGRE2, we will need to update ignition-rendering to use the OGRE 2.2 API.
Ogre 2.2 API Migration reference: https://ogrecave.github.io/ogre-next/api/2.2/_ogre22_changes.html
TODO List:
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